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	<updated>2026-07-04T18:35:53Z</updated>
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		<updated>2024-06-29T12:08:51Z</updated>

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		<author><name>TreZc0</name></author>
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	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3466</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3466"/>
		<updated>2024-05-11T07:07:27Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;TESTING TESTING TESTING!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3465</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3465"/>
		<updated>2024-05-11T07:07:07Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;TESTING TESTING TESTING!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord to receive an account!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=File:Test.png&amp;diff=3464</id>
		<title>File:Test.png</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=File:Test.png&amp;diff=3464"/>
		<updated>2024-05-11T05:59:55Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3458</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3458"/>
		<updated>2024-05-05T14:36:16Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord to receive an account!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wii Virtual Console|Wii VC/vWii Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Everdrive|N64/EverDrive Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Controller Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Triforce Blitz]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Wonderitem Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3451</id>
		<title>OoT Randomizer Wiki test:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3451"/>
		<updated>2024-04-24T20:02:50Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Privacy Policy ==&lt;br /&gt;
Personal data (usually referred to just as &amp;quot;data&amp;quot; below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its site-contents, and the services offered there.&lt;br /&gt;
&lt;br /&gt;
Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the &amp;quot;GDPR&amp;quot;), &amp;quot;processing&amp;quot; refers to any operation or set of operations such as collection, recording, organization, structuring, storage, adaptation, alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment, or combination, restriction, erasure, or destruction performed on personal data, whether by automated means or not.&lt;br /&gt;
&lt;br /&gt;
The following privacy policy is intended to inform you in particular about the type, scope, purpose, duration, and legal basis for the processing of such data either under our own control or in conjunction with others. We also inform you below about the third-party components we use to optimize our website and improve the user experience which may result in said third parties also processing data they collect and control.&lt;br /&gt;
&lt;br /&gt;
Our privacy policy is structured as follows:&lt;br /&gt;
&lt;br /&gt;
I. Information about us as controllers of your data&lt;br /&gt;
&lt;br /&gt;
II. The rights of users and data subjects&lt;br /&gt;
&lt;br /&gt;
III. Information about the data processing&lt;br /&gt;
&lt;br /&gt;
IV. Detailed information on the processing of your personal data&lt;br /&gt;
&lt;br /&gt;
=== I. Information about us as controllers of your data ===&lt;br /&gt;
The party responsible for this website (the &amp;quot;controller&amp;quot;) for purposes of data protection law is:&lt;br /&gt;
&lt;br /&gt;
ZeldaSpeedRuns&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
Email: zsrstaff@gmail.com&lt;br /&gt;
&lt;br /&gt;
The controller&#039;s data protection officer is:&lt;br /&gt;
&lt;br /&gt;
Christoph Wergen&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
=== II. The rights of users and data subjects ===&lt;br /&gt;
With regard to the data processing to be described in more detail below, users and data subjects have the right:&lt;br /&gt;
&lt;br /&gt;
to confirmation of whether data concerning them is being processed, information about the data being processed, further information about the nature of the data processing, and copies of the data (cf. also Art. 15 GDPR);&lt;br /&gt;
to correct or complete incorrect or incomplete data (cf. also Art. 16 GDPR);&lt;br /&gt;
to the immediate deletion of data concerning them (cf. also Art. 17 DSGVO), or, alternatively, if further processing is necessary as stipulated in Art. 17 Para. 3 GDPR, to restrict said processing per Art. 18 GDPR;&lt;br /&gt;
to receive copies of the data concerning them and/or provided by them and to have the same transmitted to other providers/controllers (cf. also Art. 20 GDPR);&lt;br /&gt;
to file complaints with the supervisory authority if they believe that data concerning them is being processed by the controller in breach of data protection provisions (see also Art. 77 GDPR).&lt;br /&gt;
In addition, the controller is obliged to inform all recipients to whom it discloses data of any such corrections, deletions, or restrictions placed on processing the same per Art. 16, 17 Para. 1, 18 GDPR. However, this obligation does not apply if such notification is impossible or involves a disproportionate effort. Nevertheless, users have a right to information about these recipients.&lt;br /&gt;
&lt;br /&gt;
Likewise, under Art. 21 GDPR, users and data subjects have the right to object to the controller&#039;s future processing of their data pursuant to Art. 6 Para. 1 lit. f) GDPR. In particular, an objection to data processing for the purpose of direct advertising is permissible.&lt;br /&gt;
&lt;br /&gt;
=== III. Information about the data processing ===&lt;br /&gt;
Your data processed when using our website will be deleted or site-blocked as soon as the purpose for its storage ceases to apply, provided the deletion of the same is not in breach of any statutory storage obligations.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party technology called Monumetric - you can find their privacy policy through this link! OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;br /&gt;
&lt;br /&gt;
=== IV. Detailed information on the processing of your personal data === &lt;br /&gt;
The service providers we use may have access to your personal data. These third-party vendors collect, store, use, process and transfer information about your activity on our website in accordance with their privacy policies.&lt;br /&gt;
&lt;br /&gt;
==== Google Analytics ====&lt;br /&gt;
&lt;br /&gt;
We may use third-party service providers such as Google Analytics to monitor and analyze the use of our website.&lt;br /&gt;
&lt;br /&gt;
Google Analytics is a web analytics service offered by Google that tracks and reports website traffic. Google uses the data collected to track and monitor the use of our website. This data is shared with other Google services.&lt;br /&gt;
&lt;br /&gt;
Google Analytics gathers information about our website use by means of cookies with a randomly generated Client ID on your browser. Google does use your personal information such as your IP address in order to capture the reporting for the Website regarding its usage.&lt;br /&gt;
&lt;br /&gt;
You can opt-out of having made your activity on the website available to Google Analytics by installing the Google Analytics opt-out browser add-on. The add-on prevents the Google Analytics JavaScript (ga.js, analytics.js and dc.js) from sharing information with Google Analytics about visits activity.&lt;br /&gt;
&lt;br /&gt;
For more information on the privacy practices of Google, please visit the Google Privacy &amp;amp; Terms web page: [https://policies.google.com/privacy https://policies.google.com/privacy]&lt;br /&gt;
&lt;br /&gt;
==== Advertising ====&lt;br /&gt;
&lt;br /&gt;
This Site is affiliated with CMI Marketing, Inc., d/b/a Raptive (“Raptive”) for the purposes of placing advertising on the Site, and Raptive will collect and use certain data for advertising purposes. To learn more about Raptive’s data usage, click here: [https://raptive.com/creator-advertising-privacy-statement https://raptive.com/creator-advertising-privacy-statement]&lt;br /&gt;
&lt;br /&gt;
==== Monumetric ====&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party advertisement technology called Monumetric - you can find their privacy policy through this link.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3450</id>
		<title>OoT Randomizer Wiki test:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3450"/>
		<updated>2024-04-24T19:46:13Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Privacy Policy ==&lt;br /&gt;
Personal data (usually referred to just as &amp;quot;data&amp;quot; below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its site-contents, and the services offered there.&lt;br /&gt;
&lt;br /&gt;
Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the &amp;quot;GDPR&amp;quot;), &amp;quot;processing&amp;quot; refers to any operation or set of operations such as collection, recording, organization, structuring, storage, adaptation, alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment, or combination, restriction, erasure, or destruction performed on personal data, whether by automated means or not.&lt;br /&gt;
&lt;br /&gt;
The following privacy policy is intended to inform you in particular about the type, scope, purpose, duration, and legal basis for the processing of such data either under our own control or in conjunction with others. We also inform you below about the third-party components we use to optimize our website and improve the user experience which may result in said third parties also processing data they collect and control.&lt;br /&gt;
&lt;br /&gt;
Our privacy policy is structured as follows:&lt;br /&gt;
&lt;br /&gt;
I. Information about us as controllers of your data&lt;br /&gt;
&lt;br /&gt;
II. The rights of users and data subjects&lt;br /&gt;
&lt;br /&gt;
III. Information about the data processing&lt;br /&gt;
&lt;br /&gt;
IV. Detailed information on the processing of your personal data&lt;br /&gt;
&lt;br /&gt;
=== I. Information about us as controllers of your data ===&lt;br /&gt;
The party responsible for this website (the &amp;quot;controller&amp;quot;) for purposes of data protection law is:&lt;br /&gt;
&lt;br /&gt;
ZeldaSpeedRuns&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
Email: zsrstaff@gmail.com&lt;br /&gt;
&lt;br /&gt;
The controller&#039;s data protection officer is:&lt;br /&gt;
&lt;br /&gt;
Christoph Wergen&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
=== II. The rights of users and data subjects ===&lt;br /&gt;
With regard to the data processing to be described in more detail below, users and data subjects have the right:&lt;br /&gt;
&lt;br /&gt;
to confirmation of whether data concerning them is being processed, information about the data being processed, further information about the nature of the data processing, and copies of the data (cf. also Art. 15 GDPR);&lt;br /&gt;
to correct or complete incorrect or incomplete data (cf. also Art. 16 GDPR);&lt;br /&gt;
to the immediate deletion of data concerning them (cf. also Art. 17 DSGVO), or, alternatively, if further processing is necessary as stipulated in Art. 17 Para. 3 GDPR, to restrict said processing per Art. 18 GDPR;&lt;br /&gt;
to receive copies of the data concerning them and/or provided by them and to have the same transmitted to other providers/controllers (cf. also Art. 20 GDPR);&lt;br /&gt;
to file complaints with the supervisory authority if they believe that data concerning them is being processed by the controller in breach of data protection provisions (see also Art. 77 GDPR).&lt;br /&gt;
In addition, the controller is obliged to inform all recipients to whom it discloses data of any such corrections, deletions, or restrictions placed on processing the same per Art. 16, 17 Para. 1, 18 GDPR. However, this obligation does not apply if such notification is impossible or involves a disproportionate effort. Nevertheless, users have a right to information about these recipients.&lt;br /&gt;
&lt;br /&gt;
Likewise, under Art. 21 GDPR, users and data subjects have the right to object to the controller&#039;s future processing of their data pursuant to Art. 6 Para. 1 lit. f) GDPR. In particular, an objection to data processing for the purpose of direct advertising is permissible.&lt;br /&gt;
&lt;br /&gt;
=== III. Information about the data processing ===&lt;br /&gt;
Your data processed when using our website will be deleted or site-blocked as soon as the purpose for its storage ceases to apply, provided the deletion of the same is not in breach of any statutory storage obligations.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party technology called Monumetric - you can find their privacy policy through this link! OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;br /&gt;
&lt;br /&gt;
=== IV. Detailed information on the processing of your personal data === &lt;br /&gt;
The service providers we use may have access to your personal data. These third-party vendors collect, store, use, process and transfer information about your activity on our website in accordance with their privacy policies.&lt;br /&gt;
&lt;br /&gt;
==== Google Analytics ====&lt;br /&gt;
&lt;br /&gt;
We may use third-party service providers such as Google Analytics to monitor and analyze the use of our website.&lt;br /&gt;
&lt;br /&gt;
Google Analytics is a web analytics service offered by Google that tracks and reports website traffic. Google uses the data collected to track and monitor the use of our website. This data is shared with other Google services.&lt;br /&gt;
&lt;br /&gt;
Google Analytics gathers information about our website use by means of cookies with a randomly generated Client ID on your browser. Google does use your personal information such as your IP address in order to capture the reporting for the Website regarding its usage.&lt;br /&gt;
&lt;br /&gt;
You can opt-out of having made your activity on the website available to Google Analytics by installing the Google Analytics opt-out browser add-on. The add-on prevents the Google Analytics JavaScript (ga.js, analytics.js and dc.js) from sharing information with Google Analytics about visits activity.&lt;br /&gt;
&lt;br /&gt;
For more information on the privacy practices of Google, please visit the [https://policies.google.com/privacy Google Privacy &amp;amp; Terms web page] &lt;br /&gt;
&lt;br /&gt;
==== Advertising ====&lt;br /&gt;
&lt;br /&gt;
This Site is affiliated with CMI Marketing, Inc., d/b/a Raptive (“Raptive”) for the purposes of placing advertising on the Site, and Raptive will collect and use certain data for advertising purposes. To learn more about Raptive’s data usage, click [https://raptive.com/creator-advertising-privacy-statement here].&lt;br /&gt;
&lt;br /&gt;
==== Monumetric ====&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party advertisement technology called Monumetric - you can find their privacy policy through this link.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Setup&amp;diff=3436</id>
		<title>Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Setup&amp;diff=3436"/>
		<updated>2024-03-21T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is usually recommended to use the online generator on the website instead of the download or source code versions of the randomizer. The [[#Video Tutorial|video tutorial]] is also available as a walk through for the website. The [[Readme]] explains what the different options do. You can also check out the [[Changelog]] to see what changes have happened between randomizer versions. Recent [https://ootrandomizer.com/generatorDev Dev] and [https://ootrandomizer.com/generatorDev?version=devR_ Dev-R] versions are also available on the website.&lt;br /&gt;
&lt;br /&gt;
Ocarina of Time Randomizer is compatible with emulators, Wii Virtual Console, and original Nintendo 64 hardware. Learn more about these options in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
Base files (ROMs, Wii common key, etc.) that are needed to play Ocarina of Time Randomizer are copyrighted and will not be provided by the community nor staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://ootrandomizer.com/downloads standalone download] version of the randomizer, you should skip to [[#Install Python|installing Python]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you want to run the [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/master release source code] or [https://github.com/TestRunnerSRL/OoT-Randomizer/tree/Dev Dev source code] version of randomizer, you should skip to [[#Install Node.js|installing Node.js]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes]. It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
&lt;br /&gt;
== Online Generator ==&lt;br /&gt;
&lt;br /&gt;
This section contains information similar to what is presented in the video by TreZc0, but does not go into as much detail regarding randomization options or emulator setup. The [[Readme]] and [[Setup#Emulators|emulator]] pages available to help with those details. The video is highly recommended, especially since it will provide visuals to aid in setup.&lt;br /&gt;
&lt;br /&gt;
=== Video Tutorial ===&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;480x270&amp;quot;&amp;gt;https://www.youtube.com/watch?v=7X0Le98C5Yc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have viewed the video, generated a seed, and patched a randomizer ROM file, head to [[#Playing the Randomizer|Playing the Randomizer]].&lt;br /&gt;
&lt;br /&gt;
=== Generating a Seed ===&lt;br /&gt;
The online randomizer does not require any downloads except for the final randomized rom, however you will be required to have one or more base files to create the randomized rom. Some of these are copyrighted files that you will need to have prior to receiving any help with setup in the {{discord|text=randomizer discord}}. Please read all rules of the discord and peruse the resources channel before requesting assistance there.&lt;br /&gt;
* &#039;&#039;&#039;Always Required&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.0 NTSC-U/NTSC-J ROM - Copyrighted file&lt;br /&gt;
** A device with a multicore CPU &amp;amp; at least 2GB of available ram&lt;br /&gt;
*** Even most modern mobile devices (i.e. 2019 or newer) meet these requirements&lt;br /&gt;
** A modern browser (2020 or later): Chrome, Firefox, Edge, Safari, or Opera&lt;br /&gt;
** A method to play the game, which is covered later in the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
* &#039;&#039;&#039;Only Required for WiiVC/vWii/Dolphin&#039;&#039;&#039;&lt;br /&gt;
** OoT v1.2 NTSC WAD - Copyrighted file&lt;br /&gt;
** Wii Common Key - Copyrighted file&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once prepared, go to https://ootrandomizer.com and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Play Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest stable version. &lt;br /&gt;
[[File:Setup-Website-PlayNow.jpeg|none|thumb|Click the &amp;lt;samp&amp;gt;Play Now&amp;lt;/samp&amp;gt; button on the website to open the online generator.]]&lt;br /&gt;
&lt;br /&gt;
Just below the &amp;quot;Ocarina of Time Item Randomizer v6.2&amp;quot; title is the button &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;INSTRUCTIONS/HELP&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; which effectively repeats the information available here and in the video at a quick glance.&lt;br /&gt;
&lt;br /&gt;
Detailed explanations of the settings can be found on the [[Readme]] page and quick tooltips can be seen by hovering over any setting in the generator.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For a first seed, we recommend using either the Default/Beginner or Easy presets available on the &amp;quot;ROM Options&amp;quot; tab of the generator.&#039;&#039;&#039; The Default/Beginner preset is aimed at those familiar with vanilla who desire a similar progression. It uses base glitchless logic with no added tricks and no additional timesavers enabled (see the tab &amp;quot;Other&amp;quot; in the GUI). The world begins closed. Expect a long playthrough. The Easy Preset is aimed at those who have perhaps seen a few Randomizer runs previously and/or wish to dive right in. It uses base glitchless logic with no added tricks, but it does use additional timesavers (see the tab &amp;quot;Other&amp;quot; in the GUI). The world is more open after leaving Kokiri Forest. &lt;br /&gt;
&lt;br /&gt;
Once a preset is selected from the dropdown, click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LOAD&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and all settings shown in the generator, except Cosmetics and SFX, will change to match the preset. Feel free to look at the other tabs to see which settings are enabled by each preset before deciding which to use. &lt;br /&gt;
&lt;br /&gt;
[[File:Presets.png|none|thumb|Presets location on the ROM Options tab of the generator.]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling a little more bold, settings may still be changed from those loaded by the preset to any you desire. &#039;&#039;&#039;However&#039;&#039;&#039;, on the first tab of the randomizer, ROM Options, please never disable &amp;quot;&#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039;.&amp;quot; The Spoiler Log is a file containing all the item locations, settings, and entrances when applicable of the randomized seed. Though you may never look at it, it is vital for those helping in the randomizer discord to be able to check this log if you require help at any point in the seed.&lt;br /&gt;
&lt;br /&gt;
Once the settings are prepared, there are two options to generate the seed, &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;GENERATE RACE SEED!&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt;. For most purposes, &#039;&#039;&#039;we highly recommend to only use the first option&#039;&#039;&#039;. Race seeds are encrypted and lock away the spoiler log even if it is generated. These locked logs will not be unlocked except for community races organized by the race mods.&lt;br /&gt;
&lt;br /&gt;
Seed generation takes, on average, 15 seconds but may be longer depending on the current workload of the website. Now you will be on the seed page. The URL follows the naming convention of &amp;quot;https://ootrandomizer.com/seed/get?id=680574&amp;quot; where the 6 digit ID at the end is unique to your seed. This is particularly useful for sharing seeds with friends or sharing the spoiler log when asking for help. (Note that the seed ID at the end of the URL is also present in the default file name of randomized roms. We recommend not changing rom names to keep this piece of information always with the seed.)&lt;br /&gt;
&lt;br /&gt;
Now it is time to direct the website to your base rom (OoT v1.0 NTSC-U/NTSC-J). The version is important, Rev A/B and MQ roms will not work. However, you can convert those ROMs to the proper one with the [https://oot.flagrama.com Ocarina of Time Downgrader and Converter]. For a normal N64 seed for use on everdrive or most emulators, leave the Output type toggle on &amp;lt;samp&amp;gt;.z64 (N64/Emulator)&amp;lt;/samp&amp;gt; and browse to your rom file. For WiiVC/vWii/Dolphin, swap to &amp;lt;samp&amp;gt;WAD (WiiVC)&amp;lt;/samp&amp;gt; and in addition to the Base Rom, also browse to your 1.2 WAD and Wii Common Key files. You can only patch a randomizer seed if you have the correct files given, so this is very important.&lt;br /&gt;
&lt;br /&gt;
This page also offers the option to change the cosmetics and SFX from those generated with the seed. Please be aware that if you set your desired cosmetics and SFX previously, the option &amp;quot;Override Original Cosmetics&amp;quot; should be disabled before patching the rom as it is enabled by default.&lt;br /&gt;
&lt;br /&gt;
[[File:Override_Cosmetics.PNG|none|thumb|Disable if cosmetics were previously set, enable if cosmetics are set on this page.]]&lt;br /&gt;
&lt;br /&gt;
Once everything is set, simply click &amp;lt;samp&amp;gt;PATCH ROM!&amp;lt;/samp&amp;gt; The patching process uses your device&#039;s CPU, so how long this takes is dependent on your hardware. Once the process is complete, a download will begin. Save this new rom file separately from the original rom, and now it&#039;s time to proceed to the [[#Playing the Randomizer|Playing the Randomizer]] section.&lt;br /&gt;
&lt;br /&gt;
== Windows Setup ==&lt;br /&gt;
If you desire for any reason to use the offline randomizer program instead, you will need one or two other programs first. The randomizer itself will work on Windows, macOS, and Linux. The ROM will work on any device that has a Nintendo 64 emulator available. However, the following setup steps focus on getting the randomizer working on the Windows operating system.&lt;br /&gt;
&lt;br /&gt;
=== Install Node.js ===&lt;br /&gt;
As of version 4.14 of the randomizer, the source code versions of the randomizer require [https://nodejs.org/en/ Node.js] to be installed. (Please skip this step for the executable version of the randomizer found on [https://ootrandomizer.com/downloads the website&#039;s download page].)&lt;br /&gt;
&lt;br /&gt;
Open the [https://nodejs.org/en/ Node.js website] and click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;LTS&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button on their home page.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;msi&amp;lt;/samp&amp;gt; installer file then, locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; until you get to the &amp;lt;samp&amp;gt;Tools for Native Modules&amp;lt;/samp&amp;gt; screen. Make sure the &amp;lt;samp&amp;gt;Automatically install the necessary tools. [...]&amp;lt;/samp&amp;gt; checkbox is &#039;&#039;&#039;not&#039;&#039;&#039; checked.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Next&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; once you have made sure of this. Next click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button, then once that is completed, click the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Finish&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-NodeJs-LTSButton.jpeg|1. Choose the &amp;lt;samp&amp;gt;LTS&amp;lt;/samp&amp;gt; version which was &amp;lt;samp&amp;gt;12.16.2&amp;lt;/samp&amp;gt; here, but may be different for you. &lt;br /&gt;
File:Setup-NodeJs-NativeModulesUnchecked.jpeg|2. Make sure the checkbox is unchecked before clicking &amp;lt;samp&amp;gt;Next&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Install Python ===&lt;br /&gt;
To run the randomizer on your computer you will need to install [https://www.python.org Python]. This is not needed when using the [https://ootrandomizer.com online generator] but in all other cases you &#039;&#039;&#039;must&#039;&#039;&#039; have Python installed. The randomizer requires at least &amp;lt;samp&amp;gt;Python 3.9.0&amp;lt;/samp&amp;gt; installed, however we recommend installing the latest stable version of Python available when you install it.&lt;br /&gt;
&lt;br /&gt;
Go to the [https://www.python.org Python website] and hover your mouse over the &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; tab. A little dialog will appear and should have a &amp;lt;samp&amp;gt;Download for Windows&amp;lt;/samp&amp;gt; section displayed. Click on the button labeled &amp;lt;samp&amp;gt;Python&amp;lt;/samp&amp;gt; with a version number next to it.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Save the &amp;lt;samp&amp;gt;exe&amp;lt;/samp&amp;gt; installer file, then locate it in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. Launch the installer by double-clicking it. Click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Install Now&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; on the installer.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-Python-DownloadPythonButton.jpeg|1. Click this button. In this case the latest version was &amp;lt;samp&amp;gt;3.8.2&amp;lt;/samp&amp;gt; but the version displayed for you is the one you want.&lt;br /&gt;
File:Setup-Python-InstallNow.jpeg|2. Choose to &amp;lt;samp&amp;gt;Install Now&amp;lt;/samp&amp;gt;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloading the Randomizer ==&lt;br /&gt;
Please ensure Node and/or Python are properly installed per the instructions above before downloading the randomizer. Once your computer is prepared, you can follow the instructions for the [[#Standalone Download|standalone download]] version or the [[#Source Code|source code and Dev]] version of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Standalone Download ===&lt;br /&gt;
Download the current standalone download version of the randomzier by going to the [https://ootrandomizer.com/downloads downloads page on the website] and select the appropriate download for your operating system. The provided installers should install the randomizer to the appropriate place for your operating system and you should be able to launch the randomizer from your operating system&#039;s application launcher—Start Menu in Windows, Applications folder in macOS, and whichever application launcher you prefer for Linux. &#039;&#039;You must have [[#Install Python|Python 3.8 or higher]] installed for the standalone download randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
==== Windows Troubleshooting ====&lt;br /&gt;
[[File:Setup-Standalone-WindowsSmartScreen.jpeg|none|thumb|Click &amp;lt;samp&amp;gt;More info&amp;lt;/samp&amp;gt; then &amp;lt;samp&amp;gt;Run anyway&amp;lt;/samp&amp;gt; to run the installer.]]&lt;br /&gt;
&lt;br /&gt;
Often when a new version of the randomizer is released the standalone download is not trusted by the Windows operating system. When you try to run the installer it will pop up a Windows Smartscreen window. All you have to do is click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;More info&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Run anyway&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button. The installer will then launch and install the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Source Code ===&lt;br /&gt;
You can download either the release source code, or the development (Dev) branch source code to run the randomizer. Most users will want to use the [[#Standalone Download|standalone download]] for the release version, so this section will focus on running the latest development version from source code. &#039;&#039;You must have the latest [[#Install Node.js|Node.js LTS version]] and [[#Install Python|Python 3.8 or higher]] installed for the source code version of the randomizer to work&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Head to the [https://ootrandomizer.com website] and in the navigation bar at the top, click on &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Resources&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and then choose the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Dev Github&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; option.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Next click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;releases&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button to reach the page with all of the randomizer releases.&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Click on the &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;zip&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; button for the latest development version of the randomizer to download it.&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; &#039;&#039;The Dev branch of the randomizer is known to be unstable. The latest version may not work properly. If you run into issues you may want to join the {{discord|text=Discord server}} and ask which Dev version of the randomizer you should download&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Locate the &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; file you just downloaded in your &amp;lt;samp&amp;gt;Downloads&amp;lt;/samp&amp;gt; folder, or wherever you saved it. &amp;lt;kbd&amp;gt;Right-click&amp;lt;/kbd&amp;gt; the file and click &amp;lt;samp&amp;gt;&amp;lt;kbd&amp;gt;Extract All...&amp;lt;/kbd&amp;gt;&amp;lt;/samp&amp;gt; and extract the files from the zip archive.&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; A new folder should appear which may contain another folder inside. Open the folders until you see a folder with many folders and files inside. Locate the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; file inside and &amp;lt;kbd&amp;gt;Double-click&amp;lt;/kbd&amp;gt; it to launch the randomizer.&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; The first time you run the randomizer many files need to be downloaded from the internet. Wait patiently as they download.&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; &#039;&#039;This process will be faster every time you run the randomizer after this since it will only have to download the files once. Even if you download a new version it will be slightly faster as most of the files will be located in the Node.js cache and most will simply be used from there&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The randomizer will launch once the initial installation has finished. Once you have generated a randomizer ROM file, head to [[#Playing the Randomizer|playing the randomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Setup-SourceCode-GitHubLink.jpeg|1. Open the &amp;lt;samp&amp;gt;Dev Github&amp;lt;/samp&amp;gt; link to open the GitHub page for the main fork of the randomizer.&lt;br /&gt;
File:Setup-SourceCode-GitHubReleases.jpeg|2. The &amp;lt;samp&amp;gt;releases&amp;lt;/samp&amp;gt; button will display all of the different randomizer versions.&lt;br /&gt;
File:Setup-SourceCode-GitHubZip.jpeg|3. A &amp;lt;samp&amp;gt;zip&amp;lt;/samp&amp;gt; button should appear on the top release that you can click on.&lt;br /&gt;
File:Setup-SourceCode-WindowsExtract.jpeg|4. On Windows, choose to &amp;lt;samp&amp;gt;Extract All...&amp;lt;/samp&amp;gt; from the zip file.&lt;br /&gt;
File:Setup-SourceCode-Gui-py.jpeg|5. Run the &amp;lt;samp&amp;gt;Gui.py&amp;lt;/samp&amp;gt; Python script.&lt;br /&gt;
File:Setup-SourceCode-InitialInstall.jpeg|6. Wait patiently as Node.js downloads the randomizer&#039;s dependencies.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Alternative Source Code Download Method ====&lt;br /&gt;
You can alternatively use [https://git-scm.com/ Git] to download the source code. This is the easiest way to keep up to date with the latest changes. We have a guide on using [[GitKraken]], a GUI for git that many of the developers use if you want to try to download the source code this way. You still need to install [[#Source Code|the other software mentioned above]].&lt;br /&gt;
&lt;br /&gt;
== Playing the Randomizer ==&lt;br /&gt;
===Emulators===&lt;br /&gt;
The Ocarina of Time Randomizer can be played on PC via an emulator. Given the emulation quality difference between emulators, not every emulator can be recommended.&lt;br /&gt;
&lt;br /&gt;
The emulators we support are available for free and have been extensively tested to work well with OoTR, assuming proper setup.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+] (Windows) is the least resource-intensive emulator and the easiest to setup. However, it is important that versions 3.0+ are used since these are currently the only ones that provide a stable game experience. Furthermore, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;please keep in mind that using Project64 v2.x for racing is against our community&#039;s racing rules&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Bizhawk]] (Windows) is the most resource-intensive, but easier to setup than RetroArch. Bizhawk is also the only race-legal emulator to support [[Multiworld]] currently.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Retroarch RetroArch] (Windows, macOS, Linux, and more) isn&#039;t as resource-intensive as Bizhawk. However, setting up RetroArch can be a frustrating experience, and especially so for certain controllers.&lt;br /&gt;
&lt;br /&gt;
[[Dolphin]] (Windows, macOS, and possibly Linux and Android) is capable of running OoTR through emulating Wii Virtual Console. As a result, it also has the Wii VC advantage of having less lag when opening the item menu. Other advantages include being lightweight and being easy to set up, especially with Gamecube controllers and either the official Nintendo or the Mayflash adapter. Downsides include random Wii VC crashes, having to inject the OoTR ROM into a WAD for every seed and additional lag in some areas (e.g. Market) due to shortcomings in how Wii VC is emulated.&lt;br /&gt;
&lt;br /&gt;
=== Wii Virtual Console ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii] (or [https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console#Playing_On_The_Wii_U.27s_Virtual_Wii Wii U]). The advantages are fast load times, less lag and improved graphics compared to the other options available. Some also prefer the stick sensitivity and deadzone settings of the Wii VC over that of pc emulators. The downsides are random (but extremely rare) crashes, installing new seeds is a longer process than on pc emulators, and potentially additional costs if you don&#039;t already own a Wii and/or compatible controllers or if you wish to stream your gameplay.&lt;br /&gt;
&lt;br /&gt;
=== EverDrive ===&lt;br /&gt;
&lt;br /&gt;
The Ocarina of Time Randomizer can be played on a N64 by using the [https://wiki.ootrandomizer.com/index.php?title=Everdrive EverDrive]. Keep in mind that EverDrives are expensive and that the N64 is very laggy. The randomizer also requires the memory pak, even though base Ocarina of Time does not.&lt;br /&gt;
&lt;br /&gt;
== Patch Files ==&lt;br /&gt;
If someone shares a ZPF or ZPFZ file with you, these are [[Patch Files]]. They are a copyright-free method to share randomizer seeds with people. The [[Patch Files|patch files]] page will explain what to do with them.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Readme&amp;diff=3435</id>
		<title>Readme</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Readme&amp;diff=3435"/>
		<updated>2024-03-19T21:53:33Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ocarina of Time Item Randomizer offers many different settings to customize your play experience. The version numbers indicate when a given feature was introduced. Find a fully detailed list below!&lt;br /&gt;
&lt;br /&gt;
Release Notes and Changelogs for the latest release versions can be [https://wiki.ootrandomizer.com/index.php?title=Changelog found here.]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This program takes The Legend of Zelda: Ocarina of Time and randomizes the locations of the items for a new, more dynamic play experience. Proper logic is used to ensure every seed is possible to complete without the use of glitches and will be safe from the possibility of softlocks with any possible usage of keys in dungeons.&lt;br /&gt;
&lt;br /&gt;
The randomizer will ensure a glitchless path through the seed will exist, but the randomizer will not prevent the use of glitches for those players who enjoy that sort of thing though we offer no guarantees that all glitches will have identical behavior to the original game. Glitchless can still mean that clever or unintuitive strategies may be required involving the use of things like Hover Boots, the Hookshot, or other items that may not have been as important in the original game.&lt;br /&gt;
&lt;br /&gt;
Each major dungeon will earn you a random Spiritual Stone or Medallion once completed. The particular dungeons where these can be found, as well as other relevant dungeon information can be viewed in the pause menu by holding the &amp;quot;A&amp;quot; button on the C-Item Menu.&lt;br /&gt;
&lt;br /&gt;
As a service to the player in this very long game, many cutscenes have been greatly shortened, and text is as often as possible either omitted or sped up. It is likely that someone somewhere will miss the owl&#039;s interjections; to that person, I&#039;m sorry I guess?&lt;br /&gt;
&lt;br /&gt;
== Getting Stuck ==&lt;br /&gt;
&lt;br /&gt;
With a game the size of Ocarina of Time, it&#039;s quite easy for new Randomizer players to get stuck in certain situations with no apparent path to progressing. Before reporting an issue, please make sure to check out [[Logic|the Logic page]] which contains a list of what items are required to access various areas of the game.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, a few known issues exist. These will hopefully be addressed in future versions.&lt;br /&gt;
&lt;br /&gt;
*The fishing minigame sometimes refuses to allow you to catch fish when playing specifically on Bizhawk. Save and Hard Reset (do not Save State &amp;amp; then Load State) to fix the issue and then return to the fishing game. You should always Hard Reset prior to fishing to avoid this issue entirely (not the same as a Soft Reset). &lt;br /&gt;
*Executing the collection delay glitch on various NPCs may have unpredictable and undesirable consequences. Preferably mash a C button to skip text when talking to NPC&#039;s that give you an Item. &lt;br /&gt;
*Saving and quitting on the very first frame after becoming an adult when you would trigger the Light Arrow cutscene can have undesired consequences. Just don&#039;t do that. &lt;br /&gt;
*This randomizer is based on the 1.0 version of Ocarina of Time, so some of its specific bugs remain. Some of these like &amp;quot;empty bomb&amp;quot; can be disadvantageous to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Generation Options ==&lt;br /&gt;
These are located at the very bottom of the local randomizer application at all times, and at the very bottom of the generator page on the website.&lt;br /&gt;
&lt;br /&gt;
=== Generate New Seed ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Settings String&#039;&#039;&#039; - This is a variable length character string that specifies the totality of other gameplay relevant (non-cosmetic) settings used throughout the randomizer. This string can be shared between players and then the “Import Settings String” button can be pressed to automatically change all settings to match another player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Seed&#039;&#039;&#039; - This is a string representing the particular configuration of items that will occur in the seed; its purpose is to combine a seed string with a specific settings string such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.&lt;br /&gt;
&lt;br /&gt;
=== Generate From Patch File ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Patch File&#039;&#039;&#039; - Patch files are used to send the patched data to other people without sending the ROM file. &#039;&#039;On the website&#039;&#039; v3.0 had it&#039;s own format for patch files. Those files are not valid for this option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0 web, v4.0 local)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Override Original Cosmetics&#039;&#039;&#039; - Indicates whether to use the cosmetics in a patch file, or to update them with your own cosmetics settings. &#039;&#039;On the website&#039;&#039; this was previously called &#039;&#039;&#039;Enable Custom Settings&#039;&#039;&#039; in v3.0, &#039;&#039;&#039;Override Cosmetics&#039;&#039;&#039; in v4.0, and &#039;&#039;&#039;Update Cosmetics&#039;&#039;&#039; in v5.0. &#039;&#039;On local version&#039;&#039; v4.0 it became the forced default option.&lt;br /&gt;
&lt;br /&gt;
== ROM Options ==&lt;br /&gt;
This is the first, and default, tab of the randomizer generator. Options set here mainly affect what files are output, i.e. the randomized ROM and various logs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions 1.0 and 2.0&#039;&#039;, this tab was named &#039;&#039;&#039;Randomize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Base Rom&#039;&#039;&#039; - Specify the file path for the ROM which will be patched by the randomizer. Please be sure it is OoT US v1.0 or Japanese v1.0. &#039;&#039;On the website&#039;&#039; this is found on the seed patching page after generating a seed, or when using a patch file with the &amp;quot;Generate From File&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Output Directory&#039;&#039;&#039; - Specify where the output ROM will be saved on your device. &#039;&#039;On the website&#039;&#039; the new randomizer ROM is presented as a file download. Your browser settings dictate this file&#039;s destination.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Plandomizer (Advanced)&#039;&#039;&#039; - Activates the Plandomizer File file input box, and uses the file there to set &amp;quot;pre-planned&amp;quot; settings and item locations. For more information, see [[Plandomizer]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Plandomizer File&#039;&#039;&#039; - Specify the [[Plandomizer|JSON distribution file to use as a plandomizer file]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Cosmetic Plandomizer (Advanced)&#039;&#039;&#039; - Activates the Cosmetic Plandomizer File input box, and uses the file there to set &amp;quot;pre-planned&amp;quot; cosmetics and sound effects. Note this option will be greyed out if No Output is selected. &#039;&#039;On the website&#039;&#039; this is also found on the seed patching page after generating a seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cosmetic Plandomizer File&#039;&#039;&#039; - Specify the JSON distribution file to use as a cosmetic plandomizer file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Generation Count&#039;&#039;&#039; - Specify how many ROMs in sequence to generate. &#039;&#039;In versions prior to 3.0&#039;&#039; it is referred to as simply &#039;&#039;&#039;Count&#039;&#039;&#039;. &#039;&#039;On the website&#039;&#039; this is set to 1 and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Create Spoiler Log&#039;&#039;&#039; - Indicate whether to output a text file detailing where every item can be found and a sequence of play that will lead to seed completion. Selecting this option will create a different item configuration than using otherwise identical settings without printing a log; this is intended to prevent cheating in race environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Create Cosmetics Log&#039;&#039;&#039; - Indicate whether to output a text file detailing which cosmetic options were chosen, including which values were selected for Random Choice and Completely Random. &#039;&#039;On the website&#039;&#039; this is always generated and available on the seed patcher page after generating the seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Output Types&#039;&#039;&#039; - Indicate the format of the output ROM. &#039;&#039;On the website&#039;&#039; only the compressed option is available.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;.zpf (Patch File)&#039;&#039;&#039; - Generate a patch file containing data which may be sent to other people without sending the ROM file. Please note it will not contain any custom models or custom voices selected.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions 4.0 through 6.2&#039;&#039;, this option was called &#039;&#039;&#039;Patch Files&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;.z64 (N64/Emulator)&#039;&#039;&#039; - Generally recommended for most users.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions 1.0 and 2.0&#039;&#039;, this was a checkbox named &#039;&#039;&#039;Compress patched ROM&#039;&#039;&#039;.&#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this was called &#039;&#039;&#039;Compressed&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;.wad (Wii VC)&#039;&#039;&#039; - Creates the game file used by Wii VC and the Dolphin emulator.&lt;br /&gt;
* &#039;&#039;&#039;Uncompressed ROM (Development)&#039;&#039;&#039; -  All known N64 emulators crash often with uncompressed ROMs. Real N64 hardware can also have issues, but if you are willing to take that risk the generation time can be improved by using the uncompressed option if it will be played on a real N64 with a flash cart. However as generation time is now usually relatively quick, this option exists primarily for development purposes.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In version prior to 7.0&#039;&#039;, this was called &#039;&#039;&#039;Uncompressed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Show Seed Info on File Screen&#039;&#039;&#039; - Enables the text box for &#039;&#039;&#039;User-Configurable Message&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;User-Configurable Message&#039;&#039;&#039; - Anything typed here will display on the file select screen of the game. Useful for plando&#039;d seeds intended to be shared with friends and in race settings to ensure all players have the same seed at a glance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open Output Directory&#039;&#039;&#039; - Opens the directory set as the Output Directory with the computer&#039;s file manager. If not set, it opens the Randomizer&#039;s default Output directory. If the default directory does not yet exist, it is created. &#039;&#039;In versions v3.0 and v4.0&#039;&#039;, this button was not present. It was restored in v5.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open App Directory&#039;&#039;&#039; - Opens the directory where the actual randomizer application is located. In the source code version, this is the directory from which Gui.py was launched. In the standalone download version, this opens the directory deep in the directory structure of the electron application with all of the python files used in the background. This is useful for finding the Music directory for custom music and fanfares.&lt;br /&gt;
&lt;br /&gt;
=== Multi-World Generation ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; This option allows the generation of multiple words for use in [[Multiworld|co-op play]]. Each player will get a different ROM designed to work in conjunction with another to allow two players to work together to complete the game. Synchronization can be achieved on Bizhawk via the following script: https://github.com/TestRunnerSRL/bizhawk-co-op&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Player Count&#039;&#039;&#039; - Specify how many players will be participating in this co-op playthrough. &#039;&#039;On the website&#039;&#039; this is limited to a maximum of 4.&lt;br /&gt;
* &#039;&#039;&#039;Player ID&#039;&#039;&#039; - Specify your player number to patch the correct file. Each participant in the co-op should choose a different number starting with 1. &#039;&#039;On the website&#039;&#039;, this is selected after generation on the seed patch page, or when using a patch file using the &amp;quot;Generate From File&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=== Settings Presets ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; Adjusts all settings to those previously defined within the chosen Preset.&lt;br /&gt;
* &#039;&#039;&#039;Load&#039;&#039;&#039; - Overwrites all settings that affect the seed.&lt;br /&gt;
* &#039;&#039;&#039;Save&#039;&#039;&#039; - Saves all current settings that affect the seed as a new custom preset.&lt;br /&gt;
* &#039;&#039;&#039;Remove&#039;&#039;&#039; - Removes the currently selected custom preset from the list. Built-in presets cannot be deleted.&lt;br /&gt;
&lt;br /&gt;
== Main Rules ==&lt;br /&gt;
These are the primary rules that affect how many item locations are available, and how many extra items are shuffled into the pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Main Rule Setttings&#039;&#039;&#039; - Randomizes most Main Rules, excluding Logic Rules and Number of MQ Dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Logic Rules&#039;&#039;&#039; - Determines the set of guiding rules used by the Randomizer to generate beatable seeds.&lt;br /&gt;
* [[Logic|&#039;&#039;&#039;Glitchless&#039;&#039;&#039;]] - No glitches are required, but may require some minor tricks. Minor tricks can be considered in logic by adding them in the ‘Detailed Logic’ tab.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; [[Glitched Logic|&#039;&#039;&#039;Glitched&#039;&#039;&#039;]] - Movement-oriented glitches are likely required. No locations excluded.&lt;br /&gt;
* &#039;&#039;&#039;No Logic&#039;&#039;&#039; - Maximize randomization, All locations are considered available. MAY BE IMPOSSIBLE TO BEAT.&lt;br /&gt;
&lt;br /&gt;
=== Open ===&lt;br /&gt;
These rules dictate how &amp;quot;open&amp;quot; the world is from the start. They remove or reduce more tedious aspects of the world to allow you to explore more of the world with fewer item requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Forest&#039;&#039;&#039; - Choose how Mido and the Kokiri blocking the exit to Hyrule Field behave.&lt;br /&gt;
* &#039;&#039;&#039;Open Forest&#039;&#039;&#039; - Mido no longer blocks the path to the Deku Tree, and the Kokiri boy no longer blocks the path out of the forest. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Closed Deku&#039;&#039;&#039; - The Kokiri boy no longer blocks the path out of the forest, but Mido still blocks the path to the Deku Tree, requiring Kokiri Sword and Deku Shield be shown to him as child to access the Deku Tree.&lt;br /&gt;
* &#039;&#039;&#039;Closed Forest&#039;&#039;&#039; - It is guaranteed that the Deku Tree can be completed without leaving the forest. This means that the Kokiri Sword, Slingshot, and Deku shield for sale will all be available before you need to use them. (Some Entrance Randomizer settings may change this to function as Closed Deku instead during generation. Shuffle Boss Entrances, however, is compatible with Closed Forest as of v8.0.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Kakariko Gate&#039;&#039;&#039; - Choose under what conditions the Kakariko Gate and Happy Mask Shop open.&lt;br /&gt;
* &#039;&#039;&#039;Open Gate&#039;&#039;&#039; - The Kakariko Gate is open from the start of the game, but the Happy Mask Shop opens once Zelda&#039;s Letter is obtained. There is no need to show Zelda&#039;s Letter to the guard with this setting.&lt;br /&gt;
* &#039;&#039;&#039;Zelda&#039;s Letter Open Gate&#039;&#039;&#039; - The gate is closed at the start of the game, but opens, along with the Happy Mask Shop, once Zelda&#039;s Letter is obtained. There is no need to show Zelda&#039;s Letter to the guard with this setting.&lt;br /&gt;
* &#039;&#039;&#039;Closed Gate&#039;&#039;&#039; - Both the gate and the Happy Mask Shop are closed until Zelda&#039;s Letter is shown to the guard in Kakariko.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open Door of Time&#039;&#039;&#039; - The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful for moving Song of Time blocks, for playing to the frogs on Zora&#039;s River, or for other such uses.&lt;br /&gt;
&lt;br /&gt;
If this flag is not set, the Door of Time must be opened to travel through time as in the original game, but all that is needed to open the Door of Time is the Song of Time and any ocarina. The Ocarina of Time in particular, and the Spiritual Stones, have nothing to do with this cutscene.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Zora&#039;s Fountain&#039;&#039;&#039; - Choose how King Zora behaves.&lt;br /&gt;
* &#039;&#039;&#039;Default Behavior (Closed)&#039;&#039;&#039; - King Zora obstructs the way to Zora&#039;s Fountain. Ruto&#039;s Letter must be shown as child in order to move him for both eras.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open For Adult&#039;&#039;&#039; - King Zora is always moved in the adult era. This means Ruto&#039;s Letter is only required to access Zora&#039;s Fountain as child.&lt;br /&gt;
* &#039;&#039;&#039;Always Open&#039;&#039;&#039; - King Zora starts as moved in both the child and adult eras. This also removes Ruto&#039;s Letter from the pool since it can&#039;t be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gerudo Fortress&#039;&#039;&#039; - Choose how many carpenters must be saved.&lt;br /&gt;
* &#039;&#039;&#039;Default Behavior&#039;&#039;&#039; - All four carpenters must be rescued before the bridge is built.&lt;br /&gt;
* &#039;&#039;&#039;Rescue One Carpenter&#039;&#039;&#039; - Only the bottom left carpenter must be rescued.&lt;br /&gt;
* &#039;&#039;&#039;Open Gerudo Fortress&#039;&#039;&#039; - The carpenters are rescued the start of the game, and if &#039;Shuffle Gerudo Card&#039; is disabled the player starts with the Gerudo Card in the inventory allowing access to Gerudo Training Grounds.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;In versions v3.0 and v4.0&#039;&#039;, this was named &#039;&#039;&#039;Start with Gerudo Card&#039;&#039;&#039;. This was before the Gerudo card prevented the guards from throwing Link in jail.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon Boss Shortcuts Mode&#039;&#039;&#039; - Choose which dungeons will have the path to the boss open. This does not affect any elements outside of the direct path to the boss. For example, in the Forest Temple the final poe will be defeated and elevator will already be raised, but the other three poes will still be present in the dungeon.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Retains vanilla function.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Makes the &#039;&#039;&#039;Dungeon Boss Shortcuts&#039;&#039;&#039; drop-down visible to select which dungeons should have the open path.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All dungeons will have their paths to the bosses open.&lt;br /&gt;
* &#039;&#039;&#039;Random Dungeons&#039;&#039;&#039; - The generator will open the boss shortcuts for a random number of dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon Boss Shortcuts&#039;&#039;&#039; - Select the checkboxes for the dungeons which should have the shortcuts enabled. Only available when Specific Dungeons is selected under Dungeon Boss Shortcuts Mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Rainbow Bridge Requirement&#039;&#039;&#039; - Choose the conditions under which the rainbow bridge to Ganon’s Castle will spawn.&lt;br /&gt;
* &#039;&#039;&#039;Always Open&#039;&#039;&#039; - The rainbow bridge is always present.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Requirements&#039;&#039;&#039; - The rainbow bridge spawns under the same conditions it did in the original game: Link must possess the Light Arrows and view the Zelda cutscene, in the Temple of Time. This cutscene is triggered by the possession of the Shadow and Spirit Medallions.&lt;br /&gt;
* &#039;&#039;&#039;All Medallions&#039;&#039;&#039; - All six of the medallions are required to open Ganon&#039;s Castle.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All medallions and spiritual stones must be in the player’s possession to open Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;All Spiritual Stones&#039;&#039;&#039; - All three of the spiritual stones are required to open Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gold Skulltula Tokens&#039;&#039;&#039; - A configurable number of the gold skulltulas are required to open Ganon&#039;s Castle. A slider appears below this setting when this option is chosen.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hearts&#039;&#039;&#039; - A configurable number of maximum hearts are required to open Ganon&#039;s Castle. A slider appears below this setting when this option is chosen.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random&#039;&#039;&#039; - One of the above options, excluding tokens and hearts, will be randomly chosen as the requirement to enter Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Skulltulas Required for Bridge&#039;&#039;&#039; - Select the amount of Gold Skulltula Tokens required to spawn the rainbow bridge. Only available if Gold Skulltula Tokens bridge is selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Hearts Required for Bridge&#039;&#039;&#039; - Select the amount of maximum Hearts required to spawn the rainbow bridge. Only available if Hearts bridge is selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Number of Ganon’s Trials&#039;&#039;&#039; - A random number of trials within Ganon’s Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Hints will be added to the hint pool informing the player which trials are present or missing if any.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ganon&#039;s Trials Count&#039;&#039;&#039; - A specific number of trials can be specified with the slider. If a number of trials other than 0 or 6 is chosen and hints are enabled, hints will be added to the hint pool informing the player which trials are present (if 1 to 3 trials) or which are missing (if 4 or 5 trials).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v2.0&#039;&#039;, this was part of an option named &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; which set the value to 0.&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
These rules affect the fundamentals for how the world works.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Starting Age&#039;&#039;&#039; - Choose whether Link starts as a child or adult. Only the child option is compatible with Closed Forest.&lt;br /&gt;
* &#039;&#039;&#039;Child&#039;&#039;&#039; - Start as child Link in Link&#039;s house.&lt;br /&gt;
* &#039;&#039;&#039;Adult&#039;&#039;&#039; - Start as adult Link in Temple of Time. Starting as adult means you start with the master sword in your inventory.&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039; - Randomly selects Link’s starting age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeon Mode&#039;&#039;&#039; - Choose which style of dungeon will be used.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla&#039;&#039;&#039; - All dungeons will be in their ordinary configuration.&lt;br /&gt;
* &#039;&#039;&#039;Master Quest&#039;&#039;&#039; - All dungeons will be in their Master Quest configuration.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Select which dungeons will be in their Master Quest configuration. Enables the &#039;&#039;&#039;MQ Dungeons&#039;&#039;&#039; drop-down.&lt;br /&gt;
* &#039;&#039;&#039;Count&#039;&#039;&#039; - Select how many dungeons will be in their Master Quest configuration, but not which dungeons it will apply to.&lt;br /&gt;
* &#039;&#039;&#039;Completely Random&#039;&#039;&#039; - The configuration will be assigned randomly for each dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeons&#039;&#039;&#039; - Select which dungeons will be in their Master Quest configuration. Only available if Specific Dungeons is selected in the MQ Dungeon Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeons Mode&#039;&#039;&#039; - Pre-completed dungeons will guaranteed to be barren and the dungeon reward will be given at the start of the seed. This setting only applies to dungeons with a blue warp.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - No dungeons are affected.&lt;br /&gt;
* &#039;&#039;&#039;Specific Dungeons&#039;&#039;&#039; - Enables the &#039;&#039;&#039;Pre-completed Dungeons&#039;&#039;&#039; drop-down visible to select which dungeons should be barren and the reward given.&lt;br /&gt;
* &#039;&#039;&#039;Count&#039;&#039;&#039; - Enables a slider to select how many dungeons should be barren and the reward given without selecting specifically which ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeons&#039;&#039;&#039; - Select which dungeons will be barren and their rewards given. Only available if Specific Dungeons is selected in the Pre-completed Dungeons Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pre-completed Dungeon Count&#039;&#039;&#039; - Select how many dungeons will be barren and their rewards given, but not which ones. Only available if Count is selected in the Pre-completed Dungeons Mode option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Interior Entrances&#039;&#039;&#039; - Shuffle interior entrances bidirectionally within different pools. When enabled, trade timers are disabled and trade items never revert.&lt;br /&gt;
* &#039;&#039;&#039;Simple Interiors&#039;&#039;&#039; - Shuffle dungeon entrances along with simple Grotto and Interior entrances (i.e. most Houses and Great Fairies).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All Interiors&#039;&#039;&#039; - Extended version of &#039;Simple Indoors&#039; with some extra entrances: Link&#039;s House, Temple of Time, Kakariko Potion Shop, and the Windmill. However, Richard&#039;s owner&#039;s house is never shuffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Thieves&#039; Hideout Entrances&#039;&#039;&#039; - Shuffles the individual doorways of Thieves&#039; Hideout into the interiors pool. Savewarping from any Thieves&#039; Hideout interior will return Link to the first jail room. &#039;&#039;&#039;Shuffle Interior Entrances&#039;&#039;&#039; must be enabled in order to turn on this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Grotto Entrances&#039;&#039;&#039; - Shuffle grotto and grave entrances, including small fairy fountains and the Deku Theater.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Dungeon Entrances &#039;&#039;&#039; - Shuffle dungeon and mini-dungeon entrances. Enabling this option also allows access to the Deku Tree, Fire Temple, and Bottom of the Well entrances as both ages. Note that Deku Tree and Bottom of the Well must still be opened as child before adult can access.&lt;br /&gt;
* &#039;&#039;&#039;Dungeon&#039;&#039;&#039; - Shuffle the dungeon entrances, including Bottom of the Well, Ice Cavern, and Gerudo Training Grounds.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeon and Ganon&#039;&#039;&#039; - Shuffle the dungeon entrances, including Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Boss Entrances &#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Bosses will remain in their respective dungeons.&lt;br /&gt;
* &#039;&#039;&#039;Age-Restricted&#039;&#039;&#039; - Bosses are separated into child and adult pools and shuffled amongst themselves separately.&lt;br /&gt;
* &#039;&#039;&#039;Full&#039;&#039;&#039; - Bosses may appear in any dungeon. Child may be expected to defeat Phantom Ganon and/or Bongo Bongo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Overworld Entrances&#039;&#039;&#039; - Shuffle the overworld entrances, which includes nearly all loading zones between overworld areas with a few exceptions.&lt;br /&gt;
*Hyrule Castle Courtyard and Gardent entrances&lt;br /&gt;
*Both Market Back Alley entrances&lt;br /&gt;
*Gerudo Valley to Lakey Hylia&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Gerudo Valley River Exit&#039;&#039;&#039; - Randomizes the one-way exit of diving into the Gerudo Valley waterway.&lt;br /&gt;
&lt;br /&gt;
When enabled, trade timers are disabled and trade items never revert.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Owl Drops&#039;&#039;&#039; - Randomize where Kaepora Gaebora (the owl) drops Link after accepting his offer at Lake Hylia or the top of Death Mountain Trail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Warp Song Destinations&#039;&#039;&#039; - Randomize where warp songs go. With All Locations Reachable enabled, this will usually result in warps connecting to the Bolero warp pad, Nocturne warp pad, and the Desert Colossus. However Colossus may not be incldued when overworld or dungeon entrance randomizer is enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Overworld Spawns&#039;&#039;&#039; - Randomize where Link will spawn as child and/or adult. This means child and adult Link may spawn nowhere near Link&#039;s House and Temple of Time, respectively. These locations will stay consistent even after saving and reloading the game. &#039;&#039;In versions 6.0 through 6.2&#039;&#039;, this option was a single toggle for both ages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Triforce Hunt&#039;&#039;&#039; - Pieces of the Triforce have been scattered around the world. Find some of them to beat the game. Game is saved on completion, and Ganon&#039;s Castle key is given if beating the game again is desired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Required Triforces Per World&#039;&#039;&#039; - Select the amount of Triforce Pieces required to beat the game. Only available when Triforce Hunt is enabled.&lt;br /&gt;
* In multiworld, each world will have the same number of triforces  in them. The required amount will be per world collectively. For example, if this is set to 20 in a 2 player multiworld, players  need 40 total, but one player could obtain 30 and the other 10.&lt;br /&gt;
* Extra pieces are determined by the the Item Pool setting: &#039;Plentiful&#039;: 100% Extra &#039;Balanced&#039;: 50% Extra &#039;Scarce&#039;: 25% Extra  &#039;Minimal: No Extra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Add Bombchu Bag and Drops&#039;&#039;&#039; - This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are considered a progression item by logic. The first Bombchus found will give a bag to hold them, like a bomb bag, along with the number of Bombchus in that pack. This will unlock Bombchu Bowling (if not already unlocked by finding a bomb bag first), buying Bombchu refills from shops, and buying Bombchus from the wasteland carpet salesman. Once a Bombchu Bag is found, Bombchus can be found in grace and rocks in the same manner as regular bombs.&lt;br /&gt;
&lt;br /&gt;
With this option off, randomly found Bombchu items are not considered as logical progression. Finding a Bomb Bag is the sole condition to play Bombchu Bowling and buy Bombchus from shops which are available for repeatable purchase. Shopsanity one-time purchase Bombchus do not require a Bomb Bag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt;  &#039;&#039;&#039;Dungeons Have One Major Item&#039;&#039;&#039; - This option places one and only one [[Major Items|Major Item]] in each of the dungeons, except Spirit Temple which receives two. For the purpose of the randomizer, the dungeons are defined as the eight dungeons that contain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon’s Castle.&lt;br /&gt;
&lt;br /&gt;
=== Shuffle ===&lt;br /&gt;
These settings shuffle more items into the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Songs&#039;&#039;&#039; - This setting changes where songs will be placed.&lt;br /&gt;
* &#039;&#039;&#039;Song Locations&#039;&#039;&#039; - Songs will only appear in places where songs are located in vanilla. However songs will be shuffled amongst each other.&lt;br /&gt;
* &#039;&#039;&#039;Dungeon Rewards&#039;&#039;&#039; - Songs wil be placed at the ends of dungeons, plus one in the Zelda&#039;s Lullaby location. The dungeon reward locations are the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
* &#039;&#039;&#039;Anywhere&#039;&#039;&#039; - Songs can be placed in any location in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shopsanity&#039;&#039;&#039; - This setting randomizes the items sold in shops. When enabled, all shop items are randomly re-arranged amongst all 8 of the original game’s shops. This setting causes the Bombchu Shop to be open from the very beginning of the game and considers the two shops in adult Kakariko Village to be distinct shops from the two similar shops in child Castle Town, However, the shops in Kokiri Forest, Goron City, and Zora Domain are the same shops as both ages. If Bombchus are considered in logic, a minimum of two shops are guaranteed to have Bombchus. &#039;&#039;In version 7.0&#039;&#039;, all settings except Off will enable the &#039;&#039;&#039;Shopsanity Prices&#039;&#039;&#039; option.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Disables the Shopsanity feature.&lt;br /&gt;
* &#039;&#039;&#039;Shuffled Shops (0 Items)&#039;&#039;&#039; - This causes all of the Shopsanity features described above.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Shops (1-4 Items)&#039;&#039;&#039; - This causes the Shopsanity features described above while also adding 1-4 (depending on the exact setting) items from the general item pool into shops to buy for randomly chosen amounts of rupees. Lower value shop items are removed to make room for this and low value junk items are added to the item pool to fill the extra empty chests this will implicitly create. Using this feature will also replace several of the rupee items found throughout the seed with higher value rupees and will add a third Wallet upgrade, the “Tycoon’s Wallet”, to the item pool which can hold up to 999 rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items can always be bought if the player has enough rupees, even if they are explosives without an appropriate container or a tunic as a child.&lt;br /&gt;
* &#039;&#039;&#039;Random # of Items Per Shop&#039;&#039;&#039; - This is similar to the 1-4 items variant but gives each shop a random number of new items from 0-4. Each shop can have a different amount of unique items with this setting. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was called &#039;&#039;&#039;Shuffled Shops (Random Items&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shopsanity Prices&#039;&#039;&#039; - Select the maximum number of rupees that may be required to purchase a randomized shop item. All settings price items in multiples of 5.&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039; - Prices will range from 0 to 300 rupees with a bias towards just below the middle of the range.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;X Wallet&#039;&#039;&#039; - Prices will range between 0 and the maximum amount held by the wallet selected.&lt;br /&gt;
* &#039;&#039;&#039;Affordable&#039;&#039;&#039; - All randomized items will be priced at 10 rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokensanity&#039;&#039;&#039; - This setting shuffles the Gold Skulltula item drops into the general pool of locations. &lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - The default setting. Gold Skulltulas appear in their normal locations and only provide tokens.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons Only&#039;&#039;&#039; - The Gold Skulltulas that appear in dungeons can hold any item. Overworld skulltulas will only provide tokens and tokens taken from dungeon Skulltulas can be found anywhere in the world.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - The Gold Skulltulas that appear in the overworld can hold any item. Dungeon skulltulas will only provide tokens and tokens taken from overworld Skulltulas can be found anywhere.&lt;br /&gt;
* &#039;&#039;&#039;All Tokens&#039;&#039;&#039; - All of the Gold Skulltulas in the overworld and in dungeons can hold any item. Tokens can be found in any item location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Scrub Shuffle&#039;&#039;&#039; - This setting makes every Business scrub in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with Recovery Hearts for Red Potions and blue rupees for Green Potions. For each Business Scrub that sold arrows/seeds depending on age, there will be a 75% chance of adding a 30 arrow item and a 25% chance of adding a 30 seed item to the pool. If this is set, once the item from a Business Scrub is bought, the scrub will disappear from the world forever. The text for the Business Scrub will update to state they are selling a &amp;quot;mysterious item.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Only the 3 scrubs which sell permanent upgrades in the base game will be randomized. That is, the scrub under the Lost Woods bridge, the left scrub in the Lost Woods Grotto, and the scrub inside the fences in Hyrule Field by Lake Hylia.&lt;br /&gt;
* &#039;&#039;&#039;On (Affordable)&#039;&#039;&#039; - All scrubs will have randomized items and sell them for 10 rupees.&lt;br /&gt;
* &#039;&#039;&#039;On (Expensive)&#039;&#039;&#039; - All scrubs will have randomized items but sell them at their usual rates. Be aware, this will mean the game can expect over 1,000 rupees to be spent on scrubs.&lt;br /&gt;
* &#039;&#039;&#039;On (Random Prices)&#039;&#039;&#039; - All scrubs will have randomized items and sell them at rates ranging from 0 to 99 rupees. Likely to be very expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Child Trade Sequence Items&#039;&#039;&#039; - Shuffles the location of items in the child trade quest. If both Weird Egg and Chicken are set to shuffle, only the Weird Egg will appear in the item pool. Shuffling the masks unlocks items in the mask shop in the same way as usual. For example, the item in the Keaton Mask slot is immediately available, but the item in the Bunny Hood slot is not available until the Spooky Mask has been given to the graveyard child. Right side masks require the Bunny Hood be given to the running man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle All Adult Trade Items&#039;&#039;&#039; - Shuffles the location of the items selected in the &#039;&#039;Adult Trade Sequence Items&#039;&#039; dropdown menu anywhere in the world. Once the item is found, it should be returned to it&#039;s usual NPC in exchange for another item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Trade Sequence Items&#039;&#039;&#039; - If &#039;&#039;Shuffle All Adult Trade Items&#039;&#039; is enabled, this selects which adult trade quest items may be found somewhere besides the NPC who ordinarily provides them. If some items are selected but not others, the items left unselected will be obtainable from the NPC who ordinarily gives them in exchange for the previous trade quest item.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;Shuffle All Adult Trade Items&#039;&#039; is disabled, this selects which adult trade quest items could potentially appear in the item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities. &#039;&#039;In versions 7.0 and 7.1&#039;&#039;, this setting was in the Item Pool section of the Other tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Rupees &amp;amp; Hearts&#039;&#039;&#039; - Randomize visible free-standing rupees and recovery hearts. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Freestanding_Rupee_and_Heart_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Free-standing rupees and recovery hearts will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All visible free-standing rupees and recovery hearts will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Only visible free-standing rupees and recovery hearts found in the overworld will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Only visible free-standing rupees and recovery hearts found in the dungeons will be randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Pots&#039;&#039;&#039; - Randomize pot contents, excluding pots containing fairies. Pots that are empty in vanilla will not have a randomized item under this setting either. This setting moves Ganon&#039;s boss door lock to the next door up in order to grant access to the pots in the lower area of the boss arena without the boss key. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Pot_and_Crate_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Pot contents will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All pots with contents other than fairies will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Overworld pots with contents other than fairies will be randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Dungeon pots with contents other than fairies will be randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Crates&#039;&#039;&#039; - Randomize large and small crate contents. Only crates which contain something in the base game will be shuffled. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Pot_and_Crate_Locations this page].&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Crate will be left unchanged.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - All crates with contents are randomized.&lt;br /&gt;
* &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Overworld crates with contents are randomized.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons only&#039;&#039;&#039; - Dungeon crates with contents are randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Cows&#039;&#039;&#039; - This setting causes cows to give an item when Epona&#039;s song is played. Playing the song a second time will give milk as normal. There are 9 cows, plus one in MQ Jabu, if enabled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Beehives&#039;&#039;&#039; - This setting adds random contents to the 32 beehives in grottos and Zora&#039;s Domain. Beehives will shake if they contain an important item. Beehives can be broken by boomerang, hookshot, and explosives. For location assistance see [https://wiki.ootrandomizer.com/index.php?title=Freestanding_Rupee_and_Heart_Locations#Grotto_Beehives this page].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Kokiri Sword&#039;&#039;&#039; - This setting adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Ocarinas&#039;&#039;&#039; - This setting adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are progressive items; the first found will always be the Fairy Ocarina and the second the Ocarina of Time. However the two are functionally identical. Without this setting enabled, leaving the Kokiri Forest to the Lost Woods bridge as a child will always grant one Ocarina and the other is available at the gate of Castle Town, as a child, when all three Spiritual Stones are in Link’s possession.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Gerudo Card&#039;&#039;&#039; - This setting shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; and stops the guards being hostile. Without this enabled, the Gerudo Card is always given by the Gerudo woman who spawns after the final carpenter is rescued. If Gerudo Fortress is cleared from the beginning of the game, the player starts the game with the Gerudo Card and this setting is voided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions prior to v5.0&#039;&#039;, the card did not affect the hostility of the guards, and it was instead affected by you freeing all of the carpenters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Magic Beans&#039;&#039;&#039; - This setting adds a pack of 10 beans to the item pool and changes the Magic Bean Salesman to sell a random item once at the price of 60 Rupees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Medigoron &amp;amp; Carpet Salesman&#039;&#039;&#039; - This setting adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
&lt;br /&gt;
While Giant&#039;s Knife and Biggoron Sword are not progressive items, do not worry that finding the Giant&#039;s Knife second will remove Biggoron Sword. In the case where Biggoron Sword is found before Giant&#039;s Knife, that slot will still remain as Biggoron Sword even after picking up the Giant&#039;s Knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Frog Song Rupees&#039;&#039;&#039; - This setting gives the frogs randomized items which can be earned by playing the 5 songs learned by child in the base game. The 5 purple rupees normally given are added to the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Hyrule Loach Reward&#039;&#039;&#039; - Shuffles the reward for catching the Hyrule Loach in the Fishing Pond.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Behavior&#039;&#039;&#039; - The loach only appears every 4th time the minigame is played and the sinking lure is only findable after obtaining the fishing prize for Link&#039;s current age.&lt;br /&gt;
* &#039;&#039;&#039;Easier Behavior&#039;&#039;&#039; - The loach and sinking lure will be available every time the minigame is played. The ordinary prizes are also available even while using the sinking lure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Individual Ocarina Notes&#039;&#039;&#039; - Shuffles new items for each of the ocarina sounds. For example, Zelda&#039;s Lullaby will not be playable until the left, up, and right notes are found. (Note: The skull kid ocarina minigame is not considered to be in glitchless logic until all 5 notes are found, for ease of play.)&lt;br /&gt;
&lt;br /&gt;
=== Shuffle Dungeon Items ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; These settings allow the player to decide the natural distribution of dungeon items. The groups are &#039;&#039;&#039;Maps &amp;amp; Compasses&#039;&#039;&#039;, &#039;&#039;&#039;Small Keys&#039;&#039;&#039;, &#039;&#039;&#039;Thieves&#039; Hideout Keys&#039;&#039;&#039;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Treasure Chest Game Keys&#039;&#039;&#039;, &#039;&#039;&#039;Boss Keys&#039;&#039;&#039;, and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Rupees&#039;&#039;&#039;. &#039;&#039;Prior to v7.0&#039;&#039;, Thieves&#039; Hideout Keys were known as &#039;&#039;&#039;Gerudo Fortress Keys&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Remove (Keysy)&#039;&#039;&#039; - Dungeon items can be prevented from existing completely. If Small Keys or Boss Keys are eliminated, this will also remove all locks those keys would open as well.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Vanilla Locations&#039;&#039;&#039; - Dungeon items are found in their vanilla chests and freestanding locations. This setting will start Link with 3 Master Quest Spirit Temple keys, if MQ Spirit Temple is in the seed. The vanilla placements for keys in MQ Spirit Temple are not compatible with glitchless logic.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Own Dungeon&#039;&#039;&#039; - Dungeon items can be found confined to their original dungeons. If Small Keys are left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normal location of the Boss Key will be removed. &#039;&#039;In v5.0&#039;&#039;, this setting was named &#039;&#039;&#039;Dungeon Only&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Regional&#039;&#039;&#039; - Dungeon items can only appear within the areas associated with their dungeon. Please see [https://wiki.ootrandomizer.com/index.php?title=Hints#Hint_Regions this page] for a list of areas which comprise each region.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - Dungeon items are spread throughout the overworld and none will appear in any dungeon. This setting is likely to require some backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Any Dungeon&#039;&#039;&#039; - Dungeon items will only appear in dungeons, not the overworld, but may be for a different dungeon than the one they were found in. This setting is likely to require a good deal of backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Anywhere (Keysanity)&#039;&#039;&#039; - Dungeon items can be spread freely throughout the world. This setting is likely to require a good deal of backtracking.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Maps &amp;amp; Compasses Only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start Wtih&#039;&#039;&#039; - Maps and Compasses are given to Link from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings Mode&#039;&#039;&#039; - This settings allows all the keys for an area to be combined into a single unique item. Can apply to dungeons and the Thieves&#039; Hideout keys. Setting has no effect if small keys are removed or set to vanilla for the selected dungeon or Thieves Hideout is set to vanilla locations, one carpenter, or open.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - No dungeons are affected.&lt;br /&gt;
* &#039;&#039;&#039;Choose Dungeons&#039;&#039;&#039; - Enables the &#039;&#039;&#039;Key Rings&#039;&#039;&#039; drop-down visible to select which areas should have a key ring.&lt;br /&gt;
* &#039;&#039;&#039;All Dungeons&#039;&#039;&#039; - All areas will have their keys replaced by key rings.&lt;br /&gt;
* &#039;&#039;&#039;Random Selection&#039;&#039;&#039; - A random number of areas will have their keys replaced by key rings. &#039;&#039;In versions 7.0 and 7.1&#039;&#039;, setting was called &#039;&#039;Random Dungeons&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings&#039;&#039;&#039; - Select which key groupings should be available as a key ring. Only available if Key Rings Mode is set to Choose dungeons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Rings give Boss Keys&#039;&#039;&#039; - Adds the boss key to any keyrings in the item pool. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning&amp;lt;/span&amp;gt;: In v8.0, do not enable this toggle if small keys are set to Remove (keysy) while boss keys are not, as this will remove boss keys entirely resulting in an unbeatable seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ganon&#039;s Boss Key&#039;&#039;&#039; - Allows the player to decide on how and where Ganon&#039;s Castle&#039;s boss key is found. The last 5 options enable a corresponding slider to set the number required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This setting is incompatible with Triforce Hunt as that setting will force the Ganon&#039;s Castle boss key to be given on collection of the last Triforce piece as the credits start.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Remove (Keysy)&#039;&#039;&#039; - The Ganon&#039;s Castle boss key is removed and the boss door in Ganon&#039;s Tower starts unlocked.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In version v2.0&#039;&#039; this was part of the setting called &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Vanilla Location&#039;&#039;&#039; - The Ganon&#039;s boss key is located in the gilded chest in Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Own Dungeon&#039;&#039;&#039; - The Ganon&#039;s Castle boss key can be found anywhere in Ganon&#039;s Castle.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions v2.0-v4.0&#039;&#039;, this was how the boss key is placed if the &#039;&#039;&#039;Remove Ganon&#039;s Boss Door Lock&#039;&#039;&#039; or &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; settings were not checked. &#039;&#039;In v5.0&#039;&#039;, setting was named &#039;&#039;&#039;Dungeon Only&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Overworld Only&#039;&#039;&#039; - The Ganon&#039;s Castle boss key can be found anywhere in the overworld, but will not be in any dungeon.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Any Dungeon&#039;&#039;&#039; - The Ganon&#039;s Castle boss key will be in one of the dungeons, not the overworld. This has the possibility of the key still appearing in Ganon&#039;s Castle.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Anywhere (Keysanity)&#039;&#039;&#039; - The Ganon&#039;s boss key can be located anywhere in the world.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Light Arrow Cutscene&#039;&#039;&#039; - The Ganon&#039;s boss key will be received in the Temple of Time once the Shadow and Spirit medallions are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Stones&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of stones are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Medallions&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of Medallions are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Dungeons&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of Dungeons are completed.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokens&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of gold skulltula tokens are obtained.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hearts&#039;&#039;&#039; - The Ganon&#039;s boss key will be received once the specified number of hearts are obtained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Silver Rupees&#039;&#039;&#039; - The Silver Rupees required to complete puzzle rooms throughout the game are shuffled elsewhere. The vanilla locations of these rupees will contain shuffled items. Each rupee&#039;s text box will indicate which puzzle room it is for and counts can be checked on the item menu by holding A or D-Pad, depending on the cosmetic setting chosen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; Maps and Compasses Give Information - This setting disables the pedestal in the Temple of Time from giving information about the location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon has which reward. If Master Quest dungeons are to be mixed in, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Quest form. The Compasses from Bottom of the Well and Ice Cavern do not give any information. This is viewable in the pause screen item menu by pressing and holding &#039;A&#039;.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: Removing maps and compasses and enabling this setting means you cannot find out what dungeon rewards are in which dungeons.&lt;br /&gt;
&lt;br /&gt;
== Detailed Logic ==&lt;br /&gt;
These are settings that affect logic in very specific and situational ways.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Guarantee Reachable Locations&#039;&#039;&#039; - This setting will set the logic for how many item locations are guaranteed to be logically accessible.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; - Ensures all locations in the game can be reached.&lt;br /&gt;
* &#039;&#039;&#039;All Goals&#039;&#039;&#039; - Ensures Link has logical access to every potentially required item to unlock Ganon&#039;s Boss Key and spawn the Rainbow Bridge. For example, if one spiritual stone is required, all three will still be logically accessible. In Triforce Hunt, all pieces will be accessible.&lt;br /&gt;
* &#039;&#039;&#039;Required Only&#039;&#039;&#039; - Only enough goal items to complete the game are guaranteed to be accessible. For example, if one spiritual stone is required, the game will only check to ensure one of the three is reachable. In Triforce Hunt, only enough pieces to complete the game are guaranteed to be accessible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In versions v1.0 and v2.0&#039;&#039;, this was named &#039;&#039;&#039;Only ensure seed is beatable, not all items must be reachable&#039;&#039;&#039; and worked inverse of how this setting now works. &#039;&#039;Prior to v4.0&#039;&#039;, “key for key” item locations (a single item spot behind a locked door containing the key to open the door) could exist. &#039;&#039;Prior to v6.1&#039;&#039;, this was named &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; and functioned similarly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Nighttime Skulltulas Expect Sun’s Song&#039;&#039;&#039; - This setting causes the logic to expect the player to have an ocarina and the Sun’s Song before getting nighttime only Gold Skulltula locations. It does not change the behavior of the Gold Skulltulas in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Exclude Locations&#039;&#039;&#039; - This is a search box and drop down search to select which locations should never have major items required to finish a seed. The search box searches the location names as written, the drop down checks for hidden tags associated with each location. Locations selected here will always contain junk items. Excluded locations will be displayed in a list box below the search box on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this section was named &#039;&#039;&#039;Remove Specific Locations&#039;&#039;&#039; and had a very specific set of locations you could exclude via check boxes. &#039;&#039;Prior to v5.0&#039;&#039;, junk locations could hold any non-major item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Tricks&#039;&#039;&#039; - This is a search box and drop down search to enable trick flags. The search box searches the location names as written, the drop down checks for hidden tags associated with each location. Enabled tricks will be displayed in a list box below the search box on the right. Hover the mouse over a trick to see its description. Video tutorials for most of these tricks can be found in [https://www.youtube.com/playlist?list=PLqsXSioZwQyoa23_27l5NZq5IZdKRi5Sm this playlist].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this section was called &#039;&#039;&#039;Specific Expected Tricks&#039;&#039;&#039; and had a small number of checkboxes to choose very specific tricks.&lt;br /&gt;
&lt;br /&gt;
== Starting Inventory ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; Allows you to choose the items Link has at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Equipment&#039;&#039;&#039; - Begin the game with the selected equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Items&#039;&#039;&#039; - Begin the game with the selected inventory items. Selecting multiple progressive items will give the appropriate number of upgrades.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;If playing with Open Zora Fountain, the Bottle with Letter is converted to a regular Bottle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Songs&#039;&#039;&#039; - Begin the game with the selected songs already learnt.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with Consumables&#039;&#039;&#039; - Start the game with maxed out Deku Sticks and Deku Nuts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start with Max Rupees&#039;&#039;&#039; - Start the game with a full wallet. Wallet upgrades will also fill the wallet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Hearts&#039;&#039;&#039; - Start the game with the selected number of hearts. Heart Containers and Pieces of Heart are removed from the item pool in equal proportion.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
These are various other settings which do not majorly affect gameplay and instead customize the play experience.&lt;br /&gt;
&lt;br /&gt;
=== Timesavers ===&lt;br /&gt;
These are settings that save time by cutting tedious content.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Tower Collapse Sequence&#039;&#039;&#039; - This setting causes defeating Ganondorf to skip directly to the Ganon fight without the need to do the collapsing Ganon’s Tower sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v2.0&#039;&#039;, this was part of the setting called &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Child Stealth&#039;&#039;&#039; - This setting causes entering the crawlspace at Hyrule Castle to warp Link directly into the Castle Courtyard, bypassing the guard evasion sequence.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt; &#039;&#039;In versions v3.0&#039;&#039;, this was called &#039;&#039;&#039;Skip Interior Castle Guard Stealth&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Epona Race&#039;&#039;&#039; - This setting causes Epona to be stolen from Ingo from the start of the game, only requiring Epona’s Song and an ocarina as an adult to summon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Some Minigame Phases&#039;&#039;&#039; - This setting skips the first phase of both Horseback Archery and Dampé Race. This means achieving 1500 in the first archery attempt grants both prizes and completing Dampé&#039;s Race in under a minute grant&#039;s both prizes. The first reward of each is still available for 1000 archery points and over one minute, respectively. &#039;&#039;In 5.1&#039;&#039;, the option to skip Dampé&#039;s first race was available (Skip First Dampé Race), but not Horseback Archery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Complete Mask Quest&#039;&#039;&#039; - This setting makes all masks available to be borrowed as soon as the Happy Mask Shop opens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Enable Specific Glitch-Useful Cutscenes&#039;&#039;&#039; - The cutscenes of the Poes in Forest Temple, Darunia in Fire Temple, and the introduction to Twinrova will not be skipped. &#039;&#039;In version prior to 7.0&#039;&#039;, this setting was called &#039;&#039;&#039;Enable Useful Cutscenes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fast Chest Cutscenes&#039;&#039;&#039; - This setting causes all chests to open with a quick animation. If this setting is off, certain important items will trigger the slow opening animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Free Scarecrow’s Song&#039;&#039;&#039; - This setting causes Pierre the Scarecrow to be available to summon for the adult from the beginning of the game. All you have to do is pull the Ocarina out near a location where he can spawn.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;In version v3.0&#039;&#039;, this was called &#039;&#039;&#039;Start with Scarecrow&#039;s Song&#039;&#039;&#039; and forced you to set a song at generation time that everyone had to share.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fast Bunny Hood&#039;&#039;&#039; - This setting causes the Bunny Hood to act like Majora&#039;s Mask and speed up Link&#039;s movement speed. The speed matches Link&#039;s backwalking speed and does not increase Link&#039;s backwalking speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Maintain Mask Equips through Scene Changes&#039;&#039;&#039; - This setting keeps masks equipped when going through loading zones and savewarping. (Bare in mind masks alter NPC reactions to Link, so remove the mask before speaking to anyone.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Plant Magic Beans&#039;&#039;&#039; - Game begins with all 10 beans pre-planted. Does not remove the magic beans from the item pool and beans collected with this toggle on have no use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Cucco Count&#039;&#039;&#039; - This setting requires a random number of Cuccos from 1-7 to be returned to Anju for a reward.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cucco Count&#039;&#039;&#039; - The number of Cuccos required can be selected manually with this slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Big Poe Target Count&#039;&#039;&#039; - This setting causes the number of Big Poes that must be turned into the vendor to obtain his item to be random from 1-10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Big Poe Target Count&#039;&#039;&#039; - The number of Big Poes required can be selected manually with this slider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Big Poes can be found as pre-stocked Bottle contents, and the logic can expect using them if the required number is sufficiently low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Easier Fire Arrow Entry&#039;&#039;&#039; - Enables &#039;&#039;&#039;Fire Arrow Entry Torch Count&#039;&#039;&#039; slider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fire Arrow Entry Torch Count&#039;&#039;&#039; - Select how many torches must be lit in order for the Shadow Temple door to open.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ruto Already at F1&#039;&#039;&#039; - Moves Ruto to the top floor immediately so Link does not have to carry her up from the basement of Jabu Jabu.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize Ocarina Song Notes&#039;&#039;&#039; - This setting randomizes the particular notes in the 12 standard ocarina songs. This can predictably be pretty obnoxious. In general, the patterns chosen for the top row songs will be simpler than the patterns chosen for warp songs. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was a toggle for all songs.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - All songs retain their normal pattern.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Frog Songs Only&#039;&#039;&#039; - Only the top row of songs will have shuffled notes.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Warp Songs Only&#039;&#039;&#039; - Only the bottom row of songs will have shuffled notes.&lt;br /&gt;
* &#039;&#039;&#039;All Songs&#039;&#039;&#039; - All songs will have shuffled notes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chest Appearance Matches Contents&#039;&#039;&#039; - These options change the appearance of chests depending on if they contain [https://wiki.ootrandomizer.com/index.php?title=Major_Items Major Items], keys, ice traps, or logically irrelevant items. If enabled, this also enables the &#039;&#039;Minor Items in Big/Gold Chests&#039;&#039; toggle.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - Chests retain their regular form.&lt;br /&gt;
* &#039;&#039;&#039;Texture&#039;&#039;&#039; - Chests containing major items, small keys, boss keys, skulltula tokens, and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; heart pieces/containers are all given unique textures. All other items will be placed in ordinary wooden chests. Chests will remain the same size as in the base game.&lt;br /&gt;
* &#039;&#039;&#039;Both Size and Texture&#039;&#039;&#039; - Chests containing major items, small keys, boss keys, skulltula tokens, and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; heart pieces/containers are all given unique textures. Chests containing major items, boss keys, and ice traps are placed in large chests, while all other items are placed in small chests.&lt;br /&gt;
* &#039;&#039;&#039;Classic&#039;&#039;&#039; - Major items, boss keys, and ice traps appear in large chests. Small keys and all other items will appear in small treasure chests. All key chests will have the golden texture of boss key chests in vanilla. This option was available &#039;&#039;in versions 3.0 through 6.2&#039;&#039; under the name &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Warning:&#039;&#039; Changing the sizes of chests will also affect the size of their collision which may render some chests difficult to hookshot as well as cause other unintended side-effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Minor Items in Big/Gold Chests&#039;&#039;&#039; - This setting places deku shields, Hylian shields, and bombchus in major item style chests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Invisible Chests&#039;&#039;&#039; - This setting makes all chests invisible except when Lens of Truth is used. Does not affect logic so enable only if confident you can find the chests without Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Pot, Crate, &amp;amp; Beehive Appearance Matches Contents&#039;&#039;&#039; - This setting changes pot and crate textures based on the item inside. &#039;&#039;In version 7.0&#039;&#039;, this setting was called &#039;&#039;Pot &amp;amp; Crate Appearance Matches Contents&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Texture (Match Content)&#039;&#039;&#039; - Pots and crates containing major items will have a gold texture, those with small keys will have a key on them, those with boss keys will have a variation of the boss key chest texture, those with gold skulltula tokens will have a spider web on them, and those with heart pieces/containers will have hearts on them. All other items will be placed in ordinary pots and crates. Once the item has been collected, the pot or crate texture will revert to the ordinary texture. Beehives containing any non-junk item will wiggle until the item is collected.&lt;br /&gt;
* &#039;&#039;&#039;Texture (Unchecked)&#039;&#039;&#039; - All pots and crates containing a shuffled item will have a gold texture, regardless of contents. Once the item has been collected, the pot or crate texture will revert to the ordinary texture. Beehives will wiggle until their item is collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Key Appearance Matches Dungeon&#039;&#039;&#039; - Changes the appearance of small keys and boss keys to be distinct based on the dungeon in both color and design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Clearer Hints&#039;&#039;&#039; - This setting changes the text of Gossip Stone hints to be overwhelmingly explicit. This is helpful for players whose first language is not English, but the hints will be less “fun” and less similar to the original game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gossip Stones&#039;&#039;&#039; - This setting allows the player to specify which item is required to interact with the Gossip Stones.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;No Hints&#039;&#039;&#039; - Gossip Stones use vanilla behavior.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Mask of Truth&#039;&#039;&#039; - The Mask of Truth can only be obtained with all Spiritual Stones and only used as a child, which tends to make the hints less useful as they are inconvenient to view and only acessible later in the game.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Stone of Agony&#039;&#039;&#039; - The default option as it gives a fairly purposeless vanilla item a use and allows both kid and adult to interact with the Gossip Stones.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hints; Need Nothing&#039;&#039;&#039; - Gossip Stones will share hints without any requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hint Distribution&#039;&#039;&#039; - This setting affects the number of useful hints available in the game.&lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039; - Provides a mix of useless and useful hints. Hints will not be repeated.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bingo&#039;&#039;&#039; - Intended to hint items required for squares on a bingo board generated on [https://bingosync.com/ Bingosync].&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chaos!!!&#039;&#039;&#039; - Any hint type may appear in the game. Each hint will have only one copy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chaos!!! (no goal hints)&#039;&#039;&#039; - Any hint type may appear in the game except for goal hints. Each hint will have only one copy.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Co-op&#039;&#039;&#039; - The hints used for the Season 2 Co-op Tournament races.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;DDR&#039;&#039;&#039; - Hints most often used for races using the [DDR] ruleset.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;League S3&#039;&#039;&#039; - The hints used by the OoTR League season 3. &#039;&#039;In previous versions, this setting matched the current season.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;MW Season 3&#039;&#039;&#039; - The hints used for the Season 3 Multi-world Tournament races. &#039;&#039;In previous versions, this setting matched the current season.&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Scrubs&#039;&#039;&#039; - The hints used for the [https://discord.gg/A9E5nYjN Scrub Central] races. This can also be used to simulate the OoTR Season 3 Tournament hints.&lt;br /&gt;
* &#039;&#039;&#039;Strong&#039;&#039;&#039; - Has some duplicate hints and no junk hints. &lt;br /&gt;
* &#039;&#039;&#039;Tournament&#039;&#039;&#039; - The hints used for the OoTR Season 6 Tournament. &#039;&#039;In previous versions, this setting matched the distribution used for the tournament active during that version&#039;s time.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Useless&#039;&#039;&#039; - Has nothing but junk hints. &lt;br /&gt;
* &#039;&#039;&#039;Very Strong&#039;&#039;&#039; - Has only very useful hints. &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Very Strong with Magic&#039;&#039;&#039; - Has only very useful hints and adds Path of Magic hints. This setting is primarily used for No Logic seeds. Warning: Due to the addition of a path style hint while omitting all regular path hints, this setting is not compatible with the &amp;quot;All Goals&amp;quot; option under &#039;&#039;&#039;Guarantee Reachable Locations&#039;&#039;&#039;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Weekly&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For detailed information on hints, check [[Hints|our hints page]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Misc. Hints&#039;&#039;&#039; - Select which hints not found on Gossip Stones are enabled.&lt;br /&gt;
* &#039;&#039;&#039;Temple of Time Altar&#039;&#039;&#039; - Reading the altar will reveal where the dungeon rewards are, the conditions to spawn the rainbow bridge, and the conditions to receive Ganon&#039;s boss key. Reading it as child will state the spiritual stone locations and reading it as adult will state the remaining hints. Note that the altar will only reveal the bridge and boss key conditions when &#039;&#039;Maps and Compasses Give Information&#039;&#039; is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Dampé&#039;s Diary (Hookshot)&#039;&#039;&#039; - Reading the diary in the gravekeeper&#039;s hut as adult will hint an area containing one of the hookshots.&lt;br /&gt;
* &#039;&#039;&#039;Ganondorf (Light Arrows)&#039;&#039;&#039; - When talking to Ganondorf he will state an area that contains Light Arrows.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Warp Songs and Owls&#039;&#039;&#039; - Changes the text of the warp songs&#039; Yes/No text box to state where it will actually take Link when &#039;&#039;Randomize warp Song Destinations&#039;&#039; is enabled, and change Kaepora Geobora&#039;s dialogue to specify where he will take Link from each location. In versions 7.0 and 7.1, setting was called &#039;&#039;&#039;Warp Songs&#039;&#039;&#039; and did not include Kaepora Gaebora.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;House of Skulltula: X&#039;&#039;&#039; - These settings will cause the cursed skulltula children to say what item they will give as a reward for their specific token count.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Frogs Ocarina Game&#039;&#039;&#039; - The text that displays when Link stands on the log is changed to specify the item given for playing all top row songs and then playing the frog fly song.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffled Mask Shop&#039;&#039;&#039; - When the mask shop is shuffled, the non-trade quest masks will display before completing the trade quests, but will remain unobtainable.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Unique Merchants&#039;&#039;&#039; - Characters that sell an item for the Shuffle Expensive Merchants setting and Shuffle Magic Beans setting will state the name of the item they sell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Text Shuffle&#039;&#039;&#039; - This setting allows all the text in the game to be shuffled. This is mostly for comedy and is not intended to be a serious gameplay option.&lt;br /&gt;
* &#039;&#039;&#039;No Text Shuffled&#039;&#039;&#039; - Leave the text alone.&lt;br /&gt;
* &#039;&#039;&#039;Shuffled except Important Text&#039;&#039;&#039; - Shuffle all text other than the useful text giving the player information. &#039;&#039;In versions 3.0 through 6.2&#039;&#039;, this setting was called &#039;&#039;&#039;Shuffled except Hints and Keys&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All Text Shuffled&#039;&#039;&#039; - Shuffle all text even to the player’s mechanical disadvantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Damage Multiplier&#039;&#039;&#039; - This setting changes the amount of damage taken.&lt;br /&gt;
* &#039;&#039;&#039;Half&#039;&#039;&#039; - Link takes 1/2 damage.&lt;br /&gt;
* &#039;&#039;&#039;Normal&#039;&#039;&#039; - Link takes regular damage.&lt;br /&gt;
* &#039;&#039;&#039;Double&#039;&#039;&#039; - Link takes 2x damage.&lt;br /&gt;
* &#039;&#039;&#039;Quadruple&#039;&#039;&#039; - Link takes 4x damage.&lt;br /&gt;
* &#039;&#039;&#039;OHKO&#039;&#039;&#039; - Link dies in one hit. Nayru&#039;s Love and fairies are considered by logic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this was part of the &#039;&#039;&#039;Difficulty&#039;&#039;&#039; setting which mixed Item Pool and Damage Multiplier under the same setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bonks Do Damage&#039;&#039;&#039; - This setting causes Link to take damage for rolling into walls and objects. This setting is unaffected by the &#039;&#039;Damage Multiplier&#039;&#039; setting.&lt;br /&gt;
* &#039;&#039;&#039;No Damage&#039;&#039;&#039; - Link will not be hurt by rolling into anything.&lt;br /&gt;
* &#039;&#039;&#039;Quarter Heart&#039;&#039;&#039; - Rolling into walls and objects will deal one quarter of a heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Half Heart&#039;&#039;&#039; - Rolling into walls and objects will deal half a heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Whole Heart&#039;&#039;&#039; - Rolling into walls and objects will deal one heart of damage.&lt;br /&gt;
* &#039;&#039;&#039;Two Hearts&#039;&#039;&#039; - Rolling into walls and objects will deal two hearts of damage.&lt;br /&gt;
* &#039;&#039;&#039;One Bonk KO&#039;&#039;&#039; - Rolling into walls and objects will instantly kill Link. If &#039;&#039;Shuffle Crates&#039;&#039; is enabled and glitchless logic used, crates will expect access to explosives, Nayru&#039;s Love, or a bottle to hold a fairy in order to break the crates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hero Mode&#039;&#039;&#039; - This setting prevents recovery hearts from dropping from enemies and objects. However if there are recovery hearts in the item pool, they will still appear in chests or on free standing items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Starting Time Of Day&#039;&#039;&#039; - Change up Link’s sleep routine by choosing what time Link wakes up at the start of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Blue Fire Arrows&#039;&#039;&#039; - Ice arrows have the blue fire damage type added to them. When enabled and glitchless logic is used, this can be an expected source of blue fire for red ice but not for mud walls (e.g. the start of Dodongo&#039;s Cavern). &#039;&#039;As of version 7.1&#039;&#039;, the item will be called blue fire arrows by hint and shop text as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fix Broken Drops&#039;&#039;&#039; - Fixes pot contents which should have contained items in the vanilla game do not spawn because the item models are not loaded in the respective scenes. Adds a deku shield to the vanilla Spirit Temple room with the Anubis and a magic jar drop to Gerudo Training Ground on top of the eye statue.&lt;br /&gt;
&lt;br /&gt;
=== Item Pool ===&lt;br /&gt;
These settings allow the player to tweak the item pool.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Item Pool&#039;&#039;&#039; - This setting changes the amount of bonus items that are available in the game. This setting allows the player to tweak the item pool to make a somewhat harder or easier experience.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ludicrous&#039;&#039;&#039; - Every randomized item will be a major item. As a result, this setting is incompatible with &#039;&#039;One Major Item per Dungeon&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Plentiful&#039;&#039;&#039; - Major items will have one more copy added to the item pool to make it easier to find them.&lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039; - Leave the item pool alone.&lt;br /&gt;
* &#039;&#039;&#039;Scarce&#039;&#039;&#039; - Heart Containers, Double Defense, and the second Magic Upgrade are replaced with junk items. One each of the ammo expansions (Quiver, Bullet Bag, Bomb Bag Deku Stick Capacity, Deku Nut Capacity) will also be replaced with junk items, and all Bombchu pick-ups other than three will similarly be replaced with junk.&lt;br /&gt;
* &#039;&#039;&#039;Minimal&#039;&#039;&#039; - In addition to the items from Scarce, Pieces of Heart and Nayru’s Love are also replaced with junk items. One more of each ammo expansion is removed resulting in zero extra ammo capacity for those item types, and only one Bombchu pick-up can be found.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this was part of the &#039;&#039;&#039;Difficulty&#039;&#039;&#039; setting which mixed Item Pool and Damage Multiplier under the same setting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ice Traps&#039;&#039;&#039; - This setting changes how many ice traps are placed throughout the game.&lt;br /&gt;
* &#039;&#039;&#039;No Ice Traps&#039;&#039;&#039; - All ice traps are removed. &#039;&#039;In versions 4.0 through 6.2&#039;&#039;&#039;, this setting was called &#039;&#039;&#039;Off&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Normal Ice Traps&#039;&#039;&#039; - Only ice traps from base pool are placed.  &#039;&#039;In versions 4.0 through 6.2&#039;&#039;&#039;, this setting was called &#039;&#039;&#039;Normal&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Extra Ice Traps&#039;&#039;&#039; - Chance to add extra ice traps when junk items are added to the item pool.&lt;br /&gt;
* &#039;&#039;&#039;Ice Trap Mayhem&#039;&#039;&#039; - All added junk items will be ice traps. &lt;br /&gt;
* &#039;&#039;&#039;Ice Trap Onslaught&#039;&#039;&#039; - All junk items will be ice traps, including ones in the base pool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ice Trap Appearance&#039;&#039;&#039; - This setting changes the categories of items Ice Traps may appear as, both when freestanding and when in chests with Chest Size Matches Contents enabled.&lt;br /&gt;
* &#039;&#039;&#039;Major Items Only&#039;&#039;&#039; - Ice Traps appear as Major  Items (and in large chests if CSMC enabled).&lt;br /&gt;
* &#039;&#039;&#039;Junk Items Only&#039;&#039;&#039; - Ice Traps appear as Junk Items (and in small chests if CSMC enabled).&lt;br /&gt;
* &#039;&#039;&#039;Anything&#039;&#039;&#039; - Ice Traps may appear as anything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cosmetics ==&lt;br /&gt;
These options change graphical elements of various visuals in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Default Targeting Option&#039;&#039;&#039; - This setting specifies whether Z-targeting will default to “Switch” or “Hold” style. Either way, this can still be changed in-game as per usual.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Display D-Pad HUD&#039;&#039;&#039; - Enable an additional HUD element to display the D-Pad once an item which can be controlled by the D-Pad is in Link&#039;s inventory.&lt;br /&gt;
* &#039;&#039;&#039;Off&#039;&#039;&#039; - The D-Pad will not be displayed.&lt;br /&gt;
* &#039;&#039;&#039;On the Right&#039;&#039;&#039; - The D-Pad will display just below the C buttons.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;On the Left&#039;&#039;&#039; - The D-Pad will display below the hearts and magic meter.&lt;br /&gt;
&#039;&#039;Prior to v8.0,&#039;&#039; this setting specified only whether the D-Pad HUD display should be shown and it was always on the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Display D-Pad Dungeon Info&#039;&#039;&#039; - This setting enables separated menus for D-Pad directions left, down, and right, and displays the D-Pad HUD in the item menu to indicate what is viewable on each. Regardless of whether these menus are enabled or disabled, holding A on the item menu will still display the old style of the reference menu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Item Model Colors Match Cosmetics&#039;&#039;&#039; - This setting changes freestanding models of heart containers, gauntlets, mirror shield, and heart/magic drops to match their respective color settings. However freestanding tunics are not affected in order to keep them recognizable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize All Cosmetics&#039;&#039;&#039; - This setting randomizes all of the cosmetic options every time a ROM is generated. Custom models are not included in this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Uninvert Y-Axis in First Person Camera&#039;&#039;&#039; - This setting switch the first person camera controls for up and down.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
This changes the colors various equipment displays.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tunic Colors&#039;&#039;&#039; - These settings determine the color of Link’s Tunics. This affects the color when he’s wearing it. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the color of the icon in the menu. Each tunic can be set individually.&lt;br /&gt;
*&#039;&#039;&#039;Most Colors&#039;&#039;&#039; - Simply get the particular color selected. Available colors are Kokiri Green, Goron Red, Zora Blue, Black, White, Azure Blue, Vivid Cyan, Light Red, Fuchsia, Purple, MM Purple, Twitch Purple, Purple Heart, Persian Rose, Dirty Yellow, Blush Pink, Hot Pink, Rose Pink, Orange, Gray, Gold, Silver, Beige, Teal, Blood Red, Blood Orange, Royal Blue, Sonic Blue, NES Green, Dark Green, and Lumen. You can preview these colors using [https://docs.google.com/spreadsheets/d/1p9faND81NAFhlsZJs_icfn93etGtTQU8Sex4VZm6cLI/edit?usp=sharing this Google Docs page].&lt;br /&gt;
*&#039;&#039;&#039;Random Choice&#039;&#039;&#039; - Choose a random color from the set of pre-made colors.&lt;br /&gt;
*&#039;&#039;&#039;Completely Random&#039;&#039;&#039; - Generate a random color with numerically random RGB values.&lt;br /&gt;
*&#039;&#039;&#039;Custom Color&#039;&#039;&#039; - A special interface will pop up that will allow the user to choose any color from a diverse color wheel or input a desired RGB value.&lt;br /&gt;
*&#039;&#039;&#039;Rainbow&#039;&#039;&#039; - The color will smoothly cycle through the entire range of hues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Gauntlets Color&#039;&#039;&#039; - Sets the color the silver gauntlets appear. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Gold Gauntlets Color&#039;&#039;&#039; - Sets the color the gold gauntlets appear. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Mirror Shield Frame Color&#039;&#039;&#039; - Sets the color the edges and back of the Mirror Shield. Contains the same options as Tunic Colors.&lt;br /&gt;
&lt;br /&gt;
=== UI Colors ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Heart Color&#039;&#039;&#039; - Sets the color of the hearts in the HUD. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the heart drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Magic Color&#039;&#039;&#039; - Sets the color of the magic meter in the HUD. As of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.2)&amp;lt;/span&amp;gt; this also affects the magic drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Button Color&#039;&#039;&#039; - Sets the color the specified button(s) in the HUD.&lt;br /&gt;
&lt;br /&gt;
=== Misc. Colors ===&lt;br /&gt;
&#039;&#039;Section was named Navi Colors prior to version 6.0.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Navi&#039;&#039;&#039; - These settings determine Navi’s color in a variety of contexts. The lists of pre-set colors here is different, but the same types of options exist as for choosing tunic colors. &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; You are able to choose the inner colors and outer colors separately, or have the outer color set based on the inner color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchu Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the light trail behind a moving Bombchu. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Boomerang Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the light trail behind a thrown boomerang. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Sword Trail Inner&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Outer&#039;&#039;&#039; - Sets the colors of the sword trail displayed when swinging a sword. &#039;&#039;Prior to v6.0&#039;&#039;, these settings were part of Equipment Colors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Sword Trail Duration&#039;&#039;&#039; - Sets how long the sword trails should display when swinging a sword. &#039;&#039;Prior to v6.0&#039;&#039;, this setting was part of &#039;&#039;&#039;Equipment Colors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Player Models ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Replace Link&#039;s model with a custom model. Please see [https://wiki.ootrandomizer.com/index.php?title=Custom_Models this page] for more detail instructions to use this feature.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Link Model&#039;&#039;&#039; - Replace the adult player model and items via a custom .zobj file.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Child Link Model&#039;&#039;&#039; - Replace the child player model and items via a custom .zobj file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SFX ==&lt;br /&gt;
Changes various audio cues in the game.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Randomize All Sound Effects&#039;&#039;&#039; - This setting randomizes all of the SFX options every time a ROM is generated. Voices are not included in this toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Disable Battle Music&#039;&#039;&#039; - Background music will not change when near enemies, so the standard background music is not interrupted by the battle theme. &#039;&#039;In version 7.0&#039;&#039;, this was under the General section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Speed Up Music For Last Triforce Piece&#039;&#039;&#039; - Background music plays faster when only one more Triforce Piece is needed to beat the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Slow Down Music When Low HP&#039;&#039;&#039; - When Link has 1 heart or less remaining, the background music plays slower.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Background Music&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Do not alter the background music.&lt;br /&gt;
*&#039;&#039;&#039;No Music&#039;&#039;&#039; - Disable background music. Sound effects will still play. This may be desired by players who like to listen to their own music.&lt;br /&gt;
*&#039;&#039;&#039;Random&#039;&#039;&#039; - Background music is shuffled so that different tracks may play in different areas. This may be silly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random (Custom Only)&#039;&#039;&#039; - Shuffles the music provided in the data/Music folder as the background music and does not include any tracks from the base game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Fanfares&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Normal&#039;&#039;&#039; - Do not alter the fanfares.&lt;br /&gt;
*&#039;&#039;&#039;No Fanfares&#039;&#039;&#039; - Disable fanfares. Sound effects will still play.&lt;br /&gt;
*&#039;&#039;&#039;Random&#039;&#039;&#039; - Fanfares are shuffled so that different fanfares may play in different fanfare locations. Enables the &#039;&#039;Ocarina Songs as Fanfares&#039;&#039; toggle.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;(Local only)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random (Custom Only)&#039;&#039;&#039; - Shuffles the fanfares provided in the data/Music folder as the sounds and does not include any from the base game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ocarina Songs as Fanfares&#039;&#039;&#039; - Add the longer Ocarina song fanfares to the pool of fanfares. Only present when fanfares are shuffled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Credits music as BGM&#039;&#039;&#039; - Adds the credits music to the background music pool when background music is shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cornflowerblue&amp;quot;&amp;gt;(Multiple Similar Settings)&amp;lt;/span&amp;gt; These are the sound options available for most of the remaining SFX options.&lt;br /&gt;
*&#039;&#039;&#039;Particular Sounds&#039;&#039;&#039; - Select one of these sounds to know what sound the item will make. Specific sounds available differ between items. Several of these options are designed to be potentially more pleasant to listen to while a few are designed to be more amusing. &lt;br /&gt;
*&#039;&#039;&#039;Random Choice&#039;&#039;&#039; - Play a random SFX from the list of choices.&lt;br /&gt;
*&#039;&#039;&#039;None&#039;&#039;&#039; - Disable this item from making any sound at all. &lt;br /&gt;
*&#039;&#039;&#039;Completely Random&#039;&#039;&#039; - Play a random SFX from nearly the entire library of OoT&#039;s sound effects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Ear-Safe&#039;&#039;&#039; - Attempts to choose a completely random sound that does not hurt your ears to listen to when used in this context.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Ocarina&#039;&#039;&#039; - Select the sound the ocarina makes while playing notes. See [https://youtu.be/WeO7H-zV9Cg this video] to quickly hear all options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hover Boots&#039;&#039;&#039; - Select the sound which plays while walking on nothing with Hover Boots equipped. &#039;&#039;As of v8.0,&#039;&#039; the sound no longer repeats over itself and will instead complete fully before beginning again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Boomerang Throw&#039;&#039;&#039; - Select the sound that plays when the boomerang is in the air.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Arrow Shot&#039;&#039;&#039; - Select the sound that plays when releasing a normal arrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Magic Arrow Shot&#039;&#039;&#039; - Select the sound that play when releasing fire, ice, or light arrows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchu&#039;&#039;&#039; - Select the sound that plays when releasing a Bombchu.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Iron Boots&#039;&#039;&#039; - Select the sound that plays when walking in iron boots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Hookshot Chain&#039;&#039;&#039; - Select the sound that plays when the hookshot is extending and retracting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Slingshot Shot&#039;&#039;&#039; - Select the sound that plays when a the slingshot is fired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bomb Explosion&#039;&#039;&#039; - Select the sound that plays when bombs explode.&lt;br /&gt;
&lt;br /&gt;
=== Voices ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Voice&#039;&#039;&#039; - Choose from the default voice, a feminine voice, no sounds, or a random choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Child Voice&#039;&#039;&#039; - Choose from the default voice, a feminine voice, no sounds, or a random choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navi Overworld&#039;&#039;&#039; - This setting changes the SFX that will play when Navi is ready to give a hint. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navi Enemy&#039;&#039;&#039; - This setting changes the SFX that will play when Navi targets an enemy. The options are very similar to the Low Health SFX.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Horse&#039;&#039;&#039; - Select the sound Epona makes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Cucco&#039;&#039;&#039; - Select the sound that cuccos make when picked up.&lt;br /&gt;
&lt;br /&gt;
=== Misc Sound Effects ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Daybreak&#039;&#039;&#039; - Select the sound that plays when night switches to day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Nightfall&#039;&#039;&#039; - Select the sound that plays when day switches to night.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Cursor&#039;&#039;&#039; - This setting changes the sound the menu cursor when moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Menu Select&#039;&#039;&#039; - This setting changes the sound the menu makes when you select an option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Low Health SFX&#039;&#039;&#039; - This determines which sound effect to play repeatedly when Link is very low on health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Silver Rupee Jingle&#039;&#039;&#039; - Select the sound that plays when collecting a silver rupee.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v8.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Get Refill&#039;&#039;&#039; - Select the sound that plays when collecting a recovery heart, magic refill, or any type of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Custom Music and Fanfares ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; You can supply custom tracks to the randomizer to pull from when shuffling music or fanfares as Random.&lt;br /&gt;
&lt;br /&gt;
In order to add custom tracks you need a track in the AudioSeq format, a custom format used by several early first-party Nintendo 64 games such as Super Mario 64, Starfox 64, Yoshi Story, etc. These sequence files need to be converted to work with Ocarina of Time and very likely need their instruments changed manually to sound appropriate in the Ocarina of Time engine. You&#039;ll want a combination of MIDI editing software and [https://github.com/sauraen/seq64 seq64] to create these files and make the necessary modifications. You can also use MIDIs to help create new AudioSeq tracks.&lt;br /&gt;
&lt;br /&gt;
Place your AudioSeq files in the &amp;lt;code&amp;gt;data/Music&amp;lt;/code&amp;gt; folder with the &amp;lt;code&amp;gt;.ootrs&amp;lt;/code&amp;gt; extension.&lt;br /&gt;
&lt;br /&gt;
On the website, you can select a single folder to randomize in through the filepicker or drag multiple directories onto the custom music field.&lt;br /&gt;
&lt;br /&gt;
Reminder that remixes of existing tracks are a legal grey area that the Ocarina of Time Randomizer does not want to get caught up with. This is why this feature isn&#039;t included in the website release of the randomizer. Please do not share .seq files of remixed or other recreated video game music in the Discord or other communities run by ZSR and randomizer staff.&lt;br /&gt;
&lt;br /&gt;
=== Custom Voices ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; Additional voices can be created and used with the bundled or offline dev versions of the randomizer. See [https://docs.google.com/document/d/1Z3lJMURqCWPZzulMot_OMELgaODJKxs6CZGe_rP6WsE/edit?usp=sharing this document] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Command Line Options ==&lt;br /&gt;
&lt;br /&gt;
Run with ootrandomizer.py:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;-h, --help&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show the help message and exit.&lt;br /&gt;
&amp;lt;pre&amp;gt;--gui&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Launch the GUI&lt;br /&gt;
&amp;lt;pre&amp;gt;--loglevel [{error,info,warning,debug}]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Select level of logging for output. (default: info)&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings_string SETTINGS_STRING&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enter a settings string that will encode and override most individual settings.&lt;br /&gt;
&amp;lt;pre&amp;gt;--convert_settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only convert the specified settings to a settings string. If a settings string is specified output the used settings instead.&lt;br /&gt;
&amp;lt;pre&amp;gt;--settings SETTINGS&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the specified settings file to use for generation&lt;br /&gt;
&amp;lt;pre&amp;gt;--seed SEED&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Define seed number to generate. (default: None)&lt;br /&gt;
&amp;lt;pre&amp;gt;--no_log&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Supresses the generation of a log file.&lt;br /&gt;
&amp;lt;pre&amp;gt;--output_settings&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Always outputs a settings.json file even when spoiler is enabled.&lt;br /&gt;
&lt;br /&gt;
== Plando Exclusive Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.1)&amp;lt;/span&amp;gt;&#039;&#039;&#039;LACS Condition&#039;&#039;&#039; - If a plando is not used, the generator defaults this to the vanilla requirement of the Shadow and Spirit medallions. Otherwise, it may be set to a specified number of one of the following:&lt;br /&gt;
*Medallions&lt;br /&gt;
*Stones&lt;br /&gt;
*Dungeons&lt;br /&gt;
*Tokens&lt;br /&gt;
&lt;br /&gt;
== Removed or Replaced Features ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v2.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 3.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip most of Ganon&#039;s Castle&#039;&#039;&#039; - Disables all trials in Ganon&#039;s Castle, removes the lock on the boss door in Ganon&#039;s Castle, and skips the escape sequence after beating Ganondorf.&lt;br /&gt;
&lt;br /&gt;
Replaced by separating it into Ganon&#039;s Trials Count, Remove Ganon&#039;s Boss Key, and Skip Tower Collapse Escape Sequence options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 4.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Difficulty&#039;&#039;&#039; - Makes health less available and ammo expanisons.&lt;br /&gt;
&lt;br /&gt;
Replaced by separate Item Pool and Damage Multiplier options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Reinstated in v6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Open Kakariko Gate&#039;&#039;&#039; - The gate from Kakariko Village to Death Mountain Trail is always open.&lt;br /&gt;
&lt;br /&gt;
Open Kakariko Gate was the result of fixing a vanilla bug - In vanilla, opening the gate shares a flag with pulling the Master Sword for the first time. This unintentionally causes the gate to open permanently (even if you haven&#039;t delivered Zelda&#039;s letter to the guard first), and leaves it open for both Child and Adult. &lt;br /&gt;
&lt;br /&gt;
When this bug was fixed for rando, the result was the setting for Open Kakakiro Gate. This was intended to be the result of the fix, and was always scheduled for removal. However due to interest in the option, it was reinstated for version 6.0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Fast Travel&#039;&#039;&#039; - Start the game with Prelude of Light, Serenade of Water, and Farore&#039;s Wind. Two song locations will give items instead of Prelude and Serenade.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Tycoon&#039;s Wallet&#039;&#039;&#039; - Start the game with the largest wallet which can hold 999 rupees.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 5.2&amp;lt;/span&amp;gt; &#039;&#039;&#039;Start With Deku Equipment&#039;&#039;&#039; - Start the game with 10 Deku sticks and 20 Deku nuts. If shopsanity is off, also start with Deku Shield.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Starting Items tab and the Start with Consumables option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Entrance Shuffle&#039;&#039;&#039; - Shuffle entrances bidirectionally within different pools. If Interior or Overworld entrances are shuffled, trade timers are disabled and trade items never revert.&lt;br /&gt;
* &#039;&#039;&#039;Dungeons Only&#039;&#039;&#039; - Shuffle dungeon entrances with each other, including Bottom of the Well, Ice Cavern, and Gerudo Training Grounds. However, Ganon&#039;s Castle is not shuffled. Additionally, the entrances of Deku Tree, Fire Temple and Bottom of the Well are opened for both adult and child.&lt;br /&gt;
* &#039;&#039;&#039;Simple Indoors&#039;&#039;&#039; - Shuffle dungeon entrances along with simple Grotto and Interior entrances (i.e. most Houses and Great Fairies).&lt;br /&gt;
* &#039;&#039;&#039;All Indoors&#039;&#039;&#039; - Extended version of &#039;Simple Indoors&#039; with some extra entrances: Adult Potion Shop, Windmill, Link&#039;s House, Temple of Time and Dampe&#039;s Grave.&lt;br /&gt;
* &#039;&#039;&#039;All Indoors &amp;amp; Overworld&#039;&#039;&#039; - Same as &#039;All Indoors&#039; but with Overworld loading zones shuffled in a new separate pool. Owl drop positions are also randomized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced by seven independent settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Songs with Items&#039;&#039;&#039; - This setting adds the 12 standard ocarina songs to the shuffle as normal items. The spots that contained songs in the original game will simply give Link a random item and the songs can be found as items freely. Without this setting enabled, songs are still randomized but only between each other. In either case, the Scarecrow’s Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a child and then as an adult.&lt;br /&gt;
&lt;br /&gt;
Replaced by Shuffle Songs options.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.1)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip First Dampe Race&#039;&#039;&#039; - Dampe will start on the second race so that both rewards can be obtained at the end of any race under a minute. The first reward is still obtainable if the race is completed over a minute.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Skip Some Minigame Phases option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Lens of Truth&#039;&#039;&#039; - This setting alters the expectations about interacting with invisible objects without the Lens of Truth.&lt;br /&gt;
* &#039;&#039;&#039;Required Everywhere&#039;&#039;&#039; - This setting requires the Lens of Truth to interact with invisible objects except those required by the original game to obtain the Lens of Truth (i.e. Bottom of the Well).&lt;br /&gt;
* &#039;&#039;&#039;Wasteland and Chest Minigame&#039;&#039;&#039; - This setting expects the Lens of Truth to be used only to cross the Haunted Wasteland and to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
* &#039;&#039;&#039;Only Chest Minigame&#039;&#039;&#039; - This setting expects the Lens of Truth to be used only to win the Treasure Chest Minigame in Castle Town at night.&lt;br /&gt;
&lt;br /&gt;
Replaced by separated tricks for each area requiring Lens of Truth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v1.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.1&amp;lt;/span&amp;gt; &#039;&#039;&#039;All Locations Reachable&#039;&#039;&#039; - This setting will set the logic to ensure Link can reach every item location in the game. If this option is not used, the logic will allow some items to be in impossible locations so long as the set of reachable items is sufficient to complete the game.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Guarantee Reachable Locations option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganon&#039;s Boss Key&#039;&#039;&#039; Option: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 6.1&amp;lt;/span&amp;gt; &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v5.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;On LACS&#039;&#039;&#039; - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements (&#039;&#039;Note that these sliders are not randomized by the &#039;&#039;&#039;Randomize Main Rules&#039;&#039;&#039; setting&#039;&#039;):&lt;br /&gt;
** &#039;&#039;&#039;Vanilla&#039;&#039;&#039; - Shadow and Spirit Medallions.&lt;br /&gt;
** &#039;&#039;&#039;Stones&#039;&#039;&#039; - A number of Spiritual Stones, as specified by the slider. &#039;&#039;In v5.0&#039;&#039;, this setting required all 3 Stones.&lt;br /&gt;
** &#039;&#039;&#039;Medallions&#039;&#039;&#039; - A number of Medallions, as specified by the slider. &#039;&#039;In v5.0&#039;&#039;, this setting required all 36 Medallions.&lt;br /&gt;
** &#039;&#039;&#039;Dungeons&#039;&#039;&#039; - A number of dungeon rewards, as specified by the slider. Does not distinguish between stones and medallions. &#039;&#039;In v5.0&#039;&#039;, this setting required all Stones and Medallions.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &#039;&#039;&#039;Tokens&#039;&#039;&#039; - A number of Gold Skulltula Tokens, as specified by the slider.&lt;br /&gt;
&lt;br /&gt;
Replaced by individual settings not tied to the light arrow cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Output Type&#039;&#039;&#039; Option: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;No Output&#039;&#039;&#039; - Does not create a ROM file. Generally used for generating spoiler logs for research, development, and statistical purposes.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;In versions v1.0 and 2.0&#039;&#039;, this was named &#039;&#039;&#039;Do not create patched ROM&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
Rendered obsolete by the option change from radio buttons to toggles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Random Number of MQ Dungeons&#039;&#039;&#039; - If set, a random number of dungeons will have Master Quest designs. &lt;br /&gt;
&#039;&#039;In version v3.0&#039;&#039;, this setting was the &#039;&#039;&#039;Mixed&#039;&#039;&#039; option for &#039;&#039;&#039;Dungeon Quest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v4.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;MQ Dungeon Count&#039;&#039;&#039; - Select the number of Master Quest dungeons to be included in the game. A value of 0 leaves all dungeons in their vanilla form. A value of 12 swaps each for its Master Quest form. 6 is an even mix of both.&lt;br /&gt;
&lt;br /&gt;
Replaced by the MQ Dungeons Mode options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; - This setting adds the Weird Egg, given by child Malon, to the shuffle. With this setting enabled, child Malon will give a random item and the Weird Egg must be located to do the events at Hyrule Castle with Zelda and Impa. These events block interacting with Talon and Malon at Lon Lon Ranch as a child, Saria in Sacred Forest Meadow, and the Happy Mask sidequest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v6.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Skip Child Zelda&#039;&#039;&#039; - Skips the Weird Egg and the Hyrule Castle visit as child, which returns Malon and Talon to Lon Lon Ranch and grants Link Zelda&#039;s Letter and the song from Impa at the start of the game. Depending on the &#039;&#039;&#039;Kakariko Gate&#039;&#039;&#039; and &#039;&#039;&#039;Complete Mask Quest&#039;&#039;&#039; settings, this may also start with the gate/shop open and with masks available. This setting is incompatible with &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; and &#039;&#039;&#039;Skip Child Stealth&#039;&#039;&#039; since those segments are entirely skipped.&lt;br /&gt;
&lt;br /&gt;
Replaced by the Shuffle Child Trade Item option.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Chest Size Matches Contents&#039;&#039;&#039; - This setting causes items flagged as progression, boss keys, and ice traps to appear as large treasure chests. Small keys and all other items will appear in small treasure chests. All key chests will have the golden texture of boss key chests in vanilla. This means the player can safely choose to skip small, wooden chests since they will only contain handy, but non-essential, items.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Warning:&#039;&#039; Changing the sizes of chests will also affect the size of their collision which may render some chests difficult to hookshot as well as cause other unintended side-effects.&lt;br /&gt;
&lt;br /&gt;
Replaced by Chest Appearance Matches Contents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 7.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Adult Trade Sequence&#039;&#039;&#039; - This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool. Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities.&lt;br /&gt;
&lt;br /&gt;
Replaced by Adult Trade Sequence Items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v3.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 8.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Bombchus Are Considered in Logic&#039;&#039;&#039; - This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate as a form of progressive item. The first Bombchu pack found will contain 20 Bombchus and subsequent packs will contain 10 or 5 Bombchus. Finding Bombchus will be considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops. This flag will also add Bombchu (5) buyable items to the shops in Kokiri Forest, Castle Town Bazaar, and Kakariko Bazaar.&lt;br /&gt;
&lt;br /&gt;
With this option off, randomly found Bombchu items are not considered as logical progression. Randomly found Bombchus will have specific denominations based on the values from the original game. Finding a Bomb Bag is the condition to play Bombchu Bowling and buy Bombchus from shops which do not have their inventories edited (i.e. Shopsanity).&lt;br /&gt;
&lt;br /&gt;
Replaced by Add Bombchu Bag and Drops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;(v7.0)&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Removed in 8.0&amp;lt;/span&amp;gt; &#039;&#039;&#039;Shuffle Child Trade Item&#039;&#039;&#039; - Changes the beginning item for the child trade quest and how it is obtained.&lt;br /&gt;
* &#039;&#039;&#039;Vanilla Locations&#039;&#039;&#039; - Malon will have the Weird Egg and the trade quest will proceed as normal.&lt;br /&gt;
* &#039;&#039;&#039;Shuffle Weird Egg&#039;&#039;&#039; - Weird Egg must be found to begin the trade quest. Malon will have a randomized item.&lt;br /&gt;
* &#039;&#039;&#039;Skip Child Zelda&#039;&#039;&#039; - Game will begin with Zelda&#039;s Letter in the inventory and Malon will have returned to the ranch.&lt;br /&gt;
&lt;br /&gt;
Replaced by Shuffled Child Trade Sequence Items.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3434</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3434"/>
		<updated>2024-03-19T21:02:56Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== v8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares| custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3433</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3433"/>
		<updated>2024-03-19T21:02:31Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; has been converted into a multiselect so you may granularly make bombchus, shields, or stick/nut capacity appear in big chests.&lt;br /&gt;
** New shuffle &amp;lt;code&amp;gt;Shuffle Wonderitems&amp;lt;/code&amp;gt; which allows shuffling items the game refers to as Wonderitems. These items are obtained through a few ways: invisible items which drop when Link touches them (such as the rupees above the Hyrule Castle Town drawbridge), interactable switches (such as the torches on Hyrule Castle which drop items when shot with the slingshot), free multitag which gives an item when a certain set of points are touched (the stepping stones in Kokiri Forest), and ordered multitag where a set of points must be touched in a particular order (the grass stepping stones in Kokiri Forest). Wonderitems will indicate their prescence with sparkles color-coded to the type of wonderitem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** The &amp;lt;code&amp;gt;Clearer Hints&amp;lt;/code&amp;gt; option now provides clearer hints for the rainbow bridge text on the altar in the Temple of Time.&lt;br /&gt;
** New option in hint distribution &amp;lt;code&amp;gt;combine_trial_hints&amp;lt;/code&amp;gt; which combines multiple trials hints into one.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Fix the &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; setting not being hidden when &amp;lt;code&amp;gt;Silver Rupee Pouches Mode&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;Random Puzzles&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix an issue in the Co-op hint distribution which caused seed generation failures for some settings.&lt;br /&gt;
* Fix bug which causes &amp;lt;code&amp;gt;Maps and Compasses Give Information&amp;lt;/code&amp;gt; to fail when logic is set to &amp;lt;code&amp;gt;Glitched&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Put a band-aid on a softlock which occurs when collecting a shuffled silver rupee on the ladder in the Bottom of the Well by disallowing silver rupees on this location.&lt;br /&gt;
* You can no longer wear bunny hood while turning adult, then save and reset before leaving the temple of time to keep bunny hood as adult.&lt;br /&gt;
* If the GUI fails to load Python, it will now display an error message instead of appearing to load forever.&lt;br /&gt;
* Fix bug where specifying custom music sequences via cosmetics plando was incompatible with actively disabling sequences.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removing small keys for a dungeon with key rings and &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; enabled will now open the boss door instead of giving the player the boss key.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched_Logic|Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance_Randomizer|Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3351</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3351"/>
		<updated>2024-01-27T11:38:30Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
    color: black !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
    color: white !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3350</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3350"/>
		<updated>2024-01-27T11:37:14Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.frontBox {&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
  float: left; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
  float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-light div.frontBox {&lt;br /&gt;
    background-color: lightgrey !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
html.skin-citizen-dark div.frontBox {&lt;br /&gt;
    background-color: rgb(29, 35, 48) !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3349</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3349"/>
		<updated>2024-01-27T11:35:01Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;frontBox rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3235</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3235"/>
		<updated>2024-01-11T13:35:06Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
&lt;br /&gt;
  float: left; &lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
&lt;br /&gt;
  float: right;&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;  &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
  padding-top: 1em;&lt;br /&gt;
  padding-right: 0px;&lt;br /&gt;
  padding-bottom: 0px;&lt;br /&gt;
  padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
  justify-content: flex-start !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3234</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3234"/>
		<updated>2024-01-11T13:34:40Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
&lt;br /&gt;
  float: left; &lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
&lt;br /&gt;
  float: right;&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;  &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
    padding-top: 1em;&lt;br /&gt;
    padding-right: 0px;&lt;br /&gt;
    padding-bottom: 0px;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.citizen-header__inner {&lt;br /&gt;
justify-content: flex-start !important;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3218</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3218"/>
		<updated>2023-12-07T17:11:04Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
&lt;br /&gt;
  float: left; &lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
&lt;br /&gt;
  float: right;&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 340px;  &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
    padding-top: 1em;&lt;br /&gt;
    padding-right: 0px;&lt;br /&gt;
    padding-bottom: 0px;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3217</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3217"/>
		<updated>2023-12-07T17:08:55Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Responsive Design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;boxWrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3216</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3216"/>
		<updated>2023-12-07T17:08:17Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.boxWrapper {&lt;br /&gt;
  display: flex;&lt;br /&gt;
  flex-direction: row;&lt;br /&gt;
  justify-content: space-evenly;&lt;br /&gt;
  flex-wrap: wrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
&lt;br /&gt;
  float: left; &lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 320px;&lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
&lt;br /&gt;
  float: right;&lt;br /&gt;
  width: 40%;&lt;br /&gt;
  min-width: 320px;  &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
    padding-top: 1em;&lt;br /&gt;
    padding-right: 0px;&lt;br /&gt;
    padding-bottom: 0px;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Multiworld&amp;diff=3215</id>
		<title>Multiworld</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Multiworld&amp;diff=3215"/>
		<updated>2023-12-03T02:47:17Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The aim of this page is to help the reader set up &#039;&#039;&#039;Multiworld&#039;&#039;&#039;. Multiworld is a co-op mod for the OoT Randomizer. Players have their own inventory and their own world. Also, player-specific items are mixed between the worlds. For example, if you obtain an item in your world, it could either stay with you or get sent to another player. Everyone participating will be playing different intermingled seeds.&lt;br /&gt;
&lt;br /&gt;
As an example, there could be a scenario where Player 1 can only advance in their own world based on something Player 2 does. Once Player 2 finds the Megaton Hammer belonging to Player 1, Player 1 will automatically receive it. Every world is linked together. &lt;br /&gt;
&lt;br /&gt;
In order to link everyone&#039;s worlds together, players will need a plugin like &#039;&#039;bizhawk-co-op&#039;&#039; or [https://midos.house/mw Mido&#039;s House Multiworld]. For Mido&#039;s House Multiworld, simply download the installer from its website and follow the instructions. For setting up bizhawk-co-op, see the [[Multiworld#Installing Multiworld and Bizhawk|Installing Multiworld and Bizhawk]] section below. If you&#039;re not sure which plugin to use, see the [[Multiworld#Feature comparison|Feature comparison]] section.&lt;br /&gt;
&lt;br /&gt;
These plugins are currently only compatible with [[Project64]] (Mido&#039;s House Multiworld only) and [[Bizhawk]] (both plugins). However, the ModLoader64 devs have made their own plugin which is compatible with their emulator and the OoT Online pak, allowing players to see each other&#039;s character in the game. (Please note that ModLoader64 is currently only compatible with [https://ootrandomizer.com/generator?version=6.2 version 6.2 of the randomizer]. Newer releases or Dev builds of OoTR are not yet supported. For assistance with ModLoader64, [https://discord.gg/UFVY9DE please join their Discord].) Support for other emulators, as well as console support, is planned for future releases.&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|4}}&lt;br /&gt;
&lt;br /&gt;
== Generating the Seeds ==&lt;br /&gt;
&lt;br /&gt;
This section applies regardless of which plugin you use, but if you&#039;re using ModLoader64, please note that it is currently only compatible with [https://ootrandomizer.com/generator?version=6.2 version 6.2 of the randomizer] and not with newer releases or Dev builds of OoTR.&lt;br /&gt;
&lt;br /&gt;
=== Using the Webpatcher ===&lt;br /&gt;
&lt;br /&gt;
Start off by going to the [https://ootrandomizer.com/generator Webpatcher] and set up the settings you want for the seed. On the &amp;lt;code&amp;gt;Rom Options&amp;lt;/code&amp;gt; tab change the &amp;lt;code&amp;gt;Player Count&amp;lt;/code&amp;gt; to however many people will be playing. Once you&#039;re done, generate the seed.&lt;br /&gt;
&lt;br /&gt;
[[File:mwromgen.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
After you have generated the seed, share the URL with your partners and have everyone choose a different &amp;lt;code&amp;gt;Player ID&amp;lt;/code&amp;gt;. Then continue patching the rom as you would normally (don&#039;t forget cosmetics and sfx). Each player should have their own Randomizer ROM, with the formula &amp;lt;code&amp;gt;OoT_SeedID_SettingsHash_W0P0&amp;lt;/code&amp;gt; with the W0 and P0 being world count and player ID respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:mwromgen2.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
=== Using the Offline Version ===&lt;br /&gt;
&lt;br /&gt;
Generating a ROM using an offline build works a little differently. After choosing the settings you wish to play with, go to the &amp;lt;code&amp;gt;ROM Options&amp;lt;/code&amp;gt; tab and set &amp;lt;code&amp;gt;Generate New Seed&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;Generate From Seed&amp;lt;/code&amp;gt; in previous versions). Choose &amp;lt;code&amp;gt;Patch File&amp;lt;/code&amp;gt; as your &amp;lt;code&amp;gt;Output Type&amp;lt;/code&amp;gt; and change the &amp;lt;code&amp;gt;Player Count&amp;lt;/code&amp;gt; to however many people will be playing. Then hit &amp;lt;code&amp;gt;Generate!&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:mwromgendev1.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
Send the patch file (.zpfz) to your partners and have them set &amp;lt;code&amp;gt;Generate From File&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;Output Type&amp;lt;/code&amp;gt; should be &amp;lt;code&amp;gt;Compressed [Stable]&amp;lt;/code&amp;gt; now, and everyone should choose a different &amp;lt;code&amp;gt;Player ID&amp;lt;/code&amp;gt;. Select the patch file and hit &amp;lt;code&amp;gt;Generate!&amp;lt;/code&amp;gt; (don&#039;t forget to set cosmetics and sfx). Each player should have their own Randomizer ROM, with the formula &amp;lt;code&amp;gt;OoT_SeedID_SettingsHash_W0P0&amp;lt;/code&amp;gt; with the W0 and P0 being world count and player ID respectively. &lt;br /&gt;
&lt;br /&gt;
[[File:mwromgendev3.png|560x315px]]&lt;br /&gt;
&lt;br /&gt;
Note: if your partners don&#039;t have the offline build they can also patch the rom using the website. Make sure to set &amp;lt;code&amp;gt;Generate From File&amp;lt;/code&amp;gt; and select your patch file (.zpfz).&lt;br /&gt;
&lt;br /&gt;
There are several reasons why someone might want to generate a ROM using an offline build. For example, some builds might have features that are not available on the website build (yet), like [https://github.com/Roman971/OoT-Randomizer additional Entrance Randomizer settings]. Generating from an offline build also lets you play with your own custom patches.&lt;br /&gt;
&lt;br /&gt;
== Installing Multiworld and Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
This section and the sections below apply only to the bizhawk-co-op plugin. For Mido&#039;s House Multiworld, please download and run the installer from [https://midos.house/mw its website]. For assistance with ModLoader64, [https://discord.gg/UFVY9DE please join their Discord].&lt;br /&gt;
&lt;br /&gt;
=== The Recommended Method ===&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;Windows+R&#039;&#039;&#039; to open the &#039;&#039;&#039;Run&#039;&#039;&#039; dialog box, and then type &amp;quot;&#039;&#039;&#039;powershell&#039;&#039;&#039;&amp;quot; in the text box. Once you have your PowerShell window open, copy-paste this in:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;pre&amp;gt;cd $env:userprofile\downloads;&lt;br /&gt;
Set-ExecutionPolicy Bypass -Scope Process -Force;&lt;br /&gt;
[System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072;&lt;br /&gt;
iex ((New-Object System.Net.WebClient).DownloadString(&#039;https://raw.githubusercontent.com/TestRunnerSRL/bizhawk-co-op/master/bizhawk-co-op.ps1&#039;))&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From here, the PowerShell is getting you 99% of the way done: it will create a new Bizhawk 2.7 install in your downloads folder and place everything for you. Say &#039;&#039;&#039;yes&#039;&#039;&#039; when PowerShell prompts you to install the &amp;lt;code&amp;gt;bizhawk_prereqs.exe&amp;lt;/code&amp;gt; file. Once PowerShell is done, you can move the Bizhawk 2.7 folder somewhere else if you wish. Afterwards, open up the Bizhawk 2.7 folder it created and launch &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== The Alternate Method ===&lt;br /&gt;
&lt;br /&gt;
==== Download the Custom Bizhawk Installer ====&lt;br /&gt;
&lt;br /&gt;
First, you must download the Multiworld script from [https://github.com/TestRunnerSRL/bizhawk-co-op/archive/master.zip TestRunner&#039;s GitHub page]. When you download this, extract its contents to &#039;&#039;its own folder&#039;&#039; - it will be creating a new Bizhawk install for you to use, so you must keep it separate. &#039;&#039;Note: Whenever there is an update to the Multiworld script, everybody playing must update to the latest version.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Running the Custom Bizhawk Installer ====&lt;br /&gt;
&lt;br /&gt;
Once you have the contents extracted to its own folder, locate the &amp;lt;code&amp;gt;bizhawk-co-op.ps1&amp;lt;/code&amp;gt; file. Right Click and select Run with PowerShell.&lt;br /&gt;
&lt;br /&gt;
[[File:MWG1.png|610x149px|Run with PowerShell]]&lt;br /&gt;
&lt;br /&gt;
If Powershell prompts you for permissions, say yes to all. From here, the Powershell is getting you 99% of the way done: it will create a new Bizhawk 2.7 install and place everything for you. Once Powershell is done, open up the Bizhawk 2.7 folder it created and launch &amp;lt;code&amp;gt;EmuHawk.exe&amp;lt;/code&amp;gt;. &#039;&#039;Note: It is recommended you delete everything outside of the Bizhawk 2.7 folder that was created. These files are no longer needed and only add confusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Powershell Permissions ====&lt;br /&gt;
&lt;br /&gt;
You may need to enable executing Powershell scripts without requiring the script to be digitally signed. Open Powershell from the Start Menu by right clicking it and selecting &amp;quot;Run as Admin&amp;quot;. Click the &amp;quot;Yes&amp;quot; button to allow Powershell to run as Administrator. Type &amp;lt;code&amp;gt;Set-ExecutionPolicy Unrestricted&amp;lt;/code&amp;gt; and press &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; once, type &amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt; then press &amp;lt;code&amp;gt;Enter&amp;lt;/code&amp;gt; again. The Powershell script should now run.&lt;br /&gt;
&lt;br /&gt;
== Configuring Bizhawk for Multiworld ==&lt;br /&gt;
&lt;br /&gt;
=== Bizhawk Settings ===&lt;br /&gt;
&lt;br /&gt;
There are a few things you need to do once you&#039;ve got the emulator running. The very first thing is go to &amp;lt;code&amp;gt;Config -&amp;gt; Customize&amp;lt;/code&amp;gt; and navigate to the Advanced tab. At the bottom, there is an option for Lua Core; select &amp;lt;code&amp;gt;Lua+LuaInterface&amp;lt;/code&amp;gt; and hit OK. While on the Advanced tab, you should also check the box for &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; and set it to a reasonable time, such as 60-180 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance). This will allow Bizhawk to write your in-game save to your drive. This is &#039;&#039;&#039;NOT&#039;&#039;&#039; a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over [[Multiworld#Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!|here]].&lt;br /&gt;
&lt;br /&gt;
[[File:bizhawkautosave.png|420x487px|Advanced Customization]]&lt;br /&gt;
&lt;br /&gt;
In the General tab of the Customize menu, tick the boxes for &amp;quot;Accept background input&amp;quot; and &amp;quot;Run in background&amp;quot; – this will allow Bizhawk to keep accepting controller inputs when you tab over to your tracker or notes and prevent the emulation from pausing (which will disconnect you). Clear your hotkeys by going to Config -&amp;gt; Hotkeys, and at the bottom click Misc and Clear All.&lt;br /&gt;
&lt;br /&gt;
=== Controller Settings ===&lt;br /&gt;
&lt;br /&gt;
The next step is to set your controller up. Your controller configuration will vary based on what controller you are using; for Bizhawk to enable the Controller menu, you must have a ROM loaded. For a smooth controller experience, you must unbind the first 4 binds in Config -&amp;gt; Controller such that it looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:MWG3.png|320x207px|Normal Controls]]&lt;br /&gt;
&lt;br /&gt;
You&#039;ll then have to bind your analog stick in the Analog tab of your controller config and adjust your sensitivity and deadzones to your preference. &#039;&#039;Additional info on controller setup can be found in Step 6 of the [[Bizhawk|Bizhawk Guide]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Settings ===&lt;br /&gt;
&lt;br /&gt;
You can fix how your game looks by going to Config -&amp;gt; Cores -&amp;gt; N64 Video Plugin Settings. In here, change your resolution so that it runs smooth. Multiworld will drop your performance, so keep that in mind. The recommended video plugin is GLideN64. &#039;&#039;(This is not the same plugin as Glide64!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Starting the Multiworld Session ==&lt;br /&gt;
&lt;br /&gt;
=== Opening the Lua Console ===&lt;br /&gt;
&lt;br /&gt;
Once you have your emulator set up to run how you are comfortable with, its time to move to the Lua console. Go to Tools -&amp;gt; Lua Console, and a separate window will open up. &#039;&#039;This window must remain open at all times during a Multiworld.&#039;&#039; In the Lua Console, go to Settings and checkmark the Disable Scripts on loads.&lt;br /&gt;
&lt;br /&gt;
[[File:MWG4.png|586x379px|Disable Scripts on Load]]&lt;br /&gt;
&lt;br /&gt;
This is the last of the settings changes you have to do. If you want Bizhawk to retain these settings changes for the next time, go to Config -&amp;gt; Save Config. Once you have these steps done, &#039;&#039;&#039;you MUST close your emulator and reopen it for this change to take effect&#039;&#039;&#039;. Close out of Bizhawk, and then reopen it and the Lua Console. Sometimes this will not be enough and you will still get an error trying to load the Lua file. In that case reboot your entire computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If for some reason you do not have your Multiworld ROM open, you must do so now.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From here in the Lua Console, Open Script and locate the &amp;lt;code&amp;gt;bizhawk co-op.lua&amp;lt;/code&amp;gt; file in the Bizhawk 2.7 folder. Once you have that done, a red square will appear in the console; double click it and a new window will open up.&lt;br /&gt;
&lt;br /&gt;
[[File:MWG5 2.png|Bizhawk co-op]]&lt;br /&gt;
&lt;br /&gt;
This window must &#039;&#039;also&#039;&#039; stay open at all times.&lt;br /&gt;
&lt;br /&gt;
=== Rooms ===&lt;br /&gt;
&lt;br /&gt;
The Lua Console Script is where you set up a room and join rooms.&lt;br /&gt;
&lt;br /&gt;
If you are the Host: You must port forward. How you do this varies on what brand your router is. Instructions on how to do this can be found by Googling your brand/model of router. You&#039;ll want to use a port between 49152 and 65535. We highly recommend using the default port, 50000. You&#039;ll also want to ensure you&#039;re forwarding the TCP protocol as that is the protocol Multiworld uses. Most other games you have port forwarded in the past likely were using the UDP protocol.&lt;br /&gt;
&lt;br /&gt;
Once that is done, in the Bizhawk Co-op window the Host must set their name, password, and the port that was forwarded, along with setting the game script to Ocarina of Time. Don&#039;t set the IP address. Hit Create Room and tell the people joining the Room Name (= your name), password, and port. &#039;&#039;(It is not recommended to use your own personal password here, as it is shared with the group. Use something that will prevent random people from joining your room, but not something that will compromise your own security.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you are Joining and the Host has set up the room: hit Refresh in the Bizhawk Co-op window and select the Host&#039;s Room from the dropdown bar. When you input your username, keep in mind the game will use this to display who got what item for everyone playing. It will max out at 8 characters, even if you input more. Fill in the password and port number the Host gave you and select the Ocarina of Time Game Script and hit Join Room.&lt;br /&gt;
&lt;br /&gt;
You can also select a player number when both hosting and joining a room. This is non-mandatory, and player numbers will be automatically selected if non are entered. This also does not need to match the world number chosen when patching your ROM file. If you do select a player number, and that number is already filled in that room, you will be unable to join.&lt;br /&gt;
&lt;br /&gt;
=== Play Some Multiworld! ===&lt;br /&gt;
&lt;br /&gt;
Go and have fun with new or old friends! If you are part of the {{discord}}, you can assign the Multiworld role to yourself by going to the {{discord|role-assignment}} channel and clicking the 3 emote - this will allow you to receive pings in the server where there are announcements from the Devs or folks are looking for players. You can also visit {{discord|multiworld-planning}} to look for additional players. It is &#039;&#039;highly&#039;&#039; recommended that you use one of the [[Trackers]] so that you don&#039;t accidentally leave those new friends out to dry if you miss a check. Map Trackers such as 2deep4real&#039;s Web Tracker or Hamsda&#039;s Map and Item Tracker package for EmoTracker are highly recommended.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== Installation Issues (Applies to both the Recommended and Alternate Methods) ===&lt;br /&gt;
&lt;br /&gt;
==== Anti-Virus ====&lt;br /&gt;
&lt;br /&gt;
Another issue that can occur while running the Powershell script is your anti-virus deleting the files it downloads. The BizHawk Prerequisites often gets marked as suspicious due to it being an installer that runs more installers. We can&#039;t give a detailed guide on how to exclude a folder in every anti-virus software, but search Google with a query like &amp;lt;code&amp;gt;Exclude Folder &amp;lt;your_anti-virus_name&amp;gt;&amp;lt;/code&amp;gt; and you should find a guide on their official site explaining how to do so. Exclude the folder that has the Powershell script in it and now you should be able to run it without the downloaded files getting deleted.&lt;br /&gt;
&lt;br /&gt;
=== Common Error Messages ===&lt;br /&gt;
These are the most common errors that pop up that have known solutions. If none of these solve the problem, try rebooting your computer again afterwards to ensure any new configurations are fully loaded.&lt;br /&gt;
&lt;br /&gt;
==== NullHawk Does Not Implement Memory Domains ====&lt;br /&gt;
You must load the ROM before activating the Lua scripts. &lt;br /&gt;
&lt;br /&gt;
If doing so does not fix the issue, open the Lua Console and look at &amp;lt;code&amp;gt;Settings -&amp;gt; Autoload&amp;lt;/code&amp;gt;. This setting should be &#039;&#039;&#039;disabled&#039;&#039;&#039;. Save the settings and completely close out of Bizhawk. Reopen, load the rom, and only after the rom is loaded open the Lua Console.&lt;br /&gt;
&lt;br /&gt;
==== Error 401 ====&lt;br /&gt;
This generally means that either the password entered was incorrect, or that the room name already exists. Also, avoid special characters like spaces in the room name. We recommend using letters (no accents) and numbers only.&lt;br /&gt;
&lt;br /&gt;
==== This ROM is not compatible with this version of the co-op script. ====&lt;br /&gt;
[https://github.com/TestRunnerSRL/bizhawk-co-op/archive/master.zip Update your scripts].&lt;br /&gt;
&lt;br /&gt;
==== Unable To Find Domain: CARTROM ====&lt;br /&gt;
You are using the A Link to the Past LUA script. Choose Ocarina of Time in the dropdown instead.&lt;br /&gt;
&lt;br /&gt;
==== Dynamic Libraries Not Enabled ====&lt;br /&gt;
You did not set the Lua Core setting properly. Remember to restart Bizhawk after changing it.&lt;br /&gt;
&lt;br /&gt;
==== Unprotected Error in Call to LUA API ====&lt;br /&gt;
This is a general error that pops up randomly. You need to ensure all copies of Bizhawk are closed properly. The easiest way to ensure this is by rebooting your computer.&lt;br /&gt;
&lt;br /&gt;
If you consistently get it when trying to start up the script, make sure the script is located in the Bizhawk root folder. This error will come up if you run the script from any other folder.&lt;br /&gt;
&lt;br /&gt;
==== Connection Failed: Timeout ====&lt;br /&gt;
There are several reasons this can happen, all of them being various methods of misconfiguration.&lt;br /&gt;
&lt;br /&gt;
First, the host must have the [[Multiworld#Rooms|port being used forwarded]] if not using Hamachi. Your private IP address that you forward the port to can change for various reasons. Always ensure that the router is pointing to the right computer with the port forwarding options. The host must also not have pings blocked in their router settings. This setting can be found under many names depending on the router.&lt;br /&gt;
&lt;br /&gt;
Everyone playing must have the Bizhawk emulator allowed through their firewall.&lt;br /&gt;
&lt;br /&gt;
The above [[Multiworld#Configuring Bizhawk for Multiworld|Bizhawk configuration options]] are not optional. If you do not configure the emulator properly you will be unable to stay connected to each other.&lt;br /&gt;
&lt;br /&gt;
==== Invalid Arguments to Method Call ====&lt;br /&gt;
You&#039;ll get this error if files are in the wrong place. This can happen if you move any of the files manually, or if the Powershell script exits early.&lt;br /&gt;
&lt;br /&gt;
The easiest way to fix this is to remove the Bizhawk folder and re-run the Powershell script. If your bizhawk-co-op.lua file is in the Lua folder, you can try moving it to the root folder where EmuHawk.exe is instead and see if that works too.&lt;br /&gt;
&lt;br /&gt;
==== Attempt to concatenate local &#039;err&#039; ====&lt;br /&gt;
This error occurs when some part that was downloaded was corrupt. The easiest way to fix this is to delete the Bizhawk folder the Powershell script downloaded and run it again.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Issues ===&lt;br /&gt;
&lt;br /&gt;
==== A Specific Item Failed to Transfer ====&lt;br /&gt;
&lt;br /&gt;
Items can be retrieved by having the receiving player enter a line of code into the Lua console, though it is best to avoid this situation entirely if possible. This frequently occurs if a player continues while one or more other players are disconnected from the room. To prevent this, always ensure everyone is connected before collecting any item.&lt;br /&gt;
&lt;br /&gt;
Go to [https://pidgezero.one/zootr/mwlua.html this website] (made by pidgezero_one) and select option 2. Locate the code for the missing item and follow the instructions there to retrieve the item. If the layout looks wrong, press ctrl+F5 to fix it.&lt;br /&gt;
&lt;br /&gt;
==== Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen! ====&lt;br /&gt;
&lt;br /&gt;
First of all, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM!&amp;lt;/span&amp;gt;&#039;&#039;&#039; Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.&lt;br /&gt;
&lt;br /&gt;
# In your Bizhawk folder navigate to &amp;lt;code&amp;gt;\N64\SaveRAM&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Identify the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files corresponding to your seed. Sorting by date may help. Note that the &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; files will only exist if you&#039;ve [[Multiworld#Bizhawk Settings|enabled that]] beforehand.&lt;br /&gt;
# Optional: manually make a backup of these files somewhere on your pc.&lt;br /&gt;
# Delete the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file and rename &amp;lt;code&amp;gt;AutoSaveRAM&amp;lt;/code&amp;gt; to take the place of the &amp;lt;code&amp;gt;SaveRAM&amp;lt;/code&amp;gt; file you&#039;ve just deleted.&lt;br /&gt;
# Now you can safely load your seed again and continue playing.&lt;br /&gt;
&lt;br /&gt;
==== A Player Forfeits without Finishing ====&lt;br /&gt;
&lt;br /&gt;
If a player forfeits their world, the game can continue without them by entering code lines into the Lua console to retrieve the lost items for the remaining players. Upload the multiworld spoiler log on [https://pidgezero.one/zootr/mwlua.html this site] (made by pidgezero_one) and follow the instructions there.  If the layout looks wrong, press ctrl+F5 to fix it.&lt;br /&gt;
&lt;br /&gt;
==== LUA Console Window Too Small ====&lt;br /&gt;
&lt;br /&gt;
If your window for the LUA connection console is too small and the elements are overlapping, you need to change your DPI settings. Right click EmuHawk -&amp;gt; Properties -&amp;gt; Compatability -&amp;gt; High DPI scaling override, change to &amp;quot;System (Enhanced)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DPISettings.png|326x407px|EmuHawk High DPI Settings]]&lt;br /&gt;
&lt;br /&gt;
== Multiworld Without Port-Forwarding or Bizhawk ==&lt;br /&gt;
&lt;br /&gt;
=== Hamachi ===&lt;br /&gt;
&lt;br /&gt;
If nobody in your multiworld group can port-forward for whatever reason, and you cannot get someone who can to join, then there is a program you can use: Hamachi. Let me preface this by saying that Hamachi basically &#039;tricks&#039; your computers to believe that you are all connected via LAN.&lt;br /&gt;
&lt;br /&gt;
To start, download Hamchi [[https://www.vpn.net/ here]] and install it. Create an account, and go to System &amp;gt; Preferences &amp;gt; Settings to make sure that &#039;Encryption&#039; is enabled. Then, click on the power button to go online.&lt;br /&gt;
&lt;br /&gt;
==== Hosting ====&lt;br /&gt;
If you&#039;re hosting, then click Network &amp;gt; Create a new network. Give it a unique name and password, making sure that nobody other than the people you&#039;re playing with find out this information. After this, you&#039;ll see it pop onscreen:&lt;br /&gt;
&lt;br /&gt;
[[File:Guide.JPG|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
To join an existing network, click Network &amp;gt; Join an existing network. Type in your friend&#039;s network ID and the network&#039;s password.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re all connected in the network, you can start the multiworld.&lt;br /&gt;
&lt;br /&gt;
Right click on the address above your nickname, and click &#039;Copy IPv4 address&#039; and share it with the people joining you:&lt;br /&gt;
&lt;br /&gt;
[[File:Guide2.JPG|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
Then, start up the Bizhawk co-op lua script. Set &#039;Rooms&#039; to &#039;(Custom IP)&#039;, Set your Username and Password as usual, and the game script to Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
==== Joining ====&lt;br /&gt;
&lt;br /&gt;
Then, start up the Bizhawk co-op lua script. Set &#039;Rooms&#039; to &#039;(Custom IP)&#039; and paste the IPv4 the host gave you into the &#039;Host IP&#039; bar. Set your Username and Password as usual, and the game script to Ocarina of Time.&lt;br /&gt;
&lt;br /&gt;
Now you should be ready to start. As usual, if you have any more problems, seek advice within the {{discord}}. &lt;br /&gt;
&lt;br /&gt;
==== Security Awareness ====&lt;br /&gt;
&#039;&#039;&#039;Be careful with who you give permission to join your network to.&#039;&#039;&#039; Using Hamachi is like letting everyone using it with you use a computer on the same network as yours.&lt;br /&gt;
&lt;br /&gt;
==== Hamachi Request Timed Out ====&lt;br /&gt;
[https://help.logmein.com/articles/en_US/FAQ/Resolving-Hamachi-Request-Timed-Out Follow these steps to ensure Hamachi is allowed through your firewall]. Both the Host and the clients connecting to the host should do this.&lt;br /&gt;
&lt;br /&gt;
=== Playing over LAN ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;re playing over a LAN network, then all you need to do is set the &#039;room&#039; to (Custom IP), type the LAN&#039;s Ipv4 into the &#039;host IP&#039; field, and give yourself a username. Leave the password field blank.&lt;br /&gt;
&lt;br /&gt;
=== Play Without Bizhawk ===&lt;br /&gt;
&lt;br /&gt;
While Bizhawk is the officially supported emulator for multiworld, it is known to be a resource-intensive emulator in addition to being Windows only.&lt;br /&gt;
&lt;br /&gt;
If port forwarding/using Hamachi is impossible for any reason, try [https://midos.house/mw Mido&#039;s House Multiworld]. It is compatible with Bizhawk and Project64 and can have players on different emulators at the same time. This method for multiworld was created by Fenhl and is the newest way to play multiworld. Issues with this can be brought up in the #setup-support channel of the OoTR discord, but it&#039;s unlikely anyone except Fenhl will be able to provide meaningful assistance so do not expect quick replies.&lt;br /&gt;
&lt;br /&gt;
If using Bizhawk is impossible for any reason, try the emulator ModLoader64 (Windows and Linux compatible), as DemoXin has modified the multiworld script to work with it. This method does not require a host. Modloader64 is also the only way to play Ocarina of Time Online, which allows players to see each other in the world, and also supports other various features. As we do not officially support this emulator or any of their paks, we kindly refer you to [https://discord.gg/mWDztG their Discord] for all issues and support.&lt;br /&gt;
&lt;br /&gt;
==== Feature comparison ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Feature&lt;br /&gt;
 ! [https://github.com/TestRunnerSRL/bizhawk-co-op bizhawk-co-op]&lt;br /&gt;
 ! [https://midos.house/mw Mido&#039;s House Multiworld]&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Project64]] support&lt;br /&gt;
 |&lt;br /&gt;
 | ✓&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Bizhawk|BizHawk]] support&lt;br /&gt;
 | 2.3–2.8 (no support for the current version)&lt;br /&gt;
 | 2.9.1 only (no support for older versions)&lt;br /&gt;
 |-&lt;br /&gt;
 | no port forwarding or Hamachi required&lt;br /&gt;
 |&lt;br /&gt;
 | ✓&lt;br /&gt;
 |-&lt;br /&gt;
 | can be used via LAN without an internet connection&lt;br /&gt;
 | ✓&lt;br /&gt;
 | [https://github.com/midoshouse/ootr-multiworld/issues/3 planned]&lt;br /&gt;
 |-&lt;br /&gt;
 | async support: players don&#039;t need to be connected at the same time&lt;br /&gt;
 |&lt;br /&gt;
 | ✓&lt;br /&gt;
 |-&lt;br /&gt;
 | easier setup: player name and world number are read from the game&lt;br /&gt;
 |&lt;br /&gt;
 | ✓&lt;br /&gt;
 |-&lt;br /&gt;
 | prevents players from accidentally using the same world number&lt;br /&gt;
 |&lt;br /&gt;
 | ✓&lt;br /&gt;
 |-&lt;br /&gt;
 | support for some other games&lt;br /&gt;
 | ✓&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 | automatically updates itself&lt;br /&gt;
 |&lt;br /&gt;
 | ✓&lt;br /&gt;
 |-&lt;br /&gt;
 | send all remaining items from a world using a spoiler log&lt;br /&gt;
 | using [https://pidgezero.one/zootr/mwlua.html an external service]&lt;br /&gt;
 | built in&lt;br /&gt;
 |-&lt;br /&gt;
 | choose individual items to give to a player&lt;br /&gt;
 | using [https://pidgezero.one/zootr/mwlua.html an external service]&lt;br /&gt;
 |&lt;br /&gt;
 |-&lt;br /&gt;
 | rooms are automatically deleted after a period of inactivity&lt;br /&gt;
 |&lt;br /&gt;
 | ✓ (defaults to 7 days, configurable)&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3214</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3214"/>
		<updated>2023-11-29T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using repeated pausing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3213</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3213"/>
		<updated>2023-11-29T18:58:58Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using pause buffering&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3212</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3212"/>
		<updated>2023-11-29T18:58:12Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
*Artificially increasing the hitbox of Sword/Hammer/Deku Stick using pause buffering&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3211</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3211"/>
		<updated>2023-11-24T18:45:57Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
{{rule embed|Obtaining and using a broken Deku Stick|&amp;lt;youtube&amp;gt;v=zqCgYBYziJU&amp;lt;/youtube&amp;gt;}}&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering the Shadow Temple entrance without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:About&amp;diff=3210</id>
		<title>OoT Randomizer Wiki test:About</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:About&amp;diff=3210"/>
		<updated>2023-11-23T23:38:46Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot;Welcome, adventure seekers and gaming enthusiasts, to the ever-enchanting world of The Legend of Zelda: Ocarina of Time Randomizer Wiki! Your go-to hub for everything you need to master this delightful, brain-tickling rebirth of the iconic Nintendo 64 classic. Get ready to relive your fond memories with a twist in a game where the familiar becomes unpredictable.  This wiki serves as a comprehensive guide and interactive platform for all things related to the OoT Randomiz...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome, adventure seekers and gaming enthusiasts, to the ever-enchanting world of The Legend of Zelda: Ocarina of Time Randomizer Wiki! Your go-to hub for everything you need to master this delightful, brain-tickling rebirth of the iconic Nintendo 64 classic. Get ready to relive your fond memories with a twist in a game where the familiar becomes unpredictable.&lt;br /&gt;
&lt;br /&gt;
This wiki serves as a comprehensive guide and interactive platform for all things related to the OoT Randomizer. Set foot into a world where every chest, every dungeon, and every NPC holds a new surprise. With all the game&#039;s items locations randomized, every playthrough promises a unique rollercoaster ride that alters the original game&#039;s progression path and spices up your gameplay.&lt;br /&gt;
&lt;br /&gt;
Whether you are a seasoned player seeking to maximize your strategies or an intrigued newcomer looking for a solid start, our wiki is a treasure trove of information forged by a community of dedicated gamers. Herein lies a wealth of knowledge, from details about item placements, dungeon complexities, and NPC behaviors, to guides on settings customization for your desired difficulty level.&lt;br /&gt;
&lt;br /&gt;
Moreover, celebrate the creativity of fellow gamers as you delve into features like random enemy placements or color palette swaps that make each journey through Hyrule a refreshingly recreational affair.&lt;br /&gt;
&lt;br /&gt;
We believe in the magic of community and shared knowledge. Thus, we urge every visitor to contribute to our expanding database, shaping this space into a key component of the OoT Randomizer world. If you want to get started, reach out to TreZc0_ on Discord.&lt;br /&gt;
&lt;br /&gt;
Step into the maze of the unknown with OoT Randomizer and join hands to chase the thrill, solve the mystery, and keep the spirit of gaming alive and vibrant. Welcome once again to the OoT Randomizer Wiki - where every link creates a new legend!&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3209</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3209"/>
		<updated>2023-11-23T23:33:18Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
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  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3208</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3208"/>
		<updated>2023-11-23T23:32:57Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
&lt;br /&gt;
  float: left; &lt;br /&gt;
  width: 40%; &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
&lt;br /&gt;
  float: right; &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
    padding-top: 1em;&lt;br /&gt;
    padding-right: 0px;&lt;br /&gt;
    padding-bottom: 0px;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3207</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Common.css&amp;diff=3207"/>
		<updated>2023-11-23T23:32:45Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; .toclimit-2 .toclevel-1 ul, .toclimit-3 .toclevel-2 ul, .toclimit-4 .toclevel-3 ul, .toclimit-5 .toclevel-4 ul, .toclimit-6 .toclevel-5 ul, .toclimit-7 .toclevel-6 ul {&lt;br /&gt;
&lt;br /&gt;
  display: none;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.leftBox {&lt;br /&gt;
&lt;br /&gt;
  float: left; &lt;br /&gt;
  width: 40%; &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.rightBox {&lt;br /&gt;
&lt;br /&gt;
  float: right; &lt;br /&gt;
  background-color: rgb(29, 35, 48);&lt;br /&gt;
  color: white;&lt;br /&gt;
  color: black; &lt;br /&gt;
  border: 2px solid black; &lt;br /&gt;
  margin-top: 1.5em; &lt;br /&gt;
  padding: 2px; &lt;br /&gt;
  padding-top: 0; &lt;br /&gt;
  text-align: center; &lt;br /&gt;
  margin-bottom: 1.5em; &lt;br /&gt;
  border-radius: 25px; &lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, .external.text {&lt;br /&gt;
&lt;br /&gt;
  color: #337ab7;&lt;br /&gt;
  font-weight: 600 !important;&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tag-header {&lt;br /&gt;
  border: 1px solid;&lt;br /&gt;
  padding: 1em 0 0 1em;&lt;br /&gt;
    padding-top: 1em;&lt;br /&gt;
    padding-right: 0px;&lt;br /&gt;
    padding-bottom: 0px;&lt;br /&gt;
    padding-left: 1em;&lt;br /&gt;
  font-size: larger;&lt;br /&gt;
  margin: 0 1em 1em 1em;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:General_disclaimer&amp;diff=3206</id>
		<title>OoT Randomizer Wiki test:General disclaimer</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:General_disclaimer&amp;diff=3206"/>
		<updated>2023-11-23T23:09:08Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot;OoTRandomizer.com and ZeldaSpeedRuns.com do not distribute copyrighted material.  Any mentioned assets part of the original game are copyright of Nintendo.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OoTRandomizer.com and ZeldaSpeedRuns.com do not distribute copyrighted material.&lt;br /&gt;
&lt;br /&gt;
Any mentioned assets part of the original game are copyright of Nintendo.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3205</id>
		<title>OoT Randomizer Wiki test:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3205"/>
		<updated>2023-11-23T23:08:25Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Privacy Policy ==&lt;br /&gt;
Personal data (usually referred to just as &amp;quot;data&amp;quot; below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its site-contents, and the services offered there.&lt;br /&gt;
&lt;br /&gt;
Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the &amp;quot;GDPR&amp;quot;), &amp;quot;processing&amp;quot; refers to any operation or set of operations such as collection, recording, organization, structuring, storage, adaptation, alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment, or combination, restriction, erasure, or destruction performed on personal data, whether by automated means or not.&lt;br /&gt;
&lt;br /&gt;
The following privacy policy is intended to inform you in particular about the type, scope, purpose, duration, and legal basis for the processing of such data either under our own control or in conjunction with others. We also inform you below about the third-party components we use to optimize our website and improve the user experience which may result in said third parties also processing data they collect and control.&lt;br /&gt;
&lt;br /&gt;
Our privacy policy is structured as follows:&lt;br /&gt;
&lt;br /&gt;
I. Information about us as controllers of your data&lt;br /&gt;
&lt;br /&gt;
II. The rights of users and data subjects&lt;br /&gt;
&lt;br /&gt;
III. Information about the data processing&lt;br /&gt;
&lt;br /&gt;
=== I. Information about us as controllers of your data ===&lt;br /&gt;
The party responsible for this website (the &amp;quot;controller&amp;quot;) for purposes of data protection law is:&lt;br /&gt;
&lt;br /&gt;
ZeldaSpeedRuns&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
Email: zsrstaff@gmail.com&lt;br /&gt;
&lt;br /&gt;
The controller&#039;s data protection officer is:&lt;br /&gt;
&lt;br /&gt;
Christoph Wergen&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
=== II. The rights of users and data subjects ===&lt;br /&gt;
With regard to the data processing to be described in more detail below, users and data subjects have the right:&lt;br /&gt;
&lt;br /&gt;
to confirmation of whether data concerning them is being processed, information about the data being processed, further information about the nature of the data processing, and copies of the data (cf. also Art. 15 GDPR);&lt;br /&gt;
to correct or complete incorrect or incomplete data (cf. also Art. 16 GDPR);&lt;br /&gt;
to the immediate deletion of data concerning them (cf. also Art. 17 DSGVO), or, alternatively, if further processing is necessary as stipulated in Art. 17 Para. 3 GDPR, to restrict said processing per Art. 18 GDPR;&lt;br /&gt;
to receive copies of the data concerning them and/or provided by them and to have the same transmitted to other providers/controllers (cf. also Art. 20 GDPR);&lt;br /&gt;
to file complaints with the supervisory authority if they believe that data concerning them is being processed by the controller in breach of data protection provisions (see also Art. 77 GDPR).&lt;br /&gt;
In addition, the controller is obliged to inform all recipients to whom it discloses data of any such corrections, deletions, or restrictions placed on processing the same per Art. 16, 17 Para. 1, 18 GDPR. However, this obligation does not apply if such notification is impossible or involves a disproportionate effort. Nevertheless, users have a right to information about these recipients.&lt;br /&gt;
&lt;br /&gt;
Likewise, under Art. 21 GDPR, users and data subjects have the right to object to the controller&#039;s future processing of their data pursuant to Art. 6 Para. 1 lit. f) GDPR. In particular, an objection to data processing for the purpose of direct advertising is permissible.&lt;br /&gt;
&lt;br /&gt;
=== III. Information about the data processing ===&lt;br /&gt;
Your data processed when using our website will be deleted or site-blocked as soon as the purpose for its storage ceases to apply, provided the deletion of the same is not in breach of any statutory storage obligations.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party technology called Monumetric - you can find their privacy policy through this link! OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3204</id>
		<title>OoT Randomizer Wiki test:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3204"/>
		<updated>2023-11-23T23:07:32Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Privacy Policy&lt;br /&gt;
Personal data (usually referred to just as &amp;quot;data&amp;quot; below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its site-contents, and the services offered there.&lt;br /&gt;
&lt;br /&gt;
Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the &amp;quot;GDPR&amp;quot;), &amp;quot;processing&amp;quot; refers to any operation or set of operations such as collection, recording, organization, structuring, storage, adaptation, alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment, or combination, restriction, erasure, or destruction performed on personal data, whether by automated means or not.&lt;br /&gt;
&lt;br /&gt;
The following privacy policy is intended to inform you in particular about the type, scope, purpose, duration, and legal basis for the processing of such data either under our own control or in conjunction with others. We also inform you below about the third-party components we use to optimize our website and improve the user experience which may result in said third parties also processing data they collect and control.&lt;br /&gt;
&lt;br /&gt;
Our privacy policy is structured as follows:&lt;br /&gt;
&lt;br /&gt;
I. Information about us as controllers of your data&lt;br /&gt;
&lt;br /&gt;
II. The rights of users and data subjects&lt;br /&gt;
&lt;br /&gt;
III. Information about the data processing&lt;br /&gt;
&lt;br /&gt;
## I. Information about us as controllers of your data&lt;br /&gt;
The party responsible for this website (the &amp;quot;controller&amp;quot;) for purposes of data protection law is:&lt;br /&gt;
&lt;br /&gt;
ZeldaSpeedRuns&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
Email: zsrstaff@gmail.com&lt;br /&gt;
&lt;br /&gt;
The controller&#039;s data protection officer is:&lt;br /&gt;
&lt;br /&gt;
Christoph Wergen&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
## II. The rights of users and data subjects&lt;br /&gt;
With regard to the data processing to be described in more detail below, users and data subjects have the right:&lt;br /&gt;
&lt;br /&gt;
to confirmation of whether data concerning them is being processed, information about the data being processed, further information about the nature of the data processing, and copies of the data (cf. also Art. 15 GDPR);&lt;br /&gt;
to correct or complete incorrect or incomplete data (cf. also Art. 16 GDPR);&lt;br /&gt;
to the immediate deletion of data concerning them (cf. also Art. 17 DSGVO), or, alternatively, if further processing is necessary as stipulated in Art. 17 Para. 3 GDPR, to restrict said processing per Art. 18 GDPR;&lt;br /&gt;
to receive copies of the data concerning them and/or provided by them and to have the same transmitted to other providers/controllers (cf. also Art. 20 GDPR);&lt;br /&gt;
to file complaints with the supervisory authority if they believe that data concerning them is being processed by the controller in breach of data protection provisions (see also Art. 77 GDPR).&lt;br /&gt;
In addition, the controller is obliged to inform all recipients to whom it discloses data of any such corrections, deletions, or restrictions placed on processing the same per Art. 16, 17 Para. 1, 18 GDPR. However, this obligation does not apply if such notification is impossible or involves a disproportionate effort. Nevertheless, users have a right to information about these recipients.&lt;br /&gt;
&lt;br /&gt;
Likewise, under Art. 21 GDPR, users and data subjects have the right to object to the controller&#039;s future processing of their data pursuant to Art. 6 Para. 1 lit. f) GDPR. In particular, an objection to data processing for the purpose of direct advertising is permissible.&lt;br /&gt;
&lt;br /&gt;
## III. Information about the data processing&lt;br /&gt;
Your data processed when using our website will be deleted or site-blocked as soon as the purpose for its storage ceases to apply, provided the deletion of the same is not in breach of any statutory storage obligations.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party technology called Monumetric - you can find their privacy policy through this link! OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3203</id>
		<title>OoT Randomizer Wiki test:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=OoT_Randomizer_Wiki_test:Privacy_policy&amp;diff=3203"/>
		<updated>2023-11-23T23:06:53Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot;rivacy Policy Personal data (usually referred to just as &amp;quot;data&amp;quot; below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its site-contents, and the services offered there.  Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the &amp;quot;GDPR&amp;quot;), &amp;quot;processing&amp;quot; refers to any operation or set of operations such as collection, recordi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;rivacy Policy&lt;br /&gt;
Personal data (usually referred to just as &amp;quot;data&amp;quot; below) will only be processed by us to the extent necessary and for the purpose of providing a functional and user-friendly website, including its site-contents, and the services offered there.&lt;br /&gt;
&lt;br /&gt;
Per Art. 4 No. 1 of Regulation (EU) 2016/679, i.e. the General Data Protection Regulation (hereinafter referred to as the &amp;quot;GDPR&amp;quot;), &amp;quot;processing&amp;quot; refers to any operation or set of operations such as collection, recording, organization, structuring, storage, adaptation, alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment, or combination, restriction, erasure, or destruction performed on personal data, whether by automated means or not.&lt;br /&gt;
&lt;br /&gt;
The following privacy policy is intended to inform you in particular about the type, scope, purpose, duration, and legal basis for the processing of such data either under our own control or in conjunction with others. We also inform you below about the third-party components we use to optimize our website and improve the user experience which may result in said third parties also processing data they collect and control.&lt;br /&gt;
&lt;br /&gt;
Our privacy policy is structured as follows:&lt;br /&gt;
&lt;br /&gt;
I. Information about us as controllers of your data&lt;br /&gt;
&lt;br /&gt;
II. The rights of users and data subjects&lt;br /&gt;
&lt;br /&gt;
III. Information about the data processing&lt;br /&gt;
&lt;br /&gt;
I. Information about us as controllers of your data&lt;br /&gt;
The party responsible for this website (the &amp;quot;controller&amp;quot;) for purposes of data protection law is:&lt;br /&gt;
&lt;br /&gt;
ZeldaSpeedRuns&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
Email: zsrstaff@gmail.com&lt;br /&gt;
&lt;br /&gt;
The controller&#039;s data protection officer is:&lt;br /&gt;
&lt;br /&gt;
Christoph Wergen&lt;br /&gt;
&lt;br /&gt;
Am Weyerhof 2&lt;br /&gt;
&lt;br /&gt;
50226 Frechen&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
&lt;br /&gt;
II. The rights of users and data subjects&lt;br /&gt;
With regard to the data processing to be described in more detail below, users and data subjects have the right:&lt;br /&gt;
&lt;br /&gt;
to confirmation of whether data concerning them is being processed, information about the data being processed, further information about the nature of the data processing, and copies of the data (cf. also Art. 15 GDPR);&lt;br /&gt;
to correct or complete incorrect or incomplete data (cf. also Art. 16 GDPR);&lt;br /&gt;
to the immediate deletion of data concerning them (cf. also Art. 17 DSGVO), or, alternatively, if further processing is necessary as stipulated in Art. 17 Para. 3 GDPR, to restrict said processing per Art. 18 GDPR;&lt;br /&gt;
to receive copies of the data concerning them and/or provided by them and to have the same transmitted to other providers/controllers (cf. also Art. 20 GDPR);&lt;br /&gt;
to file complaints with the supervisory authority if they believe that data concerning them is being processed by the controller in breach of data protection provisions (see also Art. 77 GDPR).&lt;br /&gt;
In addition, the controller is obliged to inform all recipients to whom it discloses data of any such corrections, deletions, or restrictions placed on processing the same per Art. 16, 17 Para. 1, 18 GDPR. However, this obligation does not apply if such notification is impossible or involves a disproportionate effort. Nevertheless, users have a right to information about these recipients.&lt;br /&gt;
&lt;br /&gt;
Likewise, under Art. 21 GDPR, users and data subjects have the right to object to the controller&#039;s future processing of their data pursuant to Art. 6 Para. 1 lit. f) GDPR. In particular, an objection to data processing for the purpose of direct advertising is permissible.&lt;br /&gt;
&lt;br /&gt;
III. Information about the data processing&lt;br /&gt;
Your data processed when using our website will be deleted or site-blocked as soon as the purpose for its storage ceases to apply, provided the deletion of the same is not in breach of any statutory storage obligations.&lt;br /&gt;
&lt;br /&gt;
OoTRandomizer.com uses a third party technology called Monumetric - you can find their privacy policy through this link! OoTRandomizer.com is not responsible for the actions or failures of any third parties.&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=3202</id>
		<title>MediaWiki:Citizen-footer-tagline</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Citizen-footer-tagline&amp;diff=3202"/>
		<updated>2023-11-23T23:06:17Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot;Copyright © Nintendo, 1998-2023 - OoTRandomizer.com and ZeldaSpeedRuns.com do not distribute copyrighted material&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copyright © Nintendo, 1998-2023 - OoTRandomizer.com and ZeldaSpeedRuns.com do not distribute copyrighted material&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3201</id>
		<title>MediaWiki:Citizen-footer-desc</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=MediaWiki:Citizen-footer-desc&amp;diff=3201"/>
		<updated>2023-11-23T23:05:55Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Created page with &amp;quot;Randomize the location of items for a new experience&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomize the location of items for a new experience&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3200</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3200"/>
		<updated>2023-11-23T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Ocarina-of-time-randomizer-logo light-oot xl.png|400x400px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=File:Ocarina-of-time-randomizer-logo_light-oot_xl.png&amp;diff=3199</id>
		<title>File:Ocarina-of-time-randomizer-logo light-oot xl.png</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=File:Ocarina-of-time-randomizer-logo_light-oot_xl.png&amp;diff=3199"/>
		<updated>2023-11-23T22:52:23Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Logo light&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3198</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3198"/>
		<updated>2023-11-23T22:52:02Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Logo_new.png|400x200px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3197</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3197"/>
		<updated>2023-11-23T22:51:54Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Logo_new.png|400x200px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki! Test&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs and fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3196</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3196"/>
		<updated>2023-11-19T00:57:16Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Logo_new.png|400x200px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Want to contribute? Message TreZc0_ on Discord!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme|Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch_Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance_Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla_Dungeon_Requirements|Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master_Quest_Dungeon_Requirements|Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs_and_fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver_Rupees|Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major_Items|Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee_Farming|Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer|Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common_Softlocks_And_Crashes|Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3189</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Main_Page&amp;diff=3189"/>
		<updated>2023-11-13T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Logo_new.png|400x200px|Logo_new.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Welcome to the Ocarina of Time Randomizer Wiki!&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;Below you will find information the community has gathered to provide a knowledge database for all your OoTR needs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;leftBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;General OoTR Info&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Readme|Readme]] | [[Changelog|Release Notes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Frequently Asked Questions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glossary]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup|Randomizer Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Setup#Emulators|Emulator Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Wii_Virtual_Console Wii VC/vWii Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Everdrive N64/EverDrive Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[https://wiki.ootrandomizer.com/index.php?title=Controller_Setup Controller Setup]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Multiworld|Multiworld Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Racing|Racing Setup]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rules|Racing Rulesets]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Trackers|Item Trackers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
{{discord|text=Discord Server}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;rightBox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:5px 10px&amp;quot;&amp;gt;&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&amp;lt;/div&amp;gt; &lt;br /&gt;
[[Logic|Glitchless Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Glitch_Logic|Glitch Logic Info]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Entrance_Randomizer|Entrance Randomizer Logic]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Hints]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vanilla_Dungeon_Requirements|Vanilla Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Master_Quest_Dungeon_Requirements|Master Quest Dungeon Requirements]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Grottos|Grotto Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scrubs|Business Scrub Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Cows|Cow Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Bugs_and_fish|Bug &amp;amp; Fish Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Freestanding Rupee and Heart Locations]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pot and Crate Locations]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Silver_Rupees|Silver Rupees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Major_Items|Major Items]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Rupee_Farming|Rupee Farming]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Plandomizer|Plandomizer]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Common_Softlocks_And_Crashes|Common Softlocks And Crashes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=File:Logo_new.png&amp;diff=3188</id>
		<title>File:Logo new.png</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=File:Logo_new.png&amp;diff=3188"/>
		<updated>2023-11-13T15:38:36Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3186</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3186"/>
		<updated>2023-11-11T14:49:25Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== v8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched_Logic|Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance_Randomizer|Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3185</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3185"/>
		<updated>2023-11-11T14:39:42Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 8.0 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings give Boss Keys&amp;lt;/code&amp;gt; makes it so when picking up a key ring for a certain dungeon, you will also get the boss key for that dungeon, if applicable.&lt;br /&gt;
** New ER setting &amp;lt;code&amp;gt;Shuffle Gerudo Valley River Exit&amp;lt;/code&amp;gt; allows you to shuffle the one-way exit going down the river in Gerudo Valley.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Add Bombchu Bag and Drops&amp;lt;/code&amp;gt; which, along with the previous changes of &amp;lt;code&amp;gt;Bombchus in Logic&amp;lt;/code&amp;gt;, makes the first pack of Bombchus you find into a bag which then allows you to purchase bombchus from shops as well as find them hidden in grass or rocks like regular bombs.&lt;br /&gt;
** New multiselects &amp;lt;code&amp;gt;Shuffled Child Trade Sequence Items&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Adult Trade Sequence Items&amp;lt;/code&amp;gt; along with toggle &amp;lt;code&amp;gt;Shuffle All Adult Trade Items&amp;lt;/code&amp;gt; which have reworked the trade quests for both child and adult. Now you can own multiple trade items for each age at the same time and have multiple trade item locations as shufflable checks.&lt;br /&gt;
*** The Scrub grotto Mask of Truth check will no longer be an always hint if the mask of truth is shuffled.&lt;br /&gt;
** Many new SFX shuffle options have been added.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow&amp;lt;/code&amp;gt; tunic options.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Speed Up Music For Last Triforce Piece&amp;lt;/code&amp;gt; speeds up the music when you only have 1 Triforce Piece left to find, to drive home the intensity.&lt;br /&gt;
** New music option &amp;lt;code&amp;gt;Slow Down Music When Low HP&amp;lt;/code&amp;gt; slows down the music when you’re in critical health, to give the feeling of being near death.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Hyrule Loach Reward&amp;lt;/code&amp;gt; which shuffles the reward you get upon presenting the Hyrule Loach to the fishing hole owner. You can choose to retain the Loach’s vanilla behavior or make it easier to catch in several ways.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Treasure Chest Game Keys&amp;lt;/code&amp;gt; makes it so the keys from the Treasure Chest Game can be found anywhere in the world rather than just in the game itself, and the chests of the minigame can contain any item. It also makes the shopkeeper sell a random item.&lt;br /&gt;
** New World setting &amp;lt;code&amp;gt;Shuffle Thieves&#039; Hideout Entrances&amp;lt;/code&amp;gt;, which requires first shuffling interior entrances, shuffles the Thieves’ Hideout rooms into the interior entrance pool.&lt;br /&gt;
** New shuffle setting &amp;lt;code&amp;gt;Shuffle Silver Rupees&amp;lt;/code&amp;gt; shuffles the silver rupees into the item pool. To solve a silver rupee puzzle, you will need to find all the associated silver rupees around the world. You can also use the setting &amp;lt;code&amp;gt;Silver Rupee Pouches&amp;lt;/code&amp;gt; to make some or all of the silver rupees grouped into pouches so that, similar to key rings, all silver rupees for any given puzzle will be found in a single item location.&lt;br /&gt;
** New timesaver setting &amp;lt;code&amp;gt;Ruto Already at F1&amp;lt;/code&amp;gt; which, in Vanilla Jabu Jabu, makes it so that Ruto is already present on the first floor of the dungeon (in the room with all the orifices you fall down) instead of having to carry her up there to set that flag.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Appearance Matches Dungeon&amp;lt;/code&amp;gt; which changes the models for small keys and boss keys to indicate which dungeon the key belongs to.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Individual Ocarina Notes&amp;lt;/code&amp;gt;, which shuffles items representing each of the 5 ocarina notes into the item pool. You cannot play any note on the ocarina until you find its corresponding item.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Uninvert Y-Axis in First Person Camera&amp;lt;/code&amp;gt; which makes tilting the joystick up or down in first person look those respective directions, instead of the opposite direction.&lt;br /&gt;
** The setting &amp;lt;code&amp;gt;Display D-Pad HUD&amp;lt;/code&amp;gt; has been expanded so that the D-Pad can be set to the left of the screen.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;Important Checks&amp;lt;/code&amp;gt; hint type which hints at how many major items are in a given region.&lt;br /&gt;
*** Double Defense and Biggoron’s Sword are counted as major for this hint type.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Frogs Ocarina Game&amp;lt;/code&amp;gt; which tells you what item you’ll get from the Zora’s River frog minigame. The hint appears in the dialog box that’s printed before they jump onto the log.&lt;br /&gt;
** Add a goal category for the items required to open the Door of Time, if it’s closed.&lt;br /&gt;
** New &amp;lt;code&amp;gt;MW Season 3 (WotH)&amp;lt;/code&amp;gt; hint distribution which is similar to the &amp;lt;code&amp;gt;MW Season 3&amp;lt;/code&amp;gt; hint distribution except with Way of the Hero hints instead of goal hints.&lt;br /&gt;
** New Misc. Hint for unique merchants: Bean Salesman, Medigoron, Wasteland Bombchu Salesman, Granny’s Potion Shop.&lt;br /&gt;
** Owls are now included in the Warp Songs misc hint and will tell you where they go when enabled.&lt;br /&gt;
** New options for hint distributions, both of which are lists of gossip stones defined inside the entry for a hint type:&lt;br /&gt;
*** &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt;: When defined, each gossip stone in the list will be excluded from receiving this hint type. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; is inserted into the &amp;lt;code&amp;gt;remove_stones&amp;lt;/code&amp;gt; list inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, then no &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt;.&lt;br /&gt;
*** &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt;: When defined, gossip stones in this list will be given priority when placing the specified hint type, in the order they’re defined. For example, if &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt; are inserted into the &amp;lt;code&amp;gt;priority_stones&amp;lt;/code&amp;gt; list, in that order, inside the dictionary for &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hints, the first &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Left)&amp;lt;/code&amp;gt; and the second &amp;lt;code&amp;gt;always&amp;lt;/code&amp;gt; hint will be placed on &amp;lt;code&amp;gt;ToT (Right)&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New Dual hint for King Zora checks: Unfreezing him and trading the prescription for an eyeball frog.&lt;br /&gt;
** The credits music can now be shuffled into the music pool.&lt;br /&gt;
** Many hints had clearer hints added and/or were reworded.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos!!! (no goal hints)&amp;lt;/code&amp;gt; hint distribution which is the same as the normal “Chaos” distribution, but without goal hints.&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
** When picking up a small key, the text box will now inform you how many you’ve found total.&lt;br /&gt;
** The longstanding vanilla bug where using Din’s Fire on a white bubble crashes the game has been fixed.&lt;br /&gt;
** There are new chest, pot, and crate textures for Pieces of Heart and Heart Containers.&lt;br /&gt;
** Custom music has moved to a new format. See &amp;lt;code&amp;gt;data/Music/README.md&amp;lt;/code&amp;gt; for more details.&lt;br /&gt;
** New and improved model for key rings.&lt;br /&gt;
** Several new tricks have been added.&lt;br /&gt;
** Multiworld plugins now have the ability to show the proper progressive item based on the inventory state of the receiving player.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Fix an issue where the &amp;lt;code&amp;gt;path of hearts&amp;lt;/code&amp;gt; goal wasn’t enabled in certain circumstances with a Ganon’s Boss Key or LACS &amp;lt;code&amp;gt;Hearts&amp;lt;/code&amp;gt; goal.&lt;br /&gt;
** Fix an issue where CSMC chests containing ice traps were not moved correctly.&lt;br /&gt;
** Fix the bingosync URL not being referenced correctly.&lt;br /&gt;
** The ocarina can no longer be pulled out mid-hookshot via the D-Pad to cancel the hookshot pull.&lt;br /&gt;
** Fix the change which makes graveyard grave hole ledges un-grabbable incorrectly applied to other ledges in the graveyard area.&lt;br /&gt;
** Fix the file path for custom music on some Linux machines.&lt;br /&gt;
** Fix “Spirit Temple MQ Beamos Room Chest” having an incorrect vanilla item.&lt;br /&gt;
** Starting with Magic Beans will now properly start you with 10 beans instead of 9.&lt;br /&gt;
** A rare softlock when fighting Gohma present in the original game has been fixed.&lt;br /&gt;
** A crash when diving and resurfacing in very shallow water present in the original game has been fixed.&lt;br /&gt;
** Various miscellaneous logic issues have been addressed.&lt;br /&gt;
** A minor bug related to checking time of day access has been corrected.&lt;br /&gt;
** Fix a softlock caused by 8-note Sun’s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;, again.&lt;br /&gt;
** Fix pause screen rendering causing graphical issues on some platforms.&lt;br /&gt;
** Fix a long-standing bug where certain fanfares kill the currently-playing backgroud music.&lt;br /&gt;
** Fix a bug which would cause the Lost Woods bridge ocarina check, if ocarinas are unshuffled and overworld Entrance Randomizer is disabled, to give a Fairy Ocarina when it should give the Ocarina of Time.&lt;br /&gt;
** Disallow excluding the bombchu bowling bombchu refill locations, since this didn’t do anything.&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Fix the cryptic hint for Ganon’s Castle Boss Key.&lt;br /&gt;
** Fix missing punctuation in dual hints.&lt;br /&gt;
** Fix a bug in Multiworld Goal hints causing the incorrect path to be generated for the hint.&lt;br /&gt;
** Fix a bug which would cause hints to the “Link’s Pocket” goal to be generated.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Closed Forest&amp;lt;/code&amp;gt; is no longer changed to &amp;lt;code&amp;gt;Closed Deku&amp;lt;/code&amp;gt; when &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* A new model is now used for warp songs to differentiate from non-warp songs.&lt;br /&gt;
* The model used for Ruto’s Letter is now rotated onto its side to better differentiate from other bottles.&lt;br /&gt;
* The dummy boss key chest on the wall of Forest Temple’s twisted hallway now matches the real version of the chest in the straightened version of the room.&lt;br /&gt;
* The Kakariko Well water will no longer be up as adult to facilitate a glitch strategy for entering the well.&lt;br /&gt;
* The message table has been extended to allow further developments which require more added textboxes.&lt;br /&gt;
* New timesaver setting &amp;lt;code&amp;gt;Maintain Mask Equips through Scene Changes&amp;lt;/code&amp;gt; which makes it so the currently worn mask will now be preserved when transitioning scenes or resetting.&lt;br /&gt;
* The ocarina can now be used in some rooms it cannot normally be used in to allow warping out of them.&lt;br /&gt;
* Link the Goron will now give you the item reward regardless of which dialog option you choose.&lt;br /&gt;
* Models created using the newer ModLoder64 pipeline are now compatible with the randomizer.&lt;br /&gt;
* The price of the shield discount after selling the Kakariko guard the Keaton mask is now set at patch time and thus consistent between different players of a seed.&lt;br /&gt;
* Add binaries to support Windows on ARM64.&lt;br /&gt;
* Priority placement of certain warp songs is now conditional if &amp;lt;code&amp;gt;Guarantee Reachable Locations&amp;lt;/code&amp;gt; is set to &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Required Only&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Improve seed generation time.&lt;br /&gt;
* The key ring texture has been updated with the normal small key texture, making it shinier.&lt;br /&gt;
* D-Pad mask icons will now enlarge when the mask is equipped, similarly to D-Pad boots.&lt;br /&gt;
* Fix a vanilla bug where jumpslashing into Bongo Bongo’s chamber on the last possible frame will not properly skip the cutscene when it should be skipped.&lt;br /&gt;
* Heart Containers and Pieces of Heart will no longer be directly hinted by Way of the Hero or Path hints, which is consistent with Triforce Pieces and Gold Skulltula Tokens.&lt;br /&gt;
* Junk items being sent to another world will now float up into the air to indicate this.&lt;br /&gt;
* An unnecessary polygon check function is skipped to increase game performance.&lt;br /&gt;
* In Triforce Hunt, your current and goal number of triforce pieces are now displayed on the file select screen.&lt;br /&gt;
* Python 3.6 and 3.7 are no longer supported.&lt;br /&gt;
* Some inescapable entrances are no longer valid targets for Overworld Spawn entrances.&lt;br /&gt;
* Using Farore’s Wind to warp between dungeons is now considered in logic.&lt;br /&gt;
* Various text changes such as singular Temple of Time Altar bridge conditions, grammar changes to region hints, and adding apostrophes to shop items.&lt;br /&gt;
* Updated fill error message to add suggestions for resolving the error.&lt;br /&gt;
* Updated some trick tool tips for grammar and clarity.&lt;br /&gt;
&lt;br /&gt;
==== New Speedups ====&lt;br /&gt;
&lt;br /&gt;
* Various cutscenes removed or shortened, such as Water Temple and Gerudo Fortress gates and scarecrow spawn cutscenes.&lt;br /&gt;
* Skulltulas will now pop out of their soil patches instantly (once the bugs enter the hole) instead of waiting 3 seconds.&lt;br /&gt;
* The cutscene of the Gerudo’s Fortress carpenters running out when you free them will be skipped.&lt;br /&gt;
* The cutscene that plays when shooting the sun over Lake Hylia has been skipped.&lt;br /&gt;
* The spinning room in the Forest Temple basement now moves faster, and does not lock Link in place while spinning.&lt;br /&gt;
* Link is now powerful enough to push armos statues more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Plandomizer now allows you to specify locations that are valid but do not exist in your current seed, for example, an MQ-specific location when that dungeon is Vanilla.&lt;br /&gt;
* Error messages for conflicting settings have been improved.&lt;br /&gt;
* Gossip stone text colors are no longer specified in reverse order.&lt;br /&gt;
* Music groups will now add to each other if you have multiple groups of the same name, instead of the last one simply overwriting the others.&lt;br /&gt;
* The legacy starting items dictionary has been renamed to &amp;lt;code&amp;gt;starting_inventory&amp;lt;/code&amp;gt; to make it more distinct from the new &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; which is part of the Settings dictionary.&lt;br /&gt;
* The &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category is now usable for dungeon rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched_Logic|Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance_Randomizer|Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Branch_identifiers&amp;diff=3175</id>
		<title>Branch identifiers</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Branch_identifiers&amp;diff=3175"/>
		<updated>2023-11-03T21:36:45Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of known &#039;&#039;&#039;branch identifiers&#039;&#039;&#039;, i.e. values of [https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/version.py#L8 the variable &amp;lt;code&amp;gt;branch_identifier&amp;lt;/code&amp;gt; in version.py].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! ID&lt;br /&gt;
 ! Branch&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x00&amp;lt;/code&amp;gt;&lt;br /&gt;
 | main releases&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x01&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/OoTRandomizer/OoT-Randomizer Dev (OoTRandomizer)]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x43&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/Cuphat/OoT-Randomizer/tree/Dev-C Dev-C (Cuphat)]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x45&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/rrealmuto/OoT-Randomizer/tree/Dev-Rob Dev-Rob (rrealmuto)]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x52&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/Roman971/OoT-Randomizer Dev-R (Roman971)]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x57&amp;lt;/code&amp;gt;&lt;br /&gt;
 | reserved by [https://github.com/cjohnson57/OoT-Randomizer cjohnson57]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x69&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/Elagatua/OoT-Randomizer blitz (Elagatua)]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x99&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/mracsys/OoT-Randomizer Dev-M (mracsys)]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0xfe&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/fenhl/OoT-Randomizer dev-fenhl]&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;code&amp;gt;0x9c&amp;lt;/code&amp;gt;&lt;br /&gt;
 | [https://github.com/trezc0/OoT-Randomizer trez-test]&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Season_7_Tournament_Rules&amp;diff=3173</id>
		<title>Season 7 Tournament Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Season_7_Tournament_Rules&amp;diff=3173"/>
		<updated>2023-10-29T09:24:35Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NOTE: This page is a work in progress and is not part of the official s7 tournament documentation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page will contain all of the Alterations and Addenda to the [[GGJ|Base Ruleset]] for use during the Season 7 Tournament.&lt;br /&gt;
&lt;br /&gt;
The [[GGJ|Base Ruleset]] can be referenced for the general bans and allowances.  Should any new technique be found, refer to this first to see if it is allowed before referring to a decision by the Racemods for if it will be applicable to Season 7.&lt;br /&gt;
&lt;br /&gt;
=Alterations=&lt;br /&gt;
This section will contain any additional bans as well as any additional allowances which differ from the [[GGJ|Base Ruleset]].&lt;br /&gt;
&lt;br /&gt;
==Additional Bans==&lt;br /&gt;
*Wall Walking&lt;br /&gt;
*Damage Boosting&lt;br /&gt;
*Doing a Groundjump while midair in the Hoverboots&lt;br /&gt;
*Accessing the Adult side of Spirit Temple as Child&lt;br /&gt;
&lt;br /&gt;
==Additional Allowances==&lt;br /&gt;
*Flame Storage&lt;br /&gt;
*Opening chests underwater&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
&lt;br /&gt;
=Addenda=&lt;br /&gt;
This section will contain a list of goals or requirements which must be met to perform certain actions within the game, as well as any circumstantal suspensions of the aforementioned rules.&lt;br /&gt;
*Gerudo Valley Bridge&lt;br /&gt;
**Must use Longshot or Epona to cross&lt;br /&gt;
&lt;br /&gt;
*Gerudo Valley Fortress Side&lt;br /&gt;
**Must use Longshot, Epona, Requiem + Reverse Wasteland, or a consequence of Entrance Randomizer to reach this area&lt;br /&gt;
***NB: Cucco Jump is not allowed&lt;br /&gt;
&lt;br /&gt;
*Death Mountain Crater Bridge&lt;br /&gt;
**Must use Hookshot, Longshot, Hoverboots, or a Bean to cross this gap&lt;br /&gt;
&lt;br /&gt;
*Shadow Temple Entrance&lt;br /&gt;
**Torches must be lit using Din&#039;s Fire and Magic&lt;br /&gt;
&lt;br /&gt;
*Shadow Temple Falling Spikes&lt;br /&gt;
**Clipping through these is allowed&lt;br /&gt;
&lt;br /&gt;
*Shadow Temple Wind Room&lt;br /&gt;
**Hookshot or Longshot must be used to access this area&lt;br /&gt;
&lt;br /&gt;
*Spirit Temple Boss Door&lt;br /&gt;
**Hookshot or Longshot must be used on the grate to access this area&lt;br /&gt;
&lt;br /&gt;
==Notable Implications==&lt;br /&gt;
Here we will list large sequence breaks which may not be obvious from previous rulings.&lt;br /&gt;
&lt;br /&gt;
===KZ Skip as Adult===&lt;br /&gt;
You may use a precise jump to grab the wall next to KZ and proceed to Ice Cavern without Ruto&#039;s Letter&lt;br /&gt;
&lt;br /&gt;
===Water Temple Entrance===&lt;br /&gt;
You may enter the Water Temple entrance with a precise Hookshot and the Gold Scale&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3123</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3123"/>
		<updated>2023-07-27T06:32:56Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
*Obtaining and using a broken Deku Stick&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering Shadow Temple without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple from the invisible spikes room without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3122</id>
		<title>Standard</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Standard&amp;diff=3122"/>
		<updated>2023-07-27T06:31:19Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Added adjustments previously made and never changed here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Here will be listed what is allowed or banned in the Standard racing ruleset, along with examples, an explanation, or a justification where necessary. This ruleset is subject to change based on the community feedback and the wisdom of the Race Mod team. This ruleset is typically raced with [[Logic|glitchless]] logic. [[Rules|Other rulesets are also available.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Please keep in mind that the [[Rules#Universal_Rules|Universal Rules]] apply to all OoTR races, including Standard Ruleset races.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=== Basic Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Basic in-game mechanics and movement that are helpful and sometimes expected in default logic depending on settings include: &lt;br /&gt;
**Jumpslashing while mid-air for more distance &lt;br /&gt;
**Jumpslashing against a wall to recoil &lt;br /&gt;
**Save+Quitting, dying, and voiding to reset Link’s position &lt;br /&gt;
**Getting grabbed or thrown by an enemy into a collectible such as a Silver Rupee or a Gold Skulltula Token &lt;br /&gt;
**Power Crouch Stab &lt;br /&gt;
**Recoil Jump (Shielding damage midair to reset Link’s animation) &lt;br /&gt;
**Twisted sidehops and twisted backflips &lt;br /&gt;
**Gainers &lt;br /&gt;
***Using forward momentum movement from hover boots to forward flip over obstacles &lt;br /&gt;
***Also targeting a wall to redirect a sidehop or backflip’s momentum     &lt;br /&gt;
*Any accidental glitch which does not grant the player an advantage is okay &lt;br /&gt;
**EG: Accidental ISG if dispelled and not used   &lt;br /&gt;
*Any technique that is potentially required by the randomizer settings of your given race is allowed &lt;br /&gt;
**NB: This includes logical tricks   &lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitchless Techniques ===&lt;br /&gt;
&lt;br /&gt;
*Momentary Antigravity (1 frame)&lt;br /&gt;
*Schrodinger’s Chain, a.k.a Castle before Night or Cat Chain&lt;br /&gt;
*Hookshot and Bow Extension&lt;br /&gt;
*Obtaining and using a broken Deku Stick&lt;br /&gt;
*Taking damage to abuse invincibility frames is allowed. This includes&lt;br /&gt;
**Damage buffering&lt;br /&gt;
**Opening flaming chests&lt;br /&gt;
**Passing through flame walls&lt;br /&gt;
*Solving puzzles in unintended ways, including skipping item requirements is allowed unless explicitly banned. Allowed techniques include&lt;br /&gt;
**Crossing the Haunted Wasteland without Longshot, Hover Boots, Magic or Lens&lt;br /&gt;
**Rolling from blue switches to quickly open doors&lt;br /&gt;
**Using a cucco (child) or Hover Boots to get behind the water in Zora’s River&lt;br /&gt;
**Backflipping over Mido in the Lost Woods as adult&lt;br /&gt;
**Hookshotless Gerudo Training Ground&lt;br /&gt;
**Entering Water Temple with the Gold Scale and no Iron Boots&lt;br /&gt;
**Jumping over the gate next to King Zora to access adult Zora’s Fountain&lt;br /&gt;
**Completing Diving in the Lab with Iron Boots and Hookshot&lt;br /&gt;
*Using cutscene items whilst falling through air such as Farore’s Wind in Fire or Din’s Fire in Deku Tree&lt;br /&gt;
&lt;br /&gt;
=== Allowed Glitch Techniques ===&lt;br /&gt;
*Swimming with Iron Boots&lt;br /&gt;
*Opening underwater chests with Iron Boots &lt;br /&gt;
*Interacting with actors on the other side of collision as long as Link’s actor does not pass through them is allowed. This includes&lt;br /&gt;
**Attacking to collect an object or hit a switch on the other side of collision&lt;br /&gt;
**Damaging Volvagia’s second hitbox&lt;br /&gt;
**Killing and collecting Gold Skulltulas inside red boulders &lt;br /&gt;
*Passing through the backside of one-sided collisions is allowed. Some examples of this include&lt;br /&gt;
**The bottom of the Kokiri Forest Bridge&lt;br /&gt;
**The door to Darunia’s room in Goron City&lt;br /&gt;
**The Song of Time block in the lobby of Forest Temple&lt;br /&gt;
**The gate towards Death Mountain Trail in Kakariko Village&lt;br /&gt;
*A small, curated list of glitches that make the format more accessible and increase routing options are allowed. This list is&lt;br /&gt;
**Storing a Ground Jump via Grab A &lt;br /&gt;
**Using a stored Ground Jump to cancel a backflip or sidehop off solid ground&lt;br /&gt;
**Flame Storage&lt;br /&gt;
**Using a backflip to clip through the spike crushers in the spike crusher room of Shadow Temple&lt;br /&gt;
&lt;br /&gt;
=== Banned Routing Sequence Breaks ===&lt;br /&gt;
*There are some techniques that can skip item requirements from default logic that are banned. This list is&lt;br /&gt;
**Entering Shadow Temple without Din’s Fire (unless randomizer settings of your race require it)&lt;br /&gt;
**Crossing over the broken Gerudo Valley Bridge using any method other than the Longshot or Epona&lt;br /&gt;
**Accessing the Spirit Temple boss door without using Hookshot or Longshot&lt;br /&gt;
**Accessing the wind tunnel room of Shadow Temple without using Hookshot or Longshot&lt;br /&gt;
**Performing the Cucco Jump to cross the Gerudo Valley bridge as child&lt;br /&gt;
**“Crazy Dance” or other variants to access the adult side of Spirit Temple as child&lt;br /&gt;
**Wallwalking (previously known as seam walks)&lt;br /&gt;
**Crossing the broken bridge gap in Death Mountain Crater without using Hookshot, Longshot, Hover Boots, or floating on a Magic Bean.&lt;br /&gt;
&lt;br /&gt;
=== Banned Glitches/Techniques ===&lt;br /&gt;
*Any platform exclusive tricks are banned&lt;br /&gt;
*Infinite Sword Glitch (ISG)&lt;br /&gt;
*Explosion/Damage based glitches/techniques such as:&lt;br /&gt;
**Megaflipping&lt;br /&gt;
**Megasidehopping&lt;br /&gt;
**Weirdshotting&lt;br /&gt;
**All forms of Superslide (SS, ESS, HESS, etc)&lt;br /&gt;
**Ground Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Recoil Jumping while mid-air (such as while floating with the Hover Boots)&lt;br /&gt;
**Using any form of damage or recoil to conserve speed or cross an otherwise uncrossable gap is banned. This includes&lt;br /&gt;
***Damage boosting&lt;br /&gt;
***Hoverboosting (equipping Hover Boots on a specific frame after taking damage)&lt;br /&gt;
***Megajumping (equipping Hover Boots on a specific frame of a jump)&lt;br /&gt;
***Recoil boosting (equipping Hover Boots on a specific frame after recoiling)&lt;br /&gt;
*Anything except Sword on B (excluding normal circumstances like riding Epona or playing minigames)&lt;br /&gt;
*Equip Swap&lt;br /&gt;
*Action Swap &lt;br /&gt;
**NB: Including using the explosion limit to Ground Jump&lt;br /&gt;
*Ocarina Items&lt;br /&gt;
*Duplicating any item checks or items in the inventory (such as Bottles and heart pieces)&lt;br /&gt;
*Retaining the Master Sword in Phase 1 of the Ganon fight by any means&lt;br /&gt;
*Using Temp B to alter the B button to an unnatural state&lt;br /&gt;
**NB: This can happen by accident and can be fixed by equipping a sword. If you are a child and do not have a sword, you cannot use the item on B.&lt;br /&gt;
*Using restricted items such as Farore’s Wind in the overworld or Ocarina in a boss room&lt;br /&gt;
*All forms of clipping are banned unless explicitly allowed in the previous section. For definitions of clipping for both polygonal and non-polygonal collision, please click the relevant links. Things that fall into the category of banned clipping are&lt;br /&gt;
**Passing through collision from the front&lt;br /&gt;
**Squeezing past boulders &lt;br /&gt;
**Hookshotting/Longshotting through boulders&lt;br /&gt;
*Touching misplaced or accidentally exposed loading zones is banned. This includes&lt;br /&gt;
**Entering Jabu Jabu without a bottled fish&lt;br /&gt;
**Trials skip&lt;br /&gt;
**Entering the Market or Kakariko shops that are normally closed at night&lt;br /&gt;
*Unloading or passing through actors which should be loaded is banned. This includes&lt;br /&gt;
**King Zora’s red ice (even as it melts)&lt;br /&gt;
**Graveyard graves&lt;br /&gt;
**Gold Gauntlet monoliths&lt;br /&gt;
*Abusing actors which have not updated, i.e. &lt;br /&gt;
**Deku Tree basement web&lt;br /&gt;
**Bombing (0, 0, 0) to kill unloaded actors&lt;br /&gt;
**Bongo Bongo quick kill&lt;br /&gt;
*Abusing boulders’ distance-based collision to shoot projectiles through&lt;br /&gt;
*Hookshot Jump/Doom Jump&lt;br /&gt;
*Down A, Return A, Blank A&lt;br /&gt;
*Wrong Warp&lt;br /&gt;
*Void Warp&lt;br /&gt;
*Entrance Point Glitch&lt;br /&gt;
*Actor Glitch&lt;br /&gt;
*Z-Slide and A-Slide&lt;br /&gt;
**This includes super swimming&lt;br /&gt;
*Extended Antigravity&lt;br /&gt;
*Low Gravity Glitch&lt;br /&gt;
*Quick Put Away (QPA)&lt;br /&gt;
*Using the Glitch Damage Value for Power Crouch Stab&lt;br /&gt;
*Walking while talking&lt;br /&gt;
*Dying to achieve anything other than a deathwarp or a health refill such as the Jabu Parasitic Tentacles skip (“slimy thing”) &lt;br /&gt;
*Causing a switch to remain pressed longer than it should &lt;br /&gt;
*Cutscene diving to sink into water is banned. This includes Navi, cuccos, and items. &lt;br /&gt;
*Being out of bounds or an unloaded area. This is defined to be any area which is beyond the boundary walls of the map or any area which is exposed to the lowest void plane on the map&lt;br /&gt;
*Collection Delay&lt;br /&gt;
*Stale Reference Manipulation (SRM)&lt;br /&gt;
*Arbitrary Code Execution (ACE)&lt;br /&gt;
*Item Manipulation&lt;br /&gt;
**Bottle Adventure (BA)&lt;br /&gt;
**Reverse Bottle Adventure (RBA)&lt;br /&gt;
**Get Item Manipulation (GIM)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Any new technique or glitch not mentioned will be ALLOWED but subject to a decision by the race mods for legality.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Racing&amp;diff=3106</id>
		<title>Racing</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Racing&amp;diff=3106"/>
		<updated>2023-05-26T16:48:43Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: /* Before You Ready Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;by LostThePirate&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will help you get set up for your first race. &amp;lt;!-- There are currently two popular websites we use for racing. You should be prepared to race on either one, so be sure to follow the guides for both to get set up ahead of time.&lt;br /&gt;
&lt;br /&gt;
The first is [[#SpeedRunsLive|SpeedRunsLive]] which requires a bit of unconventional setup. You must use an IRC client to set up a SpeedRunsLive account for racing. [https://speedrunslive.com SpeedRunsLive] profiles are &#039;&#039;not&#039;&#039; created by filling out text bars on a website like you might on Facebook, Twitter, Twitch, etc. The SRL guide on this page is for the [http://www.speedrunslive.com/channel/ SpeedRunsLive Web Chat]. If you have another IRC program with which you are already acquainted, feel free to use that one. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Community races and many privately organized races use [[#racetime.gg|racetime.gg]]. Previously [https://speedrunslive.com SpeedRunsLive] was used, and some people still organize races there, but the community has largely transitioned away from it.&amp;lt;!-- This website is a lot more conventional to get set up on so you&#039;ll probably find the guide for it easier to understand.&lt;br /&gt;
&lt;br /&gt;
Once you have set up an account with both services you can then join races using [[#LiveSplit|LiveSplit]] if you find it more user-friendly than an IRC client for SRL, or the website for racetime. Just be sure you are able to log into the SRL IRC or racetime quickly if LiveSplit fails to load a race channel or crashes in the middle of a race. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Races can be joined using [[#LiveSplit|LiveSplit]] or through the racetime website. If using LiveSplit, make sure you can log into racetime quickly should LiveSplit fail to load a race channel or crash in the middle of a race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes] (WIP). It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
== Before You Ready Up ==&lt;br /&gt;
&lt;br /&gt;
Please read the [[Racing#Racing_Rules | Rules]] and be familiar with the allowed and banned techniques for the particular ruleset of the race beforehand.&lt;br /&gt;
&lt;br /&gt;
If you are joining a community race it is best to set everything up nice and early. Community race rooms are opened 1 hour ahead of time so you have plenty of time to get everything set up before they start. You&#039;ll certainly run into issues and it is easier to help you long before the race starts rather than struggling to hurry to fix everything just 5 minutes before everyone has to ready up.&lt;br /&gt;
&lt;br /&gt;
If you are just playing a pickup race in one of the race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) the people you are racing with should be patient and be able to help you anywhere you get stuck as there is no set starting time there.&lt;br /&gt;
&lt;br /&gt;
Ensure everything is working before you ready up in the race channel. Get your [[Setup#Emulators|emulator]] or console behaving; get your controller/key bindings set; get your [[Trackers|tracker]] of choice downloaded or installed and learn how to use it. Get everything ready so that you can play all by yourself without outside help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+], [[Retroarch]] and [[Bizhawk]] are the recommended emulators for Ocarina of Time Randomizer. In regards to race participation, Project64 v2.0, v2.1, v2.2, and v2.3 as well as ModLoader64 are &#039;&#039;&#039;not allowed&#039;&#039;&#039; for official racing. Use of all cheats is also prohibited. If you need to use a cheat code to address pause lag in Project64 v1.7 or v1.6, you &#039;&#039;&#039;cannot&#039;&#039;&#039; join an official race as long as that cheat is active. Use of texture packs to modify the game&#039;s appearance is also prohibited by the Ocarina of Time Randomizer community for official races.&lt;br /&gt;
&lt;br /&gt;
Get acquainted with your streaming software; get your broadcast settings ready; get your scene layouts the way you want; get your [https://twitch.tv Twitch] channel how you&#039;d like it. You can add Randomizer, Competitive, and/or Speedrun to your Twitch tags on your dashboard to let viewers know what kind of OoT you&#039;ll be playing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Unless you are a Twitch partner or having ensured quality options, especially in restreamed races it can be detrimental to stream at resolutions and bitrates that will cause lags on your end or for volunteers, so streaming at 1080p or at a bitrate over 4000 kbps is not recommended. We recommend a resolution of 720p (1280x720), and a framerate of 30 frames per second. If you want to go higher, please do not exceed a bitrate of 3500 kbps. For a normal stream of 720p30, 2400 kbps is more than enough for streaming OoTR.&lt;br /&gt;
&lt;br /&gt;
== racetime.gg ==&lt;br /&gt;
[https://racetime.gg racetime.gg] is a modern, sleek and user-friendly system that lets anyone and everyone race video games online, and is an open source, community driven site.&lt;br /&gt;
&lt;br /&gt;
=== Create an account ===&lt;br /&gt;
Head to the rt.gg website. In the top right corner of the page you should see a &amp;lt;samp&amp;gt;Log in / Create account&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button. On the right side is the log in form. You&#039;ll use that to log in to your account in the future, after you create it. On the left side is the &amp;lt;samp&amp;gt;Create an account&amp;lt;/samp&amp;gt; form. You&#039;ll see a link to the [https://racetime.gg/about/faq rt.gg FAQ] and fields for your &amp;lt;samp&amp;gt;Email&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;Name&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;Password&amp;lt;/samp&amp;gt; and its confirmation.&lt;br /&gt;
&lt;br /&gt;
Fill out these fields. The email address will need to be valid so that you can confirm the account. The name field should be the username you like to go by. Ensure you type the same password into both password fields. At the bottom of both forms is a reCAPTCHA you&#039;ll need to interact with to prove you&#039;re human. Usually, you can just click the checkbox and that is enough.&lt;br /&gt;
&lt;br /&gt;
Once you have filled out the form and proven you&#039;re not a robot, click {{kbd|Create account}}. You should get an email shortly with a link to click to validate your account.&lt;br /&gt;
&lt;br /&gt;
=== Connect with Twitch ===&lt;br /&gt;
Once you are logged into your rt.gg account, head to the top right of the screen again. {{kbd|Left Click}} the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; button. On this page, select the {{kbd|Twitch &amp;amp; connections}} tab, then on the following page press the {{kbd|Connect your Twitch.tv account}} button. You&#039;ll log into your Twitch account if you&#039;re not already, then {{kbd|Authorize}} the connection. Your racetime.gg account and your Twitch account are now linked together. You&#039;re now ready to join Ocarina of Time Randomizer races.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Race ===&lt;br /&gt;
Generally a race room will be provided in one of the announcements channels ({{discord|racing-announcements}}, {{discord|freaky-friday-races}}, {{discord|standard-announcements}}, {{discord|league-announcements}}, {{discord|ddr-announcements}}, {{discord|rsl-announcements}}, {{discord|bq-announcements}}) for official races, or one of the other race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) for pick-up games and you can just click on that link to be dropped right into the correct room on the website. You can also see active races and races currently waiting for participants in the {{discord|current-races}} channel or on the [https://racetime.gg/ootr Ocarina of Time Randomizer] page on racetime.gg You&#039;ll probably see &amp;lt;samp&amp;gt;Current races&amp;lt;/samp&amp;gt; above a bunch of &amp;lt;samp&amp;gt;Past races&amp;lt;/samp&amp;gt;. You can generally join any race that is accepting entrants, so click on the one you&#039;re interested in joining.&lt;br /&gt;
&lt;br /&gt;
On the race page, you&#039;ll see details of the race, including the goal, a link to the seed page if one has been generated already, and the entrants to the left, and you&#039;ll see chat and a timer to the right. Above the timer is a &amp;lt;samp&amp;gt;Join&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button to join the race. It will then split into two buttons. &amp;lt;samp&amp;gt;Ready&amp;lt;/samp&amp;gt;, which you should click once you have your seed, emulator, and stream set up, and &amp;lt;samp&amp;gt;Quit&amp;lt;/samp&amp;gt; which you can click if you decide you don&#039;t wish to race. Once you&#039;ve readied up, a &amp;lt;samp&amp;gt;Not ready&amp;lt;/samp&amp;gt; button will appear if you actually aren&#039;t ready yet.&lt;br /&gt;
&lt;br /&gt;
Once the race has been started, the timer will begin to countdown. Once it reaches 0, begin to race. During an active race you have two buttons again. &amp;lt;samp&amp;gt;Done&amp;lt;/samp&amp;gt;, which you will press once you finish the seed, and &amp;lt;samp&amp;gt;Forfeit&amp;lt;/samp&amp;gt; which you may need to press if you find yourself no longer able to complete the race. Both of these actions can be undone if needed, so don&#039;t worry if you accidentally hit one. Just make sure by the end of the race you aren&#039;t &amp;quot;Done&amp;quot; when you haven&#039;t finished, or that you haven&#039;t &amp;quot;Forfeit&amp;quot; if you have actually finished. The very last action you can do after having done one of these is &amp;lt;samp&amp;gt;Add comment&amp;lt;/samp&amp;gt; on the race. This will be displayed in a tooltip next to your name and in the chat and is viewable by everyone. Be sure not to leave any spoilers in the comment.&lt;br /&gt;
&lt;br /&gt;
== LiveSplit ==&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-race-view.png|thumb|Ensure you are using the latest version of LiveSplit for the best experience. If being in a race does not look like this screenshot, be sure to update.]]&lt;br /&gt;
&lt;br /&gt;
LiveSplit is a convenient Timer program that has racetime.gg integration (as of version 1.8.8). It can be downloaded from [http://livesplit.github.io/downloads/ LiveSplit&#039;s GitHub page].&lt;br /&gt;
&lt;br /&gt;
The instruction video linked there is &#039;&#039;very helpful&#039;&#039; and I recommend you check it out to learn a lot more about LiveSplit. &lt;br /&gt;
&lt;br /&gt;
=== Join a Race ===&lt;br /&gt;
&lt;br /&gt;
With LiveSplit open, right-click within the Timer, select racetime.gg Races, and choose from the available races that are currently accepting Entrants.&amp;lt;!-- OoTR races are labeled under the category &amp;quot;The Legend of Zelda: Ocarina of Time Hacks&amp;quot; on SRL – there are other OoT ROMhacks besides Item Randomizer, so double check with folks if you are uncertain if it is a Rando race.--&amp;gt; On racetime.gg, the Ocarina of Time Randomizer has its own category, so you shouldn&#039;t have any confusion.&lt;br /&gt;
&lt;br /&gt;
Upon selecting a race to participate in, you will be prompted to log into the website for racetime.gg races.&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-oauth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Entering and Readying ==&lt;br /&gt;
&lt;br /&gt;
To actually enter a race you&#039;d like to participate in, [[#LiveSplit|Join a Race via LiveSplit]] or [[#Joining a Race|Join a Race on the website if racing on racetime]]. Then, click Enter Race or type {{kbd|.enter}} to join the race.&lt;br /&gt;
&lt;br /&gt;
Click the link in the header below the ruleset name for a link to the seed to be used in the race. Note: This is not set too early before a race&#039;s start time, to prevent cheating. During Weeklies, for example, the seed is generated (and the link posted) approximately 15 minutes before the scheduled start time of the race.&lt;br /&gt;
&lt;br /&gt;
Race participation requires streaming your run. Be sure to start your broadcast at least 5 minutes before the expected start time of the race. A bot will verify if you are live, and it can take up to 5 minutes for the fact that you are live streaming to become available to that bot. Budget your time accordingly.&lt;br /&gt;
&lt;br /&gt;
Once you have &#039;&#039;everything&#039;&#039; ready to begin your run, select Ready or type {{kbd|.ready}}. Only do this after you have downloaded the seed, set your file name, had your final bathroom break before the race, gotten your cup of water, etc. Ready means &#039;&#039;&#039;ready&#039;&#039;&#039;, and once everyone has indicated that they are ready, there is a 15 second countdown on racetime.&lt;br /&gt;
&lt;br /&gt;
Once the countdown reaches 0, your LiveSplit timer will start automatically, if linked. &#039;&#039;&#039;Do not&#039;&#039;&#039; start your game file (and load into your house in the forest) before the Timer starts! Do not attempt to Pause your timer during a race, either - LiveSplit will interpret a Pause as completion of the race.&lt;br /&gt;
&lt;br /&gt;
== Finishing A Race ==&lt;br /&gt;
&lt;br /&gt;
When you are finished with a race depends on whether the goal is to &#039;&#039;Defeat Ganon&#039;&#039;, &#039;&#039;Collect All Triforce Pieces&#039;&#039; in Triforce Hunt, or in casual races some other goal. The timing of finishing for defeating Ganon is the start of cutscene after you press B for the final swing. For Triforce Hunt in the Random Settings League it is once the screen is completely black, and in general Ocarina of Time racing is finished either at the last input or once the item you collected is above your head.&lt;br /&gt;
&lt;br /&gt;
Once you achieve your goal, stop your timer using whatever keybinding you have set for it, click Done or type {{kbd|.done}} to complete the race. You can look in the race room to see who has finished and with what times.&lt;br /&gt;
&lt;br /&gt;
If something comes up, you can click Forfeit or type {{kbd|.forfeit}} to forfeit a race. You will lose points and standing on racetime, but sometimes it can&#039;t be avoided. Be aware of the penalties for forfeiting, and try to budget plenty of time for a race.&lt;br /&gt;
&lt;br /&gt;
If you think you have to quit, click Forfeit, then realize you were mistaken, you can resume the race (including all the time that has elapsed) by clicking Undo Finish or typing {{kbd|.undone}} – the race timer will continue and will include the time you thought you were out of the race.&lt;br /&gt;
&lt;br /&gt;
== Racing Rules ==&lt;br /&gt;
{{race rule|These are several of the most important rules you must follow while racing.}}&lt;br /&gt;
# You must follow the [[Rules]] the current race has chosen to follow. The most common ruleset is [[Standard]], however this is not used for all races. Always confirm which ruleset a race is using if it is not in the race goal.&lt;br /&gt;
# You can play on [[Everdrive|the Nintendo 64 with a flash cart]], [[Wii Virtual Console]], or [[Setup#Emulators|Emulators]]. Project64 v2.x, ModLoader64, and Dolphin versions older than Beta 5.0-13963 are not allowed for racing. Note that [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race-legal.&lt;br /&gt;
#* If playing on emulator, you must also follow the [[#Emulator Settings Requirements|Emulator Settings Requirements]].&lt;br /&gt;
# You may not modify the ROM in any way outside of patching it on the [https://ootrandomizer.com Randomizer website] or the Ocarina of Time Randomizer software on your computer.&lt;br /&gt;
#* This means changing cosmetics using the randomizer is fine. Adding stuff like models or changing textures is not. Editing RAM is also not allowed.&lt;br /&gt;
# Generally there are no rules for streaming except that you must do so, however Tournament races often have additional requirements.&lt;br /&gt;
# Spoilers should only be discussed in the relevant &amp;quot;results&amp;quot; channels on the Discord. Do not discuss them in other Discord channels or the race chat channel, and do not put them in race comments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The restreaming team also requests that if you use custom music, you try to keep it to only Zelda tracks if they ask you if you want to be restreamed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emulator Settings Requirements ==&lt;br /&gt;
{{race rule|These settings are either useful for identifying a cheater, or preventing an emulator from exceeding the capabilities of the actual Nintendo 64}}&lt;br /&gt;
Playing on an emulator for races requires a little bit more setup. Namely, you need to enable an FPS display. If you cannot provide this, you are required to capture the entire emulator window. &#039;&#039;&#039;Texture packs are not allowed during races&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Some options may not be available unless you are currently running an [[Setup|Ocarina of Time Randomizer ROM]].&lt;br /&gt;
&lt;br /&gt;
=== BizHawk ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|View|Display FPS}}. You can configure it further in {{kbd|Config|Messages}}.&lt;br /&gt;
&lt;br /&gt;
=== Project64 ===&lt;br /&gt;
&lt;br /&gt;
To enable the FPS Display (shown as DL/s), launch Project64 and load your ROM. Next, navigate to {{kbd|Options|Settings...}} or press {{kbd|Ctrl+T}} to open the Settings menu.&lt;br /&gt;
&lt;br /&gt;
In the Settings menu, expand the &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; list on the left-hand side and look for an &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section isn&#039;t showing, click &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and untick &amp;lt;samp&amp;gt;Hide advanced settings&amp;lt;/samp&amp;gt;. Afterwards, click &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; and tick the &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt;. The &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt; box must show &amp;lt;samp&amp;gt;VI/s &amp;amp; DL/s&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lowering the VI refresh rate to 1488 is also required for racing with Project64.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While in the Settings menu, look for a &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section isn&#039;t showing, click {{kbd|Options}} and untick {{kbd|Hide advanced settings}}. Afterwards, click {{kbd|Defaults}} and change the &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;1500&amp;lt;/samp&amp;gt; to {{kbd|1488}}. Click {{kbd|Apply}}. &lt;br /&gt;
&lt;br /&gt;
Finally, in the Settings menu, click on {{kbd|Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer).}} Your &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; should display &amp;lt;samp&amp;gt;1488&amp;lt;/samp&amp;gt;. If not, change it accordingly and click {{kbd|Apply}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that &#039;&#039;&#039;you must show your VI Refresh Rate&#039;&#039;&#039; in both the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section and the &amp;lt;samp&amp;gt;Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer)&amp;lt;/samp&amp;gt; section &#039;&#039;&#039;before the race starts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Project 64 have problematic settings, either overclocking by default or just don&#039;t work right with Ocarina of Time Randomizer}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Project 64 are version 3.0 and newer stable versions.&lt;br /&gt;
&lt;br /&gt;
=== RetroArch ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and switch &amp;lt;samp&amp;gt;On-Screen Notifications&amp;lt;/samp&amp;gt; to {{kbd|ON}} if it is not already. Then, change &amp;lt;samp&amp;gt;Display Framerate&amp;lt;/samp&amp;gt; to {{kbd|ON}}.&lt;br /&gt;
&lt;br /&gt;
You must also show that you are using the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option {{kbd|original}}, as well as having the &amp;lt;samp&amp;gt;VI Refresh (Overclock)&amp;lt;/samp&amp;gt; option set to {{kbd|auto}}, before a race starts. To do this, press {{kbd|F1}} to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and choose {{kbd|Options}} and scroll down to the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option. This is required for the Mupen64plus Next core and the ParaLLEl core. If you are using the old mupen64plus core, this option will not appear and the text in the bottom left that displays what core you are using will be proof that you are following this rule.&lt;br /&gt;
&lt;br /&gt;
=== Dolphin ===&lt;br /&gt;
To enable the frame display, go the settings under {{kbd|Options|Graphics Settings|General}} and check the box which says Show FPS.&lt;br /&gt;
Refer to the [[Dolphin|Dolphin]] for setup help to make sure your settings are race legal. &lt;br /&gt;
Be aware that you need to show your settings menu to prove that your {{kbd|Speed Limit}} setting is set to 100% and that your {{kbd|Clock Override}} setting is disabled.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Dolphin did not emulate loading the ROM from the WAD properly and skipped the Classic Controller text}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Dolphin are Beta 5.0-13963 and newer. The newest beta is almost always recommended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Racing&amp;diff=3105</id>
		<title>Racing</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Racing&amp;diff=3105"/>
		<updated>2023-05-26T16:47:57Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: /* Before You Ready Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:x-small&amp;quot;&amp;gt;by LostThePirate&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will help you get set up for your first race. &amp;lt;!-- There are currently two popular websites we use for racing. You should be prepared to race on either one, so be sure to follow the guides for both to get set up ahead of time.&lt;br /&gt;
&lt;br /&gt;
The first is [[#SpeedRunsLive|SpeedRunsLive]] which requires a bit of unconventional setup. You must use an IRC client to set up a SpeedRunsLive account for racing. [https://speedrunslive.com SpeedRunsLive] profiles are &#039;&#039;not&#039;&#039; created by filling out text bars on a website like you might on Facebook, Twitter, Twitch, etc. The SRL guide on this page is for the [http://www.speedrunslive.com/channel/ SpeedRunsLive Web Chat]. If you have another IRC program with which you are already acquainted, feel free to use that one. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Community races and many privately organized races use [[#racetime.gg|racetime.gg]]. Previously [https://speedrunslive.com SpeedRunsLive] was used, and some people still organize races there, but the community has largely transitioned away from it.&amp;lt;!-- This website is a lot more conventional to get set up on so you&#039;ll probably find the guide for it easier to understand.&lt;br /&gt;
&lt;br /&gt;
Once you have set up an account with both services you can then join races using [[#LiveSplit|LiveSplit]] if you find it more user-friendly than an IRC client for SRL, or the website for racetime. Just be sure you are able to log into the SRL IRC or racetime quickly if LiveSplit fails to load a race channel or crashes in the middle of a race. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Races can be joined using [[#LiveSplit|LiveSplit]] or through the racetime website. If using LiveSplit, make sure you can log into racetime quickly should LiveSplit fail to load a race channel or crash in the middle of a race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have compiled [https://wiki.ootrandomizer.com/index.php?title=Common_Softlocks_And_Crashes a list of known softlocks and crashes] (WIP). It is recommended to read it through to potentially save you from frustration later.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TOClimit|3}}&lt;br /&gt;
== Before You Ready Up ==&lt;br /&gt;
&lt;br /&gt;
Please read the [[Racing#Racing_Rules | Rules]] and be familiar with the allowed and banned techniques for the particular ruleset of the race beforehand.&lt;br /&gt;
&lt;br /&gt;
If you are joining a community race it is best to set everything up nice and early. Community race rooms are opened 1 hour ahead of time so you have plenty of time to get everything set up before they start. You&#039;ll certainly run into issues and it is easier to help you long before the race starts rather than struggling to hurry to fix everything just 5 minutes before everyone has to ready up.&lt;br /&gt;
&lt;br /&gt;
If you are just playing a pickup race in one of the race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) the people you are racing with should be patient and be able to help you anywhere you get stuck as there is no set starting time there.&lt;br /&gt;
&lt;br /&gt;
Ensure everything is working before you ready up in the race channel. Get your [[Setup#Emulators|emulator]] or console behaving; get your controller/key bindings set; get your [[Trackers|tracker]] of choice downloaded or installed and learn how to use it. Get everything ready so that you can play all by yourself without outside help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: [https://wiki.ootrandomizer.com/index.php?title=Project64 Project64 v3.0+], [[Retroarch]] and [[Bizhawk]] are the recommended emulators for Ocarina of Time Randomizer. In regards to race participation, Project64 v2.0, v2.1, v2.2, and v2.3 as well as ModLoader64 are &#039;&#039;&#039;not allowed&#039;&#039;&#039; for official racing. Use of all cheats is also prohibited. If you need to use a cheat code to address pause lag in Project64 v1.7 or v1.6, you &#039;&#039;&#039;cannot&#039;&#039;&#039; join an official race as long as that cheat is active. Use of texture packs to modify the game&#039;s appearance is also prohibited by the Ocarina of Time Randomizer community for official races.&lt;br /&gt;
&lt;br /&gt;
Get acquainted with your streaming software; get your broadcast settings ready; get your scene layouts the way you want; get your [https://twitch.tv Twitch] channel how you&#039;d like it. You can add Randomizer, Competitive, and/or Speedrun to your Twitch tags on your dashboard to let viewers know what kind of OoT you&#039;ll be playing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Unless you are a Twitch partner or having ensured quality options, especially in restreamed races it can be detrimental to stream at resolutions and bitrates that will cause lags on your end or for volunteers. We recommend a resolution of 720p (1280x720), and a framerate of 30 frames per second. If you want to go higher, please do not exceed a bitrate of 3500 kbps. For a normal stream of 720p30, 2400 kbps is more than enough for streaming OoTR.&lt;br /&gt;
&lt;br /&gt;
== racetime.gg ==&lt;br /&gt;
[https://racetime.gg racetime.gg] is a modern, sleek and user-friendly system that lets anyone and everyone race video games online, and is an open source, community driven site.&lt;br /&gt;
&lt;br /&gt;
=== Create an account ===&lt;br /&gt;
Head to the rt.gg website. In the top right corner of the page you should see a &amp;lt;samp&amp;gt;Log in / Create account&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button. On the right side is the log in form. You&#039;ll use that to log in to your account in the future, after you create it. On the left side is the &amp;lt;samp&amp;gt;Create an account&amp;lt;/samp&amp;gt; form. You&#039;ll see a link to the [https://racetime.gg/about/faq rt.gg FAQ] and fields for your &amp;lt;samp&amp;gt;Email&amp;lt;/samp&amp;gt;, &amp;lt;samp&amp;gt;Name&amp;lt;/samp&amp;gt;, and &amp;lt;samp&amp;gt;Password&amp;lt;/samp&amp;gt; and its confirmation.&lt;br /&gt;
&lt;br /&gt;
Fill out these fields. The email address will need to be valid so that you can confirm the account. The name field should be the username you like to go by. Ensure you type the same password into both password fields. At the bottom of both forms is a reCAPTCHA you&#039;ll need to interact with to prove you&#039;re human. Usually, you can just click the checkbox and that is enough.&lt;br /&gt;
&lt;br /&gt;
Once you have filled out the form and proven you&#039;re not a robot, click {{kbd|Create account}}. You should get an email shortly with a link to click to validate your account.&lt;br /&gt;
&lt;br /&gt;
=== Connect with Twitch ===&lt;br /&gt;
Once you are logged into your rt.gg account, head to the top right of the screen again. {{kbd|Left Click}} the &amp;lt;samp&amp;gt;Settings&amp;lt;/samp&amp;gt; button. On this page, select the {{kbd|Twitch &amp;amp; connections}} tab, then on the following page press the {{kbd|Connect your Twitch.tv account}} button. You&#039;ll log into your Twitch account if you&#039;re not already, then {{kbd|Authorize}} the connection. Your racetime.gg account and your Twitch account are now linked together. You&#039;re now ready to join Ocarina of Time Randomizer races.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Race ===&lt;br /&gt;
Generally a race room will be provided in one of the announcements channels ({{discord|racing-announcements}}, {{discord|freaky-friday-races}}, {{discord|standard-announcements}}, {{discord|league-announcements}}, {{discord|ddr-announcements}}, {{discord|rsl-announcements}}, {{discord|bq-announcements}}) for official races, or one of the other race planning channels ({{discord|standard-race-planning}}, {{discord|ddr-race-planning}}, {{discord|rsl-race-planning}}, {{discord|bq-race}}, or {{discord|other-racing-formats}}) for pick-up games and you can just click on that link to be dropped right into the correct room on the website. You can also see active races and races currently waiting for participants in the {{discord|current-races}} channel or on the [https://racetime.gg/ootr Ocarina of Time Randomizer] page on racetime.gg You&#039;ll probably see &amp;lt;samp&amp;gt;Current races&amp;lt;/samp&amp;gt; above a bunch of &amp;lt;samp&amp;gt;Past races&amp;lt;/samp&amp;gt;. You can generally join any race that is accepting entrants, so click on the one you&#039;re interested in joining.&lt;br /&gt;
&lt;br /&gt;
On the race page, you&#039;ll see details of the race, including the goal, a link to the seed page if one has been generated already, and the entrants to the left, and you&#039;ll see chat and a timer to the right. Above the timer is a &amp;lt;samp&amp;gt;Join&amp;lt;/samp&amp;gt; button. {{kbd|Left Click}} that button to join the race. It will then split into two buttons. &amp;lt;samp&amp;gt;Ready&amp;lt;/samp&amp;gt;, which you should click once you have your seed, emulator, and stream set up, and &amp;lt;samp&amp;gt;Quit&amp;lt;/samp&amp;gt; which you can click if you decide you don&#039;t wish to race. Once you&#039;ve readied up, a &amp;lt;samp&amp;gt;Not ready&amp;lt;/samp&amp;gt; button will appear if you actually aren&#039;t ready yet.&lt;br /&gt;
&lt;br /&gt;
Once the race has been started, the timer will begin to countdown. Once it reaches 0, begin to race. During an active race you have two buttons again. &amp;lt;samp&amp;gt;Done&amp;lt;/samp&amp;gt;, which you will press once you finish the seed, and &amp;lt;samp&amp;gt;Forfeit&amp;lt;/samp&amp;gt; which you may need to press if you find yourself no longer able to complete the race. Both of these actions can be undone if needed, so don&#039;t worry if you accidentally hit one. Just make sure by the end of the race you aren&#039;t &amp;quot;Done&amp;quot; when you haven&#039;t finished, or that you haven&#039;t &amp;quot;Forfeit&amp;quot; if you have actually finished. The very last action you can do after having done one of these is &amp;lt;samp&amp;gt;Add comment&amp;lt;/samp&amp;gt; on the race. This will be displayed in a tooltip next to your name and in the chat and is viewable by everyone. Be sure not to leave any spoilers in the comment.&lt;br /&gt;
&lt;br /&gt;
== LiveSplit ==&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-race-view.png|thumb|Ensure you are using the latest version of LiveSplit for the best experience. If being in a race does not look like this screenshot, be sure to update.]]&lt;br /&gt;
&lt;br /&gt;
LiveSplit is a convenient Timer program that has racetime.gg integration (as of version 1.8.8). It can be downloaded from [http://livesplit.github.io/downloads/ LiveSplit&#039;s GitHub page].&lt;br /&gt;
&lt;br /&gt;
The instruction video linked there is &#039;&#039;very helpful&#039;&#039; and I recommend you check it out to learn a lot more about LiveSplit. &lt;br /&gt;
&lt;br /&gt;
=== Join a Race ===&lt;br /&gt;
&lt;br /&gt;
With LiveSplit open, right-click within the Timer, select racetime.gg Races, and choose from the available races that are currently accepting Entrants.&amp;lt;!-- OoTR races are labeled under the category &amp;quot;The Legend of Zelda: Ocarina of Time Hacks&amp;quot; on SRL – there are other OoT ROMhacks besides Item Randomizer, so double check with folks if you are uncertain if it is a Rando race.--&amp;gt; On racetime.gg, the Ocarina of Time Randomizer has its own category, so you shouldn&#039;t have any confusion.&lt;br /&gt;
&lt;br /&gt;
Upon selecting a race to participate in, you will be prompted to log into the website for racetime.gg races.&lt;br /&gt;
&lt;br /&gt;
[[File:Livesplit-oauth.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Entering and Readying ==&lt;br /&gt;
&lt;br /&gt;
To actually enter a race you&#039;d like to participate in, [[#LiveSplit|Join a Race via LiveSplit]] or [[#Joining a Race|Join a Race on the website if racing on racetime]]. Then, click Enter Race or type {{kbd|.enter}} to join the race.&lt;br /&gt;
&lt;br /&gt;
Click the link in the header below the ruleset name for a link to the seed to be used in the race. Note: This is not set too early before a race&#039;s start time, to prevent cheating. During Weeklies, for example, the seed is generated (and the link posted) approximately 15 minutes before the scheduled start time of the race.&lt;br /&gt;
&lt;br /&gt;
Race participation requires streaming your run. Be sure to start your broadcast at least 5 minutes before the expected start time of the race. A bot will verify if you are live, and it can take up to 5 minutes for the fact that you are live streaming to become available to that bot. Budget your time accordingly.&lt;br /&gt;
&lt;br /&gt;
Once you have &#039;&#039;everything&#039;&#039; ready to begin your run, select Ready or type {{kbd|.ready}}. Only do this after you have downloaded the seed, set your file name, had your final bathroom break before the race, gotten your cup of water, etc. Ready means &#039;&#039;&#039;ready&#039;&#039;&#039;, and once everyone has indicated that they are ready, there is a 15 second countdown on racetime.&lt;br /&gt;
&lt;br /&gt;
Once the countdown reaches 0, your LiveSplit timer will start automatically, if linked. &#039;&#039;&#039;Do not&#039;&#039;&#039; start your game file (and load into your house in the forest) before the Timer starts! Do not attempt to Pause your timer during a race, either - LiveSplit will interpret a Pause as completion of the race.&lt;br /&gt;
&lt;br /&gt;
== Finishing A Race ==&lt;br /&gt;
&lt;br /&gt;
When you are finished with a race depends on whether the goal is to &#039;&#039;Defeat Ganon&#039;&#039;, &#039;&#039;Collect All Triforce Pieces&#039;&#039; in Triforce Hunt, or in casual races some other goal. The timing of finishing for defeating Ganon is the start of cutscene after you press B for the final swing. For Triforce Hunt in the Random Settings League it is once the screen is completely black, and in general Ocarina of Time racing is finished either at the last input or once the item you collected is above your head.&lt;br /&gt;
&lt;br /&gt;
Once you achieve your goal, stop your timer using whatever keybinding you have set for it, click Done or type {{kbd|.done}} to complete the race. You can look in the race room to see who has finished and with what times.&lt;br /&gt;
&lt;br /&gt;
If something comes up, you can click Forfeit or type {{kbd|.forfeit}} to forfeit a race. You will lose points and standing on racetime, but sometimes it can&#039;t be avoided. Be aware of the penalties for forfeiting, and try to budget plenty of time for a race.&lt;br /&gt;
&lt;br /&gt;
If you think you have to quit, click Forfeit, then realize you were mistaken, you can resume the race (including all the time that has elapsed) by clicking Undo Finish or typing {{kbd|.undone}} – the race timer will continue and will include the time you thought you were out of the race.&lt;br /&gt;
&lt;br /&gt;
== Racing Rules ==&lt;br /&gt;
{{race rule|These are several of the most important rules you must follow while racing.}}&lt;br /&gt;
# You must follow the [[Rules]] the current race has chosen to follow. The most common ruleset is [[Standard]], however this is not used for all races. Always confirm which ruleset a race is using if it is not in the race goal.&lt;br /&gt;
# You can play on [[Everdrive|the Nintendo 64 with a flash cart]], [[Wii Virtual Console]], or [[Setup#Emulators|Emulators]]. Project64 v2.x, ModLoader64, and Dolphin versions older than Beta 5.0-13963 are not allowed for racing. Note that [https://www.pj64-emu.com/public-releases Project64 v3.0+] is race-legal.&lt;br /&gt;
#* If playing on emulator, you must also follow the [[#Emulator Settings Requirements|Emulator Settings Requirements]].&lt;br /&gt;
# You may not modify the ROM in any way outside of patching it on the [https://ootrandomizer.com Randomizer website] or the Ocarina of Time Randomizer software on your computer.&lt;br /&gt;
#* This means changing cosmetics using the randomizer is fine. Adding stuff like models or changing textures is not. Editing RAM is also not allowed.&lt;br /&gt;
# Generally there are no rules for streaming except that you must do so, however Tournament races often have additional requirements.&lt;br /&gt;
# Spoilers should only be discussed in the relevant &amp;quot;results&amp;quot; channels on the Discord. Do not discuss them in other Discord channels or the race chat channel, and do not put them in race comments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The restreaming team also requests that if you use custom music, you try to keep it to only Zelda tracks if they ask you if you want to be restreamed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Emulator Settings Requirements ==&lt;br /&gt;
{{race rule|These settings are either useful for identifying a cheater, or preventing an emulator from exceeding the capabilities of the actual Nintendo 64}}&lt;br /&gt;
Playing on an emulator for races requires a little bit more setup. Namely, you need to enable an FPS display. If you cannot provide this, you are required to capture the entire emulator window. &#039;&#039;&#039;Texture packs are not allowed during races&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Some options may not be available unless you are currently running an [[Setup|Ocarina of Time Randomizer ROM]].&lt;br /&gt;
&lt;br /&gt;
=== BizHawk ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|View|Display FPS}}. You can configure it further in {{kbd|Config|Messages}}.&lt;br /&gt;
&lt;br /&gt;
=== Project64 ===&lt;br /&gt;
&lt;br /&gt;
To enable the FPS Display (shown as DL/s), launch Project64 and load your ROM. Next, navigate to {{kbd|Options|Settings...}} or press {{kbd|Ctrl+T}} to open the Settings menu.&lt;br /&gt;
&lt;br /&gt;
In the Settings menu, expand the &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; list on the left-hand side and look for an &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; section isn&#039;t showing, click &amp;lt;samp&amp;gt;Options&amp;lt;/samp&amp;gt; and untick &amp;lt;samp&amp;gt;Hide advanced settings&amp;lt;/samp&amp;gt;. Afterwards, click &amp;lt;samp&amp;gt;Advanced&amp;lt;/samp&amp;gt; and tick the &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt;. The &amp;lt;samp&amp;gt;Speed Display&amp;lt;/samp&amp;gt; box must show &amp;lt;samp&amp;gt;VI/s &amp;amp; DL/s&amp;lt;/samp&amp;gt;. Click &amp;lt;samp&amp;gt;Apply&amp;lt;/samp&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lowering the VI refresh rate to 1488 is also required for racing with Project64.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While in the Settings menu, look for a &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section. If the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section isn&#039;t showing, click {{kbd|Options}} and untick {{kbd|Hide advanced settings}}. Afterwards, click {{kbd|Defaults}} and change the &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; from &amp;lt;samp&amp;gt;1500&amp;lt;/samp&amp;gt; to {{kbd|1488}}. Click {{kbd|Apply}}. &lt;br /&gt;
&lt;br /&gt;
Finally, in the Settings menu, click on {{kbd|Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer).}} Your &amp;lt;samp&amp;gt;VI refresh rate&amp;lt;/samp&amp;gt; should display &amp;lt;samp&amp;gt;1488&amp;lt;/samp&amp;gt;. If not, change it accordingly and click {{kbd|Apply}}&lt;br /&gt;
&lt;br /&gt;
Keep in mind that &#039;&#039;&#039;you must show your VI Refresh Rate&#039;&#039;&#039; in both the &amp;lt;samp&amp;gt;Defaults&amp;lt;/samp&amp;gt; section and the &amp;lt;samp&amp;gt;Config: The Legend of Zelda - Ocarina of Time (U) (Randomizer)&amp;lt;/samp&amp;gt; section &#039;&#039;&#039;before the race starts&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Project 64 have problematic settings, either overclocking by default or just don&#039;t work right with Ocarina of Time Randomizer}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Project 64 are version 3.0 and newer stable versions.&lt;br /&gt;
&lt;br /&gt;
=== RetroArch ===&lt;br /&gt;
To enable the FPS display, go to {{kbd|Settings|On-Screen Display|On-Screen Notifications}} and switch &amp;lt;samp&amp;gt;On-Screen Notifications&amp;lt;/samp&amp;gt; to {{kbd|ON}} if it is not already. Then, change &amp;lt;samp&amp;gt;Display Framerate&amp;lt;/samp&amp;gt; to {{kbd|ON}}.&lt;br /&gt;
&lt;br /&gt;
You must also show that you are using the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option {{kbd|original}}, as well as having the &amp;lt;samp&amp;gt;VI Refresh (Overclock)&amp;lt;/samp&amp;gt; option set to {{kbd|auto}}, before a race starts. To do this, press {{kbd|F1}} to open the &amp;lt;samp&amp;gt;Quick Menu&amp;lt;/samp&amp;gt; and choose {{kbd|Options}} and scroll down to the &amp;lt;samp&amp;gt;Framerate&amp;lt;/samp&amp;gt; option. This is required for the Mupen64plus Next core and the ParaLLEl core. If you are using the old mupen64plus core, this option will not appear and the text in the bottom left that displays what core you are using will be proof that you are following this rule.&lt;br /&gt;
&lt;br /&gt;
=== Dolphin ===&lt;br /&gt;
To enable the frame display, go the settings under {{kbd|Options|Graphics Settings|General}} and check the box which says Show FPS.&lt;br /&gt;
Refer to the [[Dolphin|Dolphin]] for setup help to make sure your settings are race legal. &lt;br /&gt;
Be aware that you need to show your settings menu to prove that your {{kbd|Speed Limit}} setting is set to 100% and that your {{kbd|Clock Override}} setting is disabled.&lt;br /&gt;
&lt;br /&gt;
==== Allowed Versions ====&lt;br /&gt;
{{race rule|Older versions of Dolphin did not emulate loading the ROM from the WAD properly and skipped the Classic Controller text}}&lt;br /&gt;
&lt;br /&gt;
The allowed versions of Dolphin are Beta 5.0-13963 and newer. The newest beta is almost always recommended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racing Rules]]&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
	<entry>
		<id>https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3058</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://wiki-test.ootrandomizer.com/index.php?title=Changelog&amp;diff=3058"/>
		<updated>2022-12-04T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;TreZc0: Add 7.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== 7.1 ===&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; has been moved to the main section of the SFX tab.&lt;br /&gt;
** New tags were added in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Enable Tricks&amp;lt;/code&amp;gt; lists.&lt;br /&gt;
** Upgrade to latest Nebular version 10.&lt;br /&gt;
** Upgrade to Angular 14.&lt;br /&gt;
*** Minimum NodeJS version is now 14.15.0.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Fix freestanding items not spawning their overrides when an item with a shared base collectable flag is collected.&lt;br /&gt;
** Fix models drawing incorrectly when picking up a duplicated collectible, such as from the Goron City spinning pot.&lt;br /&gt;
** Fix junk items from pot/freestanding item locations not being sent to the proper player in multiworld.&lt;br /&gt;
** Fix Skulltula House Misc. Hints not hinting the proper locations in multiworld.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Nonsense tags in the &amp;lt;code&amp;gt;Exclude Locations&amp;lt;/code&amp;gt; list were cleaned up.&lt;br /&gt;
** Fix visibility issues when using &amp;lt;code&amp;gt;Randomize Main Rule Settings&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Removed some unnecessary duplication in spirit temple logic.&lt;br /&gt;
* In multiworld, outgoing items are now buffered.&lt;br /&gt;
** Allows players to continue collecting items if the Multiworld plugin crashes.&lt;br /&gt;
** Multiple freestanding/pot items can be sent on the same frame.&lt;br /&gt;
* Ice Arrows will now be referred to as Blue Fire Arrows in hints and shop text when &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Logic now considers the possibility to melt the red ice walls in Ice Cavern with Blue Fire Arrows as adult, then coming back as child and collecting a skulltula with the boomerang.&lt;br /&gt;
* Beehives now wiggle depending on the renamed setting &amp;lt;code&amp;gt;Pot, Crate, &amp;amp;amp; Beehive Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is now enabled by default.&lt;br /&gt;
&lt;br /&gt;
==== Plandomizer ====&lt;br /&gt;
&lt;br /&gt;
* Due to Ice Arrows and Blue Fire Arrows being separate items in the code now, plandomizer authors must use &amp;lt;code&amp;gt;Ice_Arrows&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;Blue_Fire_Arrows&amp;lt;/code&amp;gt; depending on if the setting is enabled.&lt;br /&gt;
* In cosmetics plando, empty or non-existant BGM groups will no longer error, instead simply displaying a warning in the cosmetics log.&lt;br /&gt;
&lt;br /&gt;
=== v7.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Dungeon Shortcuts&amp;lt;/code&amp;gt; opens shortcuts in blue warp dungeons to the boss room. This is toggleable per-dungeon, and affects glitchless logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shopsanity Prices&amp;lt;/code&amp;gt; adds additional price range options when Shopsanity is enabled, including &amp;amp;quot;Affordable&amp;amp;quot; which sets all prices to 10 rupees (to match the same option in Scrub Shuffle).&lt;br /&gt;
** &amp;lt;code&amp;gt;Chest Size Matches Content&amp;lt;/code&amp;gt; has been replaced with &amp;lt;code&amp;gt;Chest Appearance Matches Content&amp;lt;/code&amp;gt;. Unique textures are applied to chests containing major items, small keys, boss keys, skulltula tokens, and remaining items. An additional option also changes chest sizes like the previous setting.&lt;br /&gt;
** New cosmetic setting &amp;lt;code&amp;gt;Disable Battle Music&amp;lt;/code&amp;gt; turns off the battle music from being near enemies, allowing the background music to continue uninterrupted.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Plant Magic Beans&amp;lt;/code&amp;gt; automatically plants all the Magic Beans from the start.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Key Rings&amp;lt;/code&amp;gt; which can be enabled per-dungeon to replace all of its individual Small Keys into a singular Small Key Ring containing all the small keys for that dungeon. Key Rings also have their own model.&lt;br /&gt;
** Setting &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt; can now be set to either &amp;amp;quot;row&amp;amp;quot; of songs individually, i.e. &amp;amp;quot;Frog Songs&amp;amp;quot; or &amp;amp;quot;Warp Songs&amp;amp;quot;, in additional to the &amp;amp;quot;Off&amp;amp;quot; and &amp;amp;quot;All Songs&amp;amp;quot; options.&lt;br /&gt;
** MQ Dungeon settings have been replaced with &amp;lt;code&amp;gt;MQ Dungeons Mode&amp;lt;/code&amp;gt; which allows finer selection of which dungeons are MQ, or how many are at random.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Boss Entrances&amp;lt;/code&amp;gt; allows boss rooms to be shuffled between dungeons. This is not available in glitched logic.&lt;br /&gt;
** &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; has been expanded to a multiple select setting allowing you to fine-tune which set of misc hints to enable or disable.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Frog Song Rupees&amp;lt;/code&amp;gt; allows you to shuffle the rupees you receive from the Zora&#039;s River frogs.&lt;br /&gt;
*** These locations are considered &amp;amp;quot;sometimes&amp;amp;quot; hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Show Seed Info on File Screen&amp;lt;/code&amp;gt; which also allows a user-set message to be displayed.&lt;br /&gt;
** New settings allow for Rainbow Bridge and Ganon&#039;s Boss Key to be obtained upon reaching a certain amount of total heart containers.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Easier Fire Arrow Entry&amp;lt;/code&amp;gt; allows you to set the amount of torches that must be lit to open Shadow Temple.&lt;br /&gt;
** The pause screen info menu has been split into 3 menus, which show icons on the D-Pad indicating which direction leads to which menu. In addition, the menu now tracks the total keys you&#039;ve found for a dungeon, not just how many you have remaining. The old menu from pressing A still exists as well.&lt;br /&gt;
*** You can also make it so these menus only appear when holding A along with the D-Pad by disabling &amp;lt;code&amp;gt;Display D-Pad Dungeon Info&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Invisible Chests&amp;lt;/code&amp;gt; makes all chests in the game invisible. Note that this setting does &#039;&#039;&#039;not&#039;&#039;&#039; introduce additional Lens of Truth requirements in logic.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Bonks Do Damage&amp;lt;/code&amp;gt; will deal damage to Link when bonking, including &amp;lt;code&amp;gt;One Bonk KO&amp;lt;/code&amp;gt; which will instantly kill him from bonking.&lt;br /&gt;
** New hint type &amp;lt;code&amp;gt;Dual Hint&amp;lt;/code&amp;gt; which allows multiple locations to be hinted in the same hint. Hint distros can also use new option &amp;lt;code&amp;gt;upgrade_hints&amp;lt;/code&amp;gt; to upgrade some hints to Dual Hints.&lt;br /&gt;
** New &amp;lt;code&amp;gt;Chaos&amp;lt;/code&amp;gt; hint distribution which gives all hint types equal likelihood.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Blue Fire Arrows&amp;lt;/code&amp;gt; gives Ice Arrows the power to melt red ice and mud walls to give them more utility.&lt;br /&gt;
** New Misc. Hint &amp;lt;code&amp;gt;Dampé&#039;s Diary&amp;lt;/code&amp;gt; which reveals the location of a hookshot.&lt;br /&gt;
** New item pool setting &amp;lt;code&amp;gt;Ludicrous&amp;lt;/code&amp;gt; makes it so every check will be a major item.&lt;br /&gt;
** &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; has new setting &amp;lt;code&amp;gt;Dungeons and Ganon&amp;lt;/code&amp;gt; which puts Ganon&#039;s Castle into the pool of dungeons which can be shuffled.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pre-Completed Dungeons&amp;lt;/code&amp;gt; which allows some dungeons to be filled with junk and their dungeon rewards given as a starting item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Regional&amp;lt;/code&amp;gt; for dungeon items makes it so dungeon items such as keys will be placed in the same region as their dungeon. For example, if Small Keys are set to Regional, then Small keys for Forest Temple can be found in the temple itself, Sacred Forest Meadow, Lost Woods, Kokiri Forest, or Deku Tree.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; have been combined into one setting &amp;lt;code&amp;gt;Shuffle Child Trade Item&amp;lt;/code&amp;gt;.&lt;br /&gt;
** The Adult earliest and latest trade item settings have been combined into a multiselect &amp;lt;code&amp;gt;Adult Trade Sequence Item&amp;lt;/code&amp;gt; which allows you to choose whatever items you wish as the starting item for the adult trade quest.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Minor Items in Big/Gold chests&amp;lt;/code&amp;gt; places shields and bombchus in major item chests when any &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt; setting is enabled along with it.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Fix Broken Drops&amp;lt;/code&amp;gt; adds a magic jar drop in GTG and a pot that drops a deku shield in Spirit Temple. These spawns were present in the code already but would not actually spawn due to the respective objects not being loaded.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Adult Link Model&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Link Model&amp;lt;/code&amp;gt; allow you to select a .zobj model file to replace Link&#039;s look in-game.&lt;br /&gt;
** New section under SFX labeled &amp;lt;code&amp;gt;Link&amp;lt;/code&amp;gt; has options &amp;lt;code&amp;gt;Adult Voice&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Child Voice&amp;lt;/code&amp;gt;, allowing you to choose to either silence Link or change the voice to feminine to match your chosen player model. Adult and child female voices provided by Maple and shiroaeli in the Discord, respectively.&lt;br /&gt;
** New Misc. Hints for each of the Skulltula rewards makes it so each of the cursed family members who give a randomized reward will tell you what the reward is before being rescued. This precludes those locations from being conditional always hints.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Rupees &amp;amp;amp; Hearts&amp;lt;/code&amp;gt; which allows you to shuffle freestanding rupees and recovery hearts in the world.&lt;br /&gt;
** New settings &amp;lt;code&amp;gt;Shuffle Pots&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Shuffle Crates&amp;lt;/code&amp;gt; which allows you to shuffle items from pots and crates that normally drop an item.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Pot &amp;amp;amp; Crate Appearance Matches Contents&amp;lt;/code&amp;gt; which changes the pot/crate texture when using one of the above settings, similar to &amp;lt;code&amp;gt;Chest Appearance Matches Contents&amp;lt;/code&amp;gt;.&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Shuffle Beehives&amp;lt;/code&amp;gt; which allows beehives found in certain grottos and in Zora&#039;s Domain to drop an item.&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Shortened the animation for equipping magic arrows.&lt;br /&gt;
** You can now use the child trade item (Zelda&#039;s Letter, masks, etc) as child using D-Pad Right.&lt;br /&gt;
** Red Ice transparency is increased when any Chest Appearance setting is enabled.&lt;br /&gt;
** Zelda&#039;s text after defeating Ganon now advances automatically.&lt;br /&gt;
** Health and Magic potion models in shops will now match your health and magic colors when &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
** The Gerudo guard on the Wasteland side of the gate will now spawn regardless of settings.&lt;br /&gt;
** Several vanilla warp destination messages have been updated to keep consistency with our custom warp destination messages.&lt;br /&gt;
** Removed the cutscenes when throwing a bomb at and blowing up the boulder in front of Dodongo&#039;s Cavern.&lt;br /&gt;
** Certain switches in MQ dungeons have been moved down 1 unit so they are less difficult for Link to walk onto.&lt;br /&gt;
** The &amp;amp;quot;Truth Spinner&amp;amp;quot; puzzle in the Shadow Temple&#039;s solution is now seeded per seed, so that the correct skull will be consistent across players racing the same seed.&lt;br /&gt;
* &#039;&#039;&#039;GUI&#039;&#039;&#039;&lt;br /&gt;
** Migration to latest Angular and Nebular framework versions&lt;br /&gt;
** Dark Mode toggle&lt;br /&gt;
** Support for modern Node.JS versions (&amp;gt;= Node.JS v16)&lt;br /&gt;
** Compatibility with newer Linux builds and ARM based Macs&lt;br /&gt;
** Improved mobile design in web mode&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Return the color of the &amp;amp;quot;OK&amp;amp;quot; and &amp;amp;quot;No&amp;amp;quot; options of the warp song prompts to their correct colors in Warp Song Shuffle.&lt;br /&gt;
* Horseback Archery will no longer delay ending based on the fanfare.&lt;br /&gt;
* Prevent Dead Hand from spawning outside the room collision.&lt;br /&gt;
* Magic arrows equipped as adult no longer revert to the Bow after traveling through time to child and back.&lt;br /&gt;
* Rainbow Bridge set to vanilla no longer spawns without Light Arrows.&lt;br /&gt;
* Fix MQ Shadow Temple making use of shared flags.&lt;br /&gt;
* Fix MQ Fire Temple missing the Hammer chest from the map and minimap.&lt;br /&gt;
* Add correct default Goals for Ganon&#039;s Boss Key when Light Arrow Cutscene is non-vanilla.&lt;br /&gt;
* Fix a softlock caused by 8-note Sun&#039;s Songs when using &amp;lt;code&amp;gt;Randomize Ocarina Song Notes&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Fix slow text when acquiring certain items (Hookshot, Bombchus, etc.)&lt;br /&gt;
* Using Farore&#039;s Wind as both ages should no longer result in the wrong temporary flags being loaded.&lt;br /&gt;
* Fixed issues where &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; could give a weapon with no ammo or overwrite starting Triforce Pieces.&lt;br /&gt;
* Fixed an issue where &amp;lt;code&amp;gt;Plentiful&amp;lt;/code&amp;gt; item pool combined with &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; would result in more Heart Containers being in the item pool than intended.&lt;br /&gt;
* The Like Like in Master Quest Fire Temple will now return the player&#039;s shield when defeated.&lt;br /&gt;
* Junk can now be placed on excluded song locations when Songs are set to &amp;lt;code&amp;gt;Song Locations&amp;lt;/code&amp;gt; and a song is started with.&lt;br /&gt;
* Fix &amp;lt;code&amp;gt;GC Medigoron&amp;lt;/code&amp;gt; not being a hintable location.&lt;br /&gt;
* Fix 1/16th damage not always killing Link when &amp;lt;code&amp;gt;One Hit KO&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* Fix ice traps cloaked as major items not giving the slow chest opening cutscenes when &amp;lt;code&amp;gt;Fast Chest Cutscenes&amp;lt;/code&amp;gt; is disabled.&lt;br /&gt;
* Tunics and shields can now spawn in any room when the game attempts to spawn them.&lt;br /&gt;
* Fix a crash when certain settings related to Light Arrow hints are combined.&lt;br /&gt;
* Many minor logic bugs have been corrected.&lt;br /&gt;
* Fix a softlock when plandoing starting with less than 10 beans.&lt;br /&gt;
* Fix plando negative locations (ex. &amp;amp;quot;!Gold Skulltula Token&amp;amp;quot;) choosing Buy items for non-Buy locations.&lt;br /&gt;
* Ice traps will no longer be sent to players in the Treasure Chest Game to prevent using deaths to circumvent the game.&lt;br /&gt;
* Fixed dragging list items in the GUI not working when the target is empty.&lt;br /&gt;
* Recovery hearts in several scenes in MQ dungeon rooms have been fixed to no longer be invisible.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added an auto-tracker context area to memory, so auto-trackers can find certain symbols much easier.&lt;br /&gt;
* Improve some error messages when running the generator.&lt;br /&gt;
* Fix logic parser shortcuts not working right in newer Python versions.&lt;br /&gt;
* &amp;lt;code&amp;gt;Goron Bracelet&amp;lt;/code&amp;gt; is no longer greyed out as adult on the Equipment subscreen of the pause menu.&lt;br /&gt;
* Plandomizer&lt;br /&gt;
** You can now specify an arbitrary 4-character hexadecimal text ID as a &amp;amp;quot;Gossip Stone&amp;amp;quot; to overwrite text in the game.&lt;br /&gt;
** Adjusted how &amp;lt;code&amp;gt;starting_items&amp;lt;/code&amp;gt; works in order to remove some redundancy, where it is now placed within the settings dictionary.. Spoiler output now includes a section &amp;lt;code&amp;gt;:skipped_locations&amp;lt;/code&amp;gt; instead which is not used by Plandomizer.&lt;br /&gt;
** Gold Skulltula Token requirements can be increased above 100 (the pool must also have at least that many).&lt;br /&gt;
** Plandomizer will now display an error and inform the user if they have specified conflicting settings within the plando.&lt;br /&gt;
** New plando item groups available: &amp;lt;code&amp;gt;#Map&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#Compass&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;#BossKey&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;#SmallKey&amp;lt;/code&amp;gt; for placing a random one of these dungeon items in a specific location.&lt;br /&gt;
** Cosmetics plando has added three new groups which songs can be placed in &amp;lt;code&amp;gt;bgm_groups&amp;lt;/code&amp;gt;:&lt;br /&gt;
*** &amp;lt;code&amp;gt;favorites&amp;lt;/code&amp;gt;: Songs placed in this group will be given priority when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;exclude&amp;lt;/code&amp;gt;: Songs placed in this group will be ignored when placing songs.&lt;br /&gt;
*** &amp;lt;code&amp;gt;groups&amp;lt;/code&amp;gt;: In here you can place a dictionary where the key is a custom group name and the value is a list of sequences, and use &amp;lt;code&amp;gt;#GroupName&amp;lt;/code&amp;gt; similar to item groups in normal plando to place any song from that group in that location.&lt;br /&gt;
* Triforce Hunt changes&lt;br /&gt;
** The number of Triforce pieces available per world, which was previously tied to the item pool setting, is now a separate setting.&lt;br /&gt;
* Replaced old output option &amp;lt;code&amp;gt;compress_rom&amp;lt;/code&amp;gt; with four separate options for outputting a patch file, compressed ROM, uncompressed ROM, and a WAD file.&lt;br /&gt;
* Patch files from the web version of OoT Randomizer version 3.0 can now be used in the offline build. A &amp;lt;code&amp;gt;.zpf&amp;lt;/code&amp;gt; patch file will be output in addition to the selected output types.&lt;br /&gt;
* On the randomizer dungeon info screen, a Gold Skulltula icon appears for dungeons where you have collected all the Gold Skulltulas.&lt;br /&gt;
* Maximum heart containers is now capped at 20. Pieces of Heart and Heart Containers collected after 20 will still restore your health but will not add to your hearts.&lt;br /&gt;
* Many more &amp;amp;quot;Junk&amp;amp;quot; hints have been added.&lt;br /&gt;
* &amp;lt;code&amp;gt;Song from Impa&amp;lt;/code&amp;gt; is no longer restricted to a smaller set of items when &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; is enabled.&lt;br /&gt;
* On the File Select screen, trade items that will be reverted on load now show as the item they will revert to.&lt;br /&gt;
* Ganondorf will now say that the Light Arrows are in your pocket if they are an effective starting item (e.g. the item given from &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt;).&lt;br /&gt;
* The &amp;amp;quot;WINNER!&amp;amp;quot; Piece of Heart will now show the proper player name in Multiworld.&lt;br /&gt;
* Hinted item and location for a Gossip Stone hint are now included in the spoiler log.&lt;br /&gt;
* One-way entrances are now restricted to one per hint area rather than one per scene.&lt;br /&gt;
* You can now receive starting ice traps, either from Impa&#039;s item with Skip Child Zelda or with plando.&lt;br /&gt;
* Common ER error messages are now more helpful to solving the issue.&lt;br /&gt;
* Corrected some goal hint colors.&lt;br /&gt;
* Triforce Piece model has been updated so that it is shinier and centered.&lt;br /&gt;
* Goal hints are now selected based on their category rather than their parent goal.&lt;br /&gt;
* Settings and tricks in the spoiler log have been re-ordered to more closely follow the order in the GUI and use more logical groupings, respectively.&lt;br /&gt;
&lt;br /&gt;
=== v6.2 ===&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fix seed generation for multiworld with random trials.&lt;br /&gt;
** Fix seed generation for &amp;lt;code&amp;gt;All Goals Reachable&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Fix a minor optimization for counting needed Skulltula Tokens.&lt;br /&gt;
** Fix some erroneous category tags for locations.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* Allow foolish hints to apply even if an area has an Always hint (but no other types).&lt;br /&gt;
* Renamed setting &amp;lt;code&amp;gt;Enable Useful Cutscenes&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Enable Specific Glitch-Useful Cutscenes&amp;lt;/code&amp;gt; for clarity.&lt;br /&gt;
&lt;br /&gt;
=== v6.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** New setting &amp;lt;code&amp;gt;Reachable Locations&amp;lt;/code&amp;gt; replaces &amp;lt;code&amp;gt;All Locations Reachable&amp;lt;/code&amp;gt; and adds a new option &amp;lt;code&amp;gt;All Goals&amp;lt;/code&amp;gt; which ensures that all goal items for Ganon&#039;s Boss Key and the Rainbow Bridge are reachable, regardless of how many are required by the setting.&lt;br /&gt;
*** For example, if the Rainbow Bridge requires 4 medallions, all 6 medallions will be guaranteed reachable.&lt;br /&gt;
** New &#039;&#039;plandomizer only&#039;&#039; setting &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to select what goal items are required for the Light Arrows Cutscene, separate from whether Ganon&#039;s Boss Key is placed there. (Additional settings are added to control how many.)&lt;br /&gt;
** &amp;lt;code&amp;gt;Ganon&#039;s Boss Key&amp;lt;/code&amp;gt; now allows you to set it to the Light Arrow Cutscene (and use &amp;lt;code&amp;gt;LACS Condition&amp;lt;/code&amp;gt; to set its objective) or for it to be directly awarded when meeting a configurable target number of Spiritual Stones, Medallions, Dungeons completed, or Gold Skulltula Tokens. (Additional settings are added to control how many.)&lt;br /&gt;
** New &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; option &amp;lt;code&amp;gt;Random&amp;lt;/code&amp;gt; that will choose one of the other options at random (besides Skulltula Tokens), and require the maximum of that goal (if applicable).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** New option &amp;lt;code&amp;gt;Misc. Hints&amp;lt;/code&amp;gt; controls whether the Temple of Time altar and Ganondorf give hints, defaulting on to preserve behavior. Hell Mode disables this setting.&lt;br /&gt;
** New &amp;lt;code&amp;gt;goal&amp;lt;/code&amp;gt; hint type for use in custom hint distributions. &lt;br /&gt;
*** Default goals are included for the Rainbow Bridge, Ganon&#039;s Castle Boss Key, and Ganon&#039;s Trials settings.&lt;br /&gt;
*** Hints read as &amp;quot;They say that Kokiri Forest is on the path to Twinrova.&amp;quot;, where the medallion or stone reward from defeating Twinrova can be used for the bridge or Ganon&#039;s Castle Boss Key. Twinrova is not necessarily required depending on other settings. For example, with 2 medallions for the bridge, all medallions accessible without entering Ganon&#039;s Castle, and Spirit Medallion on Twinrova, the hint only points to one possible path to building the rainbow bridge.&lt;br /&gt;
** Hint distributions can now filter areas from being hinted as foolish, via putting the area names in &amp;lt;code&amp;gt;remove_locations&amp;lt;/code&amp;gt;.&lt;br /&gt;
** Various other hint distribution changes for named-item hints, including a new &amp;lt;code&amp;gt;vague_named_items&amp;lt;/code&amp;gt; option for &amp;lt;code&amp;gt;hint_dist_user&amp;lt;/code&amp;gt; that will name the location but not the item.&lt;br /&gt;
** The dungeon name is now provided when hinting keys.&lt;br /&gt;
** Allow special characters (such as the é in Dampé) to appear in in-game hints.&lt;br /&gt;
** Certain Unicode characters and control characters like &#039;Ⓐ&#039; and &#039;⯅&#039; can now be used in hint texts to refer to the corresponding in-game symbols.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** New &amp;lt;code&amp;gt;#MajorItem&amp;lt;/code&amp;gt; item category for Plandomizer allows placing a random major item. This won&#039;t include songs unless Song Shuffle is Anywhere.&lt;br /&gt;
** New &amp;lt;code&amp;gt;#Vanilla&amp;lt;/code&amp;gt; item category for Plandomizer allows placing the item normally at the location.&lt;br /&gt;
** New Plandomizer support for defining custom item groups.&lt;br /&gt;
** New Plandomizer support for defining custom song note patterns (rhythm is still random).&lt;br /&gt;
** Allow Plandomizer to override otherwise randomized settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
** Added &amp;lt;code&amp;gt;King Zora Skip&amp;lt;/code&amp;gt; - Adult Link can make a precise jump to climb atop the fence next to King Zora from the audience chamber.&lt;br /&gt;
** Removed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - This was determined to be a clip and therefore not allowed in glitchless rulesets.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc.&#039;&#039;&#039;&lt;br /&gt;
** Allow Giant&#039;s Knife as a starting item.&lt;br /&gt;
** Added a file &amp;lt;code&amp;gt;data/custom_music_exclusion.txt&amp;lt;/code&amp;gt; where one can specify which music files shouldn&#039;t be shuffled in with random custom music (offline generator only)&lt;br /&gt;
** Ruto now knows what kind of medallion or stone she gets in Jabu Jabu.&lt;br /&gt;
** Randomized songs&#039; note patterns are now included in the spoiler log.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
** Adjust the weather system to fix the fog glitch.&lt;br /&gt;
** Disable Sandstorm transitions in certain cases in Entrance Randomizer. In particular, this prevents Sandstorm transitions from triggering strobe effects due to a bug.&lt;br /&gt;
** Remove the Door of Time collision while the door is opening.&lt;br /&gt;
** Cache chest sizes and colors in the actor to reduce some latency with Chest Size Matches Contents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Entrance Randomizer&#039;&#039;&#039;&lt;br /&gt;
** Smarter replacement of required warp songs when warp songs are shuffled. &lt;br /&gt;
** Fix hint area validation to work with shuffled warp songs.&lt;br /&gt;
** Fix dungeon entrance hints.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plandomizer&#039;&#039;&#039;&lt;br /&gt;
** Correctly consider plando&#039;ed prices in logic, and limit set prices to a range of -32768 to 999.&lt;br /&gt;
** Fix duplicating placed shop items.&lt;br /&gt;
** Properly randomize starting age and time of day when plando sets it to random.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
** Make hints in Triforce Hunt function based on the required number of Triforce Pieces and not the total number (improves Way of the Hero hints as well as compatibility with Guaranteed Reachable Locations set to Required Only).&lt;br /&gt;
** Prevent areas hinted as barren from having a location hint.&lt;br /&gt;
** Fix trying to place hints when we&#039;ve run out of stones.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Misc. Seed Generation&#039;&#039;&#039;&lt;br /&gt;
** Fixed a bug where importing from a settings string might not choose the correct hint distribution depending on platform or number of custom hint distributions in the Hints folder.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Multiworld (with Song Shuffle: Anywhere) now correctly provides items to the right player.&lt;br /&gt;
** &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; in Triforce Hunt (with Song Shuffle: Anywhere) now avoids starting having already won (by preventing Impa from giving out Triforce Pieces at all if there are more players than Triforce Pieces needed to win).&lt;br /&gt;
** Fix some potential failures for placing junk.&lt;br /&gt;
** Fix disabled song locations getting a general junk item instead of a junk song.&lt;br /&gt;
** Fix some spoiler entries for visible ice traps.&lt;br /&gt;
** Fix error thrown on some operating systems for capitalized file extensions .N64/.Z64.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Added Nayru&#039;s Love back to the minimal item pool on high damage settings.&lt;br /&gt;
* Allow settings with a &#039;Random&#039; option to be different per-world. (This does not permit settings randomized only by Randomize Main Rules to be different per-world.)&lt;br /&gt;
* Updated sometimes hints.&lt;br /&gt;
* Renamed some regions, locations, items, etc to match vanilla names. This will make Plandomizer files incompatible between versions.&lt;br /&gt;
** Gerudo Training &#039;&#039;&#039;Grounds&#039;&#039;&#039; -&amp;gt; Gerudo Training &#039;&#039;&#039;Ground&#039;&#039;&#039;&lt;br /&gt;
** Gerudo Fortress -&amp;gt; Thieves&#039; Hideout (when referring to the interior areas or the carpenter rescue quest)&lt;br /&gt;
** Graveyard Composers&#039; Grave -&amp;gt; Royal Family&#039;s Tomb&lt;br /&gt;
* Giant&#039;s Knife and Biggoron&#039;s Sword are considered useless in glitchless logic but not in glitched.&lt;br /&gt;
* Entrance Randomizer: Prelude of Light and Serenade of Water are considered useless in ER if the only ER option enabled is Random Spawns (which already cannot be placed in certain areas where any items are necessary to escape).&lt;br /&gt;
* Entrance Randomizer: Allow Kakariko Potion Shop and Impa&#039;s House to have their entrances appear in different areas if all hints are off.&lt;br /&gt;
* Entrance Randomizer: When warp songs are shuffled, the confirmation text now shows the actual destination.&lt;br /&gt;
* Text Shuffle: Expanded the &amp;quot;Shuffled except Hints and Keys&amp;quot; to include some shop and scrub text, and renamed it to &amp;quot;Shuffled except Important Text&amp;quot;.&lt;br /&gt;
* Hid the trick list on the GUI when it&#039;s disabled.&lt;br /&gt;
* Changed internal names for the broken swords.&lt;br /&gt;
* Added validation of settings for plandomizer before attempting generation.&lt;br /&gt;
* Removed size check for the decompressor.&lt;br /&gt;
* Updated presets.&lt;br /&gt;
* Updated logic.&lt;br /&gt;
* Added internal tracking of what items were where in vanilla OoT.&lt;br /&gt;
* Added ability to provide settings through stdin (useful for shell scripting).&lt;br /&gt;
* Added a commandline flag to use a preset by name. This still allows supplying additional settings, e.g. to control cosmetics and ROM output.&lt;br /&gt;
* Added settings validation for unittests.&lt;br /&gt;
* Added unittests for settings presets.&lt;br /&gt;
* Use HTTPS for the version check to github.&lt;br /&gt;
&lt;br /&gt;
=== v6.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
**  New save file screen&lt;br /&gt;
***  Relevant items are shown before hitting &#039;Yes&#039; to load, instead of just the hearts, magic, dungeon rewards, and deaths. Icons are solid if the save has the item or faded if not.&lt;br /&gt;
***  Triforce pieces aren&#039;t shown unless the save has at least 1.&lt;br /&gt;
***  The death counter is now placed at the bottom next to a skull.&lt;br /&gt;
**  Updated altar text in the Temple of Time&lt;br /&gt;
***  Now provides rainbow bridge requirements and the shuffle mode of Ganon&#039;s Castle Boss Key (info otherwise available in the seed settings). These are always available at the altar regardless of Maps/Compass settings.&lt;br /&gt;
***  Removed misleading vanilla text from the child altar.&lt;br /&gt;
**  Various Quality of Life improvements&lt;br /&gt;
***  Speed up boulder lifting&lt;br /&gt;
***  Speed up Gold Gauntlet boulder lifting&lt;br /&gt;
***  Speed up learning Windmill song &lt;br /&gt;
***  Speed up learning Malon&#039;s song&lt;br /&gt;
***  Speed up Kakariko gate opening and closing&lt;br /&gt;
***  Twinrova waits for player to reach the top platform before starting, preventing early snipes&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;ROM Options&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New Cosmetic Plandomizer&lt;br /&gt;
***  Use a JSON file to set your cosmetics and sound settings.&lt;br /&gt;
***  We&#039;ve added lots of new color options to pick from as well!&lt;br /&gt;
**  Custom settings presets (must be json) can be placed in &amp;lt;code&amp;gt;data/Presets&amp;lt;/code&amp;gt; to be automatically loaded in the GUI.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New &#039;Main Rules&#039; settings and options&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows configuring how the Kakariko Gate and the Happy Mask Shop will open.&lt;br /&gt;
***  Default (vanilla) behavior requires showing Zelda&#039;s Letter to the guard to open the gate and the shop.&lt;br /&gt;
***  You can configure the gate to be always open or to open automatically upon obtaining the Letter. Both of these options will also open the Happy Mask Shop upon obtaining the Letter.&lt;br /&gt;
**  Entrance Randomizer settings overhaul&lt;br /&gt;
***  &amp;lt;code&amp;gt;Entrance Shuffle&amp;lt;/code&amp;gt; setting replaced with the other independent settings here.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Interior Entrances&amp;lt;/code&amp;gt; : allows a choice of shuffling simple interiors, all interiors, or none.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Grotto Entrances&amp;lt;/code&amp;gt; : allows shuffling grotto/grave entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Dungeon Entrances&amp;lt;/code&amp;gt; : allows shuffling dungeon entrances.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Shuffle Overworld Entrances&amp;lt;/code&amp;gt; : allows shuffling overworld connections.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Owl Drops&amp;lt;/code&amp;gt; : allows randomizing where the owl drops you from each owl spot.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Warp Song Destinations&amp;lt;/code&amp;gt; : allows randomizing (to any entrance, not just warp pads!) where each warp song takes you.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Overworld Spawns&amp;lt;/code&amp;gt; : allows randomizing (per age) where you start when loading a save in the Overworld.&lt;br /&gt;
***  All these shuffles and randomizations are fixed when the seed is generated; within a seed it will always be the same each time.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Shuffle Songs&amp;lt;/code&amp;gt; &lt;br /&gt;
***  This now allows selecting from three options: shuffling in &#039;&#039;&#039;song&#039;&#039;&#039; locations (previously &#039;off&#039;), shuffling in &#039;&#039;&#039;anywhere&#039;&#039;&#039;  (previously &#039;on&#039;), and shuffling in &#039;&#039;&#039;dungeon&#039;&#039;&#039; reward locations (new).&lt;br /&gt;
***  The dungeon reward locations are: the 9 boss heart containers, the Lens of Truth chest (BotW), the Ice Arrows chest (GTG), the song reward in Ice Cavern, and the song from Impa in Hyrule Castle.&lt;br /&gt;
***  In multiworld, as before, only the &amp;quot;anywhere&amp;quot; setting will allow songs to be placed in other players&#039; worlds.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Shuffle Medigoron &amp;amp; Carpet Salesman&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Adds the Giant&#039;s Knife and a pack of Bombchus to the pool while Medigoron and Carpet Salesman each sell a randomly placed item once for 200 rupees.&lt;br /&gt;
**  New options for Key and Map/Compass Shuffle settings&lt;br /&gt;
***  &amp;quot;Overworld Only&amp;quot; will place keys (or maps/compasses) outside of dungeons.&lt;br /&gt;
***  &amp;quot;Any Dungeon&amp;quot; will allow keys (or maps/compasses) to placed in any dungeon, not just the dungeon they belong to!&lt;br /&gt;
***  &amp;quot;Dungeon Only&amp;quot; is renamed &amp;quot;Own Dungeon&amp;quot; for clarity.&lt;br /&gt;
***  Gerudo Fortress Small Keys are configured in a separate setting.&lt;br /&gt;
**  New options for &amp;lt;code&amp;gt;Rainbow Bridge&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Ganon&#039;s Boss Key on Light Arrows Cut Scene&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Sliders allow customizing the exact number of stones/medallions/dungeons/tokens required.&lt;br /&gt;
***  Ganon&#039;s BK on LACS can now be set to require Gold Skulltula Tokens.&lt;br /&gt;
***  &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; won&#039;t randomize slider values.&lt;br /&gt;
***  Conditional-always hints check for whether 2 or more dungeon rewards are required, as a backstop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;Other&#039; settings&#039;&#039;&#039;&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Child Zelda&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Skips the Hyrule Castle visit as child, returning Malon and Talon to Lon Lon Ranch and granting Zelda&#039;s Letter and the song that Impa provides at the start of the game.&lt;br /&gt;
***  Depending on the &amp;lt;code&amp;gt;Kakariko Gate&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; settings, may also start with the gate and shop open and masks available.&lt;br /&gt;
***  Removes the Weird Egg (and prevents &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; ).&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Skip Some Minigame Phases&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows getting both rewards for Horseback Archery and Dampé Race in a single go!&lt;br /&gt;
***  Replaces the &amp;lt;code&amp;gt;Skip First Dampé Race&amp;lt;/code&amp;gt; setting.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Complete Mask Quest&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Marks all the mask sales complete so that the shop has all masks available to borrow as soon as it opens.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Fast Bunny Hood&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows manual toggling on/off of the 1.5x speed boost from MM.&lt;br /&gt;
**  New &amp;quot;Hint Distribution&amp;quot; customization options&lt;br /&gt;
***  Old hardcoded hint distributions are now defined by json files in &amp;lt;code&amp;gt;data/Hints&amp;lt;/code&amp;gt; .&lt;br /&gt;
***  Custom hint distributions can be added to this folder, or defined directly in Plando files.&lt;br /&gt;
***  Many locations that did not previously have item hints now have hints, in case a custom hint distribution makes use of them.&lt;br /&gt;
***  Using the hint distribution &amp;quot;Bingo&amp;quot; allows setting a &amp;quot;Bingosync URL&amp;quot; to build hints for the specific OoTR Bingo board. Otherwise it&#039;s a generic hint distribution for OoTR Bingo.&lt;br /&gt;
**  Hint distributions can configure groups of stones to all have the same hint, and can also disable stones from receiving useful hints (give them junk hints instead).&lt;br /&gt;
**  Tournament hint distribution changes&lt;br /&gt;
***  Grotto stones are disabled and only provide junk hints.&lt;br /&gt;
***  Zelda&#039;s Lullaby is never considered for Way of the Hero hints.&lt;br /&gt;
***  Only &amp;quot;always&amp;quot;, &amp;quot;Barren&amp;quot;, and &amp;quot;WotH&amp;quot; hints have duplicates now.&lt;br /&gt;
***  &amp;quot;Barren&amp;quot; hints will typically be split evenly between dungeon and overworld areas.&lt;br /&gt;
***  Number of unique hints of each type are now (not counting seed-dependent hint types like &#039;always&#039; and &#039;trial&#039;): 4 WotH, 2 barren, 5(remainder) sometimes.&lt;br /&gt;
***  The previous Tournament hint distribution has been renamed &amp;quot;Scrubs Tournament&amp;quot;.&lt;br /&gt;
**  New setting &amp;lt;code&amp;gt;Hero Mode&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Allows playing without heart drops from enemies or objects. Good luck!!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cosmetics/SFX&#039;&#039;&#039;&lt;br /&gt;
**  New cosmetic settings for HUD button colors&lt;br /&gt;
***  These can all be set independently, defaulting to the N64 colors.&lt;br /&gt;
**  New cosmetic setting &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; &lt;br /&gt;
***  Freestanding models like heart containers, gauntlets, and heart/magic drops will match their respective color settings.&lt;br /&gt;
***  Tunics are not affected, in order to keep freestanding tunics recognizable.&lt;br /&gt;
**  Navi Colors section renamed &amp;quot;Misc. Colors&amp;quot;&lt;br /&gt;
***  Navi and sword trails options are now in this section, along with:&lt;br /&gt;
***  New &amp;quot;Rainbow&amp;quot; option in all Navi color settings.&lt;br /&gt;
***  New Boomerang trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Bombchu trail inner &amp;amp; outer color settings, including a &amp;quot;Rainbow&amp;quot; option.&lt;br /&gt;
***  New Mirror Shield Frame color setting.&lt;br /&gt;
**  Added options to &amp;lt;code&amp;gt;Background Music&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Fanfares&amp;lt;/code&amp;gt; for randomly selecting only from [[Readme#Custom Music and Fanfares | custom music]].&lt;br /&gt;
  &lt;br /&gt;
==== Updated Settings/Tricks ====&lt;br /&gt;
*  &amp;lt;code&amp;gt;Lens of Truth&amp;lt;/code&amp;gt; setting has been removed and replaced with several independent tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Lensless Wasteland&amp;lt;/code&amp;gt; : assumes you can navigate the Wasteland to the Colossus without the Lens of Truth.&lt;br /&gt;
**  &amp;lt;code&amp;gt;&amp;lt;Area&amp;gt; without Lens of Truth&amp;lt;/code&amp;gt; : assumes you can complete the given area without the Lens of Truth. Note that MQ and Vanilla dungeons have separate tricks.&lt;br /&gt;
**  Shadow Temples are split into two separate areas for these tricks.&lt;br /&gt;
**  Glitchless logic now requires Lens (or an appropriate trick) for some checks, particularly in Shadow Temple.&lt;br /&gt;
**  Glitched logic may sometimes assume you can do something without lens regardless of trick settings.&lt;br /&gt;
*  New tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Vines GS from Below with Longshot&amp;lt;/code&amp;gt; - use the Longshot to avoid the staircase.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple First Room GS with Difficult-to-Use Weapons&amp;lt;/code&amp;gt; - use a sword or Deku Sticks to jumpslash, or Bombs as child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple Main Room Jump from Hands to Upper Ledges&amp;lt;/code&amp;gt; - make a precise jump without Hookshot or Hover Boots.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Falling Platform Room GS with Boomerang&amp;lt;/code&amp;gt; - use the Boomerang from the very edge of the platform.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Climb with Hover Boots&amp;lt;/code&amp;gt; - get past the boulders without destroying them.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Zora&#039;s Domain GS with No Additional Items&amp;lt;/code&amp;gt; - use only a jumpslash.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern Block Room GS with Hover Boots&amp;lt;/code&amp;gt; - reach the GS with the Hover Boots to jumpslash it.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Hyrule Castle Storms Grotto GS with Just Boomerang&amp;lt;/code&amp;gt; - make a precise throw with the Boomerang to send it behind the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Farore&#039;s Wind&amp;lt;/code&amp;gt; - cast inside the pillar before raising the water level. *Previously assumed in logic!*&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Central Pillar GS with Iron Boots&amp;lt;/code&amp;gt; - unlock the door on the middle level before raising the water.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Adult&amp;lt;/code&amp;gt; - trigger the switch from dry land, then use Iron Boots, any Scale, or a jump dive coming from the river.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue Switch from Above the Water as Child&amp;lt;/code&amp;gt; - same but for child. The Scale dive is very precise.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Goron City Grotto with Hookshot While Taking Damage&amp;lt;/code&amp;gt; - brave the heat, but be quick.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern Two Scrub Room with Strength&amp;lt;/code&amp;gt; - position a block correctly and adult can bring a bomb flower to the wall.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple Falling Spikes GS with Hover Boots&amp;lt;/code&amp;gt; - make a precise move to get on the falling spikes, then another precise move to grab the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Roll Under the Spiked Log&amp;lt;/code&amp;gt; - roll at the right time to shrink your hintbox. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well MQ Jump Over the Pits&amp;lt;/code&amp;gt; - Use a sidehop or backflip to jump over the pits. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ Central Pillar with Fire Arrows&amp;lt;/code&amp;gt; - Angled torches have hard-to-hit hitboxes. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Jump Slash&amp;lt;/code&amp;gt; - Hit the switch from above with a jump slash, after getting in place with Hover Boots or some glass blocks. &#039;&#039;Previously assumed in logic!&#039;&#039;&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots&amp;lt;/code&amp;gt; - Hover Boots can get you up from a crate.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump&amp;lt;/code&amp;gt; - You can even jump up from a crate without the Hover Boots!&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot&amp;lt;/code&amp;gt; - Point the Longshot at the right pointin the ceiling to obtain the token.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time&amp;lt;/code&amp;gt; - Get a boost from a Like Like into a silver rupee, but don&#039;t die in the process.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Deku Tree MQ Compass Room GS Boulders with Just Hammer&amp;lt;/code&amp;gt; - Jump slash from the top of the vines.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Spirit Temple MQ Sun Block Room as Child without Song of Time&amp;lt;/code&amp;gt; - Throw a crate onto the switch to unbar the door briefly.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple MQ North Basement GS without Small Key&amp;lt;/code&amp;gt; - There&#039;s an invisible Hookshot target you can use.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Death Mountain Trail Lower Red Rock GS with Hover Boots&amp;lt;/code&amp;gt; - Kill the Skulltula, get on the fence, and then backflip onto the the rock.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Ice Cavern MQ Red Ice GS without Song of Time&amp;lt;/code&amp;gt; - Side-hop into the right place and you have a brief amount of time to use Blue Fire.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Kakariko Rooftop GS with Hover Boots&amp;lt;/code&amp;gt; - Some tricky movements with the Hover Boots can get you up onto Impa&#039;s House.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Light the Eyes with Strength&amp;lt;/code&amp;gt; - You have to move very quickly to light the eyes with a Bomb Flower.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Dodongo&#039;s Cavern MQ Back Areas as Child without Explosives&amp;lt;/code&amp;gt; - Use pots, Armos, etc to progress through the room. Not relevant without &amp;quot;Light the Eyes with Strength&amp;quot; above, which is much harder for child.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Trial MQ with Hookshot&amp;lt;/code&amp;gt; - Hit the target from a precise position with precise aim.&lt;br /&gt;
*  Removed tricks&lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Boss Key Chest with Iron Boots&amp;lt;/code&amp;gt; &lt;br /&gt;
**  &amp;lt;code&amp;gt;Water Temple Dragon Statue with Bombchu&amp;lt;/code&amp;gt; - superseded by the new Dragon Statue tricks.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Bottom of the Well Like Like GS without Boomerang&amp;lt;/code&amp;gt; - the Like Like can be permanently killed, so this isn&#039;t logically valid.&lt;br /&gt;
*  Changed Tricks&lt;br /&gt;
**  Burning the two vertical webs in the Deku Tree basement with bow is now default logic. The relevant trick has been renamed to &amp;lt;code&amp;gt;Deku Tree Basement Web to Gohma with Bow&amp;lt;/code&amp;gt; to reflect that it now only applies to the web immediately before Gohma.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Reach Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple MQ Twisted Hallway Switch with Hookshot&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Boulder Maze Side Room without Box&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Fire Temple MQ Lizalfos Maze Side Room without Box&amp;lt;/code&amp;gt; .&lt;br /&gt;
**  &amp;lt;code&amp;gt;Fire Temple MQ Big Lava Room Blocked Door without Hookshot&amp;lt;/code&amp;gt; - can be done without damage, so it&#039;s now allowed in OHKO.&lt;br /&gt;
**  &amp;lt;code&amp;gt;Forest Temple Scarecrow Route&amp;lt;/code&amp;gt; - renamed &amp;lt;code&amp;gt;Forest Temple East Courtyard Door Frame with Hover Boots&amp;lt;/code&amp;gt; and can be done in Vanilla or MQ.&lt;br /&gt;
*  Tricks can be filtered in the GUI using a new dropdown.&lt;br /&gt;
*  Easy and Hell Mode presets have been updated to add in the new features and/or tricks as relevant!&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*  Stealing Epona no longer crashes with the Fast Epona Race setting when you have Epona&#039;s Song but no ocarina.&lt;br /&gt;
*  Bunny Hood speed bonus now applies correctly in cases other than child running at full speed.&lt;br /&gt;
*  Avoid crashing on some systems when using child items as adult.&lt;br /&gt;
*  Ensure Ice Traps have valid models if they can be seen.&lt;br /&gt;
*  Limit Kokiri Tunic RGB values in Glitched Logic to prevent Weirdshot crashes.&lt;br /&gt;
*  Prevent Gerudo guards from throwing child Link in jail.&lt;br /&gt;
*  Fix hints not being readable on Mask of Truth setting.&lt;br /&gt;
*  Prevent Collection Delay from the Carpenter Boss when mashing through the text with an item in hand.&lt;br /&gt;
*  Gray note songs do not play back when learning them, adding consistency and preventing Sun&#039;s Song from causing bugs. With this set of changes to song learning, Sun&#039;s Song can now be played right after you learn it and it will function properly.&lt;br /&gt;
*  Empty Bomb fix improved to work in all scenarios.&lt;br /&gt;
*  Fast warp song hack now sets transition to white fade for consistency.&lt;br /&gt;
*  Royal Family Tomb moves out of the way instantly.&lt;br /&gt;
*  Fix Zelda from being frozen at the start of the final battle.&lt;br /&gt;
*  Fix (hopefully) any remaining issues fishing on BizHawk.&lt;br /&gt;
*  Drop Ruto before entering Big Octo room if the miniboss has been defeated.&lt;br /&gt;
*  Prevent an errant &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; from showing up in Triforce Hunt.&lt;br /&gt;
*  Move the Stone of Agony indicator above any small keys if both are present.&lt;br /&gt;
*  Fix model/icon colors in &amp;lt;code&amp;gt;Item Model Colors Match Cosmetics&amp;lt;/code&amp;gt; not returning to default with a cosmetic patch setting them to defaults.&lt;br /&gt;
*  Ensure Ganondorf always hints one of the first reachable Light Arrows.&lt;br /&gt;
*  Don&#039;t require that child can reach Ganondorf in order for Light Arrows not to be hinted WotH.&lt;br /&gt;
*  Allow playthrough to collect a second &#039;Bottle with Letter&#039; as its first empty bottle.&lt;br /&gt;
*  Fix some issues with &amp;lt;code&amp;gt;Randomize Main Rules&amp;lt;/code&amp;gt; :&lt;br /&gt;
**  Closed Forest implies starting as child.&lt;br /&gt;
**  Triforce Hunt won&#039;t accidentally place the Boss Key for Ganon&#039;s Castle.&lt;br /&gt;
**  Other conflicts are now prevented.&lt;br /&gt;
*  Fix a rare issue in ER with using time-passing regions to gain new access.&lt;br /&gt;
*  Fix a rare issue where settings strings weren&#039;t allocated enough bits.&lt;br /&gt;
*  Fix the version number in the ROM header being potentially wrong after patching.&lt;br /&gt;
*  Fix the CRC for uncompressed ROMs.&lt;br /&gt;
*  The seed generator can now retry a few times in case of failure.&lt;br /&gt;
*  Exclude a line from text shuffle so the Malon race is completable.&lt;br /&gt;
*  Minor plandomizer fixes and improvements.&lt;br /&gt;
*  Various logic fixes.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
*  Most locations and a few items have been renamed to improve spoiler output and standardize.&lt;br /&gt;
**  This will break settings and distribution files from previous versions that reference these locations and items.&lt;br /&gt;
*  Reordered locations more naturally in the locations part of the spoiler.&lt;br /&gt;
*  Default for &amp;lt;code&amp;gt;Shuffle Weird Egg&amp;lt;/code&amp;gt; is now off.&lt;br /&gt;
*  In-game hints overhaul.&lt;br /&gt;
*  File 3 has been removed from generated ROMs to free up some space.&lt;br /&gt;
*  The Zora Sapphire in Jabu Jabu&#039;s Big Octo room is now the actual dungeon reward.&lt;br /&gt;
*  The number of Triforces available in Triforce Hunt now rounds to the nearest whole number instead of the nearest whole **even**  number.&lt;br /&gt;
*  &amp;quot;No Logic&amp;quot; seeds can now disable locations.&lt;br /&gt;
*  Cosmetic logs contain the display names of SFX instead of their internal key names.&lt;br /&gt;
*  Performance improvements to seed generation.&lt;br /&gt;
*  Generator GUI updated to use node-sass 4.14.1.&lt;br /&gt;
*  Updated development n64 compilation process to use latest available toolchain.&lt;br /&gt;
*  Changed some C code to support GCC 10 in development n64 compilation.&lt;br /&gt;
*  Added decompressor source and updated Decompress binaries.&lt;br /&gt;
*  OoTRandomizer.py returns an error code on failure to interact better with user scripting.&lt;br /&gt;
*  Plandomizer distribution files are copied to the Output directory next to the Spoiler and Cosmetics logs.&lt;br /&gt;
*  Mweep.&lt;br /&gt;
&lt;br /&gt;
=== v5.2 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
* Triforce Hunt&lt;br /&gt;
** Collect some number of Triforce Pieces to beat the game instead of beating Ganon.&lt;br /&gt;
** Multiworld Triforce counts are collective, so once the total is reached across all players everyone wins.&lt;br /&gt;
** If enabled via randomizing main rules, the count is always 20.&lt;br /&gt;
* Separate Double Defense model&lt;br /&gt;
** Now appears as a color-shifted version of the Heart Container, with a transparent interior and prominent gold border.&lt;br /&gt;
* Visual Stone of Agony indicator&lt;br /&gt;
** When the player has the Stone of Agony, it will appear on-screen above the rupee count when the player is near a hidden grotto.&lt;br /&gt;
** The icon vibrates based on proximity to the grotto entrance, similar to the rumble pak.&lt;br /&gt;
** A real rumble pak is not required.&lt;br /&gt;
* Starting Inventory&lt;br /&gt;
** A new tab in the GUI allows setting initial inventory, without having to create a Plandomizer file.&lt;br /&gt;
** Items are divided into sections in the GUI based on category.&lt;br /&gt;
** Trade quest items, Gerudo Membership Card, Scarecrow Song not included.&lt;br /&gt;
*** To start with the Gerudo Membership Card, set &amp;lt;code&amp;gt;Gerudo Fortress&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Open Fortress&amp;lt;/code&amp;gt; and disable &amp;lt;code&amp;gt;Shuffle Gerudo Card&amp;lt;/code&amp;gt; (‘Main Rules’ tab).&lt;br /&gt;
*** To start with the Scarecrow Song, enable &amp;lt;code&amp;gt;Free Scarecrow&#039;s Song&amp;lt;/code&amp;gt; (‘Other’ tab).&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
* Open Zora Fountain now has an open only adult option.&lt;br /&gt;
* Added a new setting &amp;lt;code&amp;gt;Ice Trap Appearance&amp;lt;/code&amp;gt; to select whether ice traps appear as major items (the default), junk items, or anything. This appearance can affect chest size with &amp;lt;code&amp;gt;Chest Size Matches Contents&amp;lt;/code&amp;gt; enabled.&lt;br /&gt;
* Removed settings &amp;lt;code&amp;gt;Start with Fast Travel&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Tycoon&#039;s Wallet&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Start with Deku Equipment&amp;lt;/code&amp;gt;.&lt;br /&gt;
** These have been replaced with settings in the “Starting Inventory” tab.&lt;br /&gt;
* New settings &amp;lt;code&amp;gt;Start with Consumables&amp;lt;/code&amp;gt; (enable to start with max Sticks, Nuts, and ammo), &amp;lt;code&amp;gt;Starting Hearts&amp;lt;/code&amp;gt; (changes starting max health).&lt;br /&gt;
* New list settings &amp;lt;code&amp;gt;Starting Equipment&amp;lt;/code&amp;gt; (swords, shields, strength, etc.), &amp;lt;code&amp;gt;Starting Items&amp;lt;/code&amp;gt; (c-items), &amp;lt;code&amp;gt;Starting Songs&amp;lt;/code&amp;gt; (songs).&lt;br /&gt;
* Logic now requires Stone of Agony to access any hidden grotto.&lt;br /&gt;
** A new trick &amp;lt;code&amp;gt;Hidden Grottos without Stone of Agony&amp;lt;/code&amp;gt; will bypass this.&lt;br /&gt;
** Stone of Agony is now only considered a useless item (for barren areas) when this trick is on and Gossip Stones do not use it.&lt;br /&gt;
* Added a new trick &amp;lt;code&amp;gt;Goron City Spinning Pot PoH with Strength&amp;lt;/code&amp;gt;, which allows stopping the Spinning Pot using a bomb flower.&lt;br /&gt;
* Hell Mode preset includes both the above tricks.&lt;br /&gt;
* Tricks enabled/disabled in a Plandomizer file now take precedence over Tricks in ‘Detailed Logic’, even if the Plandomizer file has an empty list.&lt;br /&gt;
** An empty list means the seed will be beatable without any tricks.&lt;br /&gt;
** If there’s no &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; item in the file, the Detailed Logic tricks apply instead.&lt;br /&gt;
** If there is an &amp;lt;code&amp;gt;allowed_tricks&amp;lt;/code&amp;gt; list in the file, it will not be possible to disable any of the enabled tricks (or enabling more) without editing the file.&lt;br /&gt;
&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
&lt;br /&gt;
* Cosmetic heart color setting now applies in the file select screen.&lt;br /&gt;
* Cosmetic tunic color setting now applies to the icons in the pause menu.&lt;br /&gt;
* Non-Always Location hints cannot be placed for an area that already has a Foolish hint.&lt;br /&gt;
** If the location hint is placed first, then it can still appear in a foolish hinted area, however in Tournament hint distribution the Foolish hints are placed first so that cannot happen.&lt;br /&gt;
* The location containing Light Arrows will be considered a hinted location if Ganondorf’s hint can be reached without them.&lt;br /&gt;
* Ganondorf no longer hints at his Boss Key chest contents, except when Light Arrows don’t exist (only possible in Triforce Hunt).&lt;br /&gt;
* Improved Entrance Randomizer hints.&lt;br /&gt;
* Updated Compressor. The GUI progress bar is now granular. If for some reason, the rom won’t fit into 32MB, then the compressor will increase the output size.&lt;br /&gt;
* Revised some settings tooltips.&lt;br /&gt;
* Refactored Logic once again. It now uses helper json rules and rules can reference other rules.&lt;br /&gt;
* Disabled settings don’t show up in the spoiler.&lt;br /&gt;
* Plando will now accept JSON lists for &amp;lt;code&amp;gt;item&amp;lt;/code&amp;gt; in the location dictionary to randomly choose between for placement.&lt;br /&gt;
** Attempts to not exceed item pool values until all the pool counts for the items in the list are reached.&lt;br /&gt;
* Plando locations are matched without regard to case.&lt;br /&gt;
* “Start with” settings are now handled by the Plando library.&lt;br /&gt;
* Further seed generation speed improvements.&lt;br /&gt;
* The main search algorithm was renamed Search (from Playthrough) to avoid confusion with the spoiler playthrough.&lt;br /&gt;
* General code cleanup and typo fixes.&lt;br /&gt;
* Added more Plando unittests.&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
* Minor stability fix in Plando.&lt;br /&gt;
* Spoilers for plando’d seeds now correctly show the tricks enabled for the seed.&lt;br /&gt;
* Plando no longer occasionally attempts to place an item on a location where it’s not allowed.&lt;br /&gt;
* Plando starting items and items set in specific locations now count toward the pool allocation. (Starting items are replaced with junk.)&lt;br /&gt;
* Plando now refuses to place more than the maximum amount of bottles, adult trade items, shop items, or total non-junk items.&lt;br /&gt;
* Plando no longer places Ice Traps as Junk if &amp;lt;code&amp;gt;Ice Traps&amp;lt;/code&amp;gt; is set to ‘off’.&lt;br /&gt;
* Other various Plando bug fixes.&lt;br /&gt;
* Starting items for adult that auto-equip should do so correctly now. (Non-Kokiri Tunics won’t autoequip at the moment.)&lt;br /&gt;
* Fixed two chests in MQ Shadow Temple that had swapped names in plando and spoilers.&lt;br /&gt;
* Removed (unnecessarily) duplicated/overlapping hints.&lt;br /&gt;
* Hints that should come in multiples (duplicates) no longer come in singletons in certain corner cases.&lt;br /&gt;
* Randomizing main rules now works correctly.&lt;br /&gt;
* Removed a misleading random “trials” value from the non-randomized settings in the spoiler.&lt;br /&gt;
* Fix seed values with spaces no longer working.&lt;br /&gt;
* Removed a mispasted option description from Gauntlets colors tooltips.&lt;br /&gt;
* Major armips fix should prevent some crashes in Dev builds. (Devs: required armips version &amp;amp;gt;= 0.10.0-68-g8669ffd)&lt;br /&gt;
* Miscellaneous logic fixes.&lt;br /&gt;
* Other bug fixes.&lt;br /&gt;
&lt;br /&gt;
=== v5.1 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Skip first Dampé Race &lt;br /&gt;
**Allows getting both rewards in one race if the 60 second target is cleared   &lt;br /&gt;
*Rupee Icon Color changes based on your current wallet upgrade&lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Improved Ear Safe to be less painful &lt;br /&gt;
*Tokensanity: Overworld Only &lt;br /&gt;
**Shuffles Gold Skultulla Tokens in the overworld to complement Dungeons Only   &lt;br /&gt;
*Configurable Skulltula target for the Bridge Requirement &lt;br /&gt;
**Randomize Main Rule Settings still allows setting the MQ Dungeon Count &lt;br /&gt;
**Always Guaranteed Hints are now determined conditionally based on settings   &lt;br /&gt;
*Default Presets are updated to better reflect first time beginner settings &lt;br /&gt;
**The previous Beginner Preset is renamed to Easy Preset&lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Improve stability of music related features (Fanfare shuffle is back!) &lt;br /&gt;
*Fix &amp;quot;...???&amp;quot; textboxes at the entrance of Great Fairies &lt;br /&gt;
*In the unlikely event Tournament Hints runs out of hints, the remaining hints are filled with more &amp;quot;Sometimes Good&amp;quot; hints. If those *run out as well then it will fill with &amp;quot;Random Locations&amp;quot; hints. &lt;br /&gt;
*The Gerudo Valley Crate PoH as Adult with Hover Boots trick now properly takes OHKO into account. &lt;br /&gt;
*Minor GUI tweaks &lt;br /&gt;
*Improve error feedback in GUI and Rules JSON &lt;br /&gt;
&lt;br /&gt;
=== v5.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*New Electron GUI &lt;br /&gt;
**New GUI now utilizes both Python and Node to bring you an even better interface &lt;br /&gt;
**Now requires Node (with NPM), in addition to the Python requirement   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Glitched_Logic|Glitched Logic]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**New Logic Rules option that takes movement glitches into consideration   &lt;br /&gt;
*&amp;lt;u&amp;gt;[[Entrance_Randomizer|Entrance Randomizer]]&amp;lt;/u&amp;gt; &lt;br /&gt;
**Randomize entrances/loading zones &lt;br /&gt;
**Entrances are connected bidirectionally, and only shuffled with other entrances of the same pool &lt;br /&gt;
**Ability to randomize entrances (loading zones) among multiple pools: &lt;br /&gt;
***`Dungeons Only`: All Dungeons except Ganon&#039;s Castle &lt;br /&gt;
***`Simple Indoors`: Dungeons; as well as Houses, Great Fairies, all Open and &amp;lt;u&amp;gt;[http://www.zeldaspeedruns.com/oot/generalknowledge/hidden-grottos Hidden Grottos]&amp;lt;/u&amp;gt; (including small Fairy Fountains and the Lost Woods Stage), and Graves. &lt;br /&gt;
***`All Indoors`: Dungeons and Simple Indoors, as well as Link’s House, the Temple of Time, the Windmill, and Dampe’s Grave. &lt;br /&gt;
***`All Indoors &amp;amp; Overworld Entrances`: Almost all loading zones connecting overworld areas, including Owls   &lt;br /&gt;
**Deku Tree, Fire Temple, and Bottom of the Well dungeon entrances are accessible as both ages   &lt;br /&gt;
*Starting Age Option &lt;br /&gt;
**Can now start as child, adult, or random   &lt;br /&gt;
*Plan-domizer &lt;br /&gt;
**Create a custom seed by placing items, hints and/or entrances where you want them &lt;br /&gt;
**Customize starting items, item pools, active trials and Master Quest dungeons &lt;br /&gt;
**Plandomizer files match the spoiler log JSON format   &lt;br /&gt;
*Additional Customization &lt;br /&gt;
**Additional Background Music Sequences can now be provided to be shuffled in &lt;br /&gt;
**Fanfares randomization &lt;br /&gt;
**Customizable Heart, Magic Meter, and Gauntlet colors &lt;br /&gt;
**Separate inner and outer Navi colors   &lt;br /&gt;
*Added `Randomize Main Rules` option &lt;br /&gt;
*Cow Sanity &lt;br /&gt;
**Playing Epona&#039;s Song for a cow for the first time gives a randomized item.   &lt;br /&gt;
*Shuffle Magic Beans &lt;br /&gt;
**A pack of 10 beans is shuffled into the pool and the Bean Salesman sells a random item once for 60 rupees.   &lt;br /&gt;
*Cucco Count &lt;br /&gt;
**The number of cuccos to be gathered for Anju can be reduced or randomized, and Anju will tell you in-game the target number to catch (similar to 10 Big Poes).   &lt;br /&gt;
*Enable Useful Cutscenes prevents some useful cutscenes from being skipped &lt;br /&gt;
**Re-enables Poes at Forest Temple, Darunia at Fire Temple, and Twinrova at Spirit Temple   &lt;br /&gt;
&lt;br /&gt;
==== Major Changes ====&lt;br /&gt;
&lt;br /&gt;
*Seeds generation is significantly faster &lt;br /&gt;
*Major refactor of logic for performance and ER &lt;br /&gt;
*Spoiler log is now in JSON format &lt;br /&gt;
*Log files are produced in `Logs` during generation to record any errors. &lt;br /&gt;
*Major Logic Changes &lt;br /&gt;
**Desert Colossus Hands are now logically part of Spirit Temple &lt;br /&gt;
**Added the ability to enter drain the Lake Hylia water as Adult after beating Morpha using a new Gossip Stone near the Serenade Warp Pad. Entering Water Temple with Gold Scale and Longshot is now always in logic, however no locations are accessible without additional tricks, Keysanity/Keysy, or Iron Boots. &lt;br /&gt;
**Disabled Locations will always hold Junk items (except song locations if songs are not shuffled with items)   &lt;br /&gt;
*Gameplay Changes &lt;br /&gt;
**Mechanically, Hot Rodder Goron no longer checks for Bomb Bag &lt;br /&gt;
**Wearing Bunny Hood increases running speed to match backwalking speed &lt;br /&gt;
**All Gerudo now check for Gerudo Membership Card instead of Carpenters being freed &lt;br /&gt;
***This only affects when `Shuffle Gerudo Card` is enabled or in Entrance Randomizer &lt;br /&gt;
***In the affected modes, a Gerudo is added behind the Wasteland gate who can open the gate   &lt;br /&gt;
**Removed RNG from Fishing Minigame &lt;br /&gt;
***Note: The optimal strategy is to have the line stationary for the fish to bite   &lt;br /&gt;
**Can now cast Farore&#039;s Wind and play Warp Songs from within Gerudo Training Grounds and all of Ganon&#039;s Castle   &lt;br /&gt;
*Hint Changes &lt;br /&gt;
**Every generic grotto gossip stone has their own hint. &lt;br /&gt;
**The &amp;quot;Very Strong&amp;quot; hint setting can now give multiple Foolish dungeon hints. &lt;br /&gt;
**The “Tournament” hint setting was revised to utilize all 40 hint stones. &lt;br /&gt;
***Increased to 5 WOTH hints (with a new maximum of 2 Dungeon regions hinted); increased to 3 Foolish hints; Skull Mask added to Tournament hints’ Always hints; 5 Sometimes hints; all hints in this distribution are duplicated onto two Gossip Stones.     &lt;br /&gt;
*Cutscene Changes &lt;br /&gt;
**Burning Kakariko Cutscene can be triggered when entering Kakariko Village from any entrance. &lt;br /&gt;
**Speedup Owl Flying cutscenes to be almost instant. &lt;br /&gt;
**Enable Useful Cutscenes setting added (see above in New Features)   &lt;br /&gt;
&lt;br /&gt;
==== Updated Settings ====&lt;br /&gt;
&lt;br /&gt;
*Filter added to `Location Exclusion` dropdown &lt;br /&gt;
*More tricks added to the `Enable Tricks` dropdown &lt;br /&gt;
*Shuffle Gerudo Card can now be enabled alongside Open Gerudo Fortress. &lt;br /&gt;
*Forest Options &lt;br /&gt;
**`Closed Deku`: Open Forest except Mido still blocks the Deku Tree   &lt;br /&gt;
*Dungeon Item Options &lt;br /&gt;
**Added `Vanilla` placement option for small keys, boss keys and maps/compasses   &lt;br /&gt;
*Ganon&#039;s Boss Key &lt;br /&gt;
**Split Ganon’s Boss Key settings from the rest of the Boss Keys setting &lt;br /&gt;
**Added LACS options that place the key there. &lt;br /&gt;
***This allows playing with open bridge while still requiring dungeon completion   &lt;br /&gt;
**This replaces the Remove Ganon’s Boss Door Lock option   &lt;br /&gt;
*Plentiful Item Pool &lt;br /&gt;
**Duplicate Letter in a Bottle added to plentiful item pool   &lt;br /&gt;
*With `Start With Max Rupees` option enabled, wallet upgrades items now fill to max rupees &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*No longer able to buy Bombchus with only bomb bag when Bombchus in logic &lt;br /&gt;
*Dampé freestanding Piece of Heart no longer requires opening the chest &lt;br /&gt;
*Buying Piece of Heart/Heart Container fully heals Link &lt;br /&gt;
*Learning Sun&#039;s Song from Malon no longer causes a softlock &lt;br /&gt;
*Castle and Gerudo guards can no longer cause softlock when catching you &lt;br /&gt;
*Vanilla shop items have correct price in spoiler log with shopsanity enabled &lt;br /&gt;
*Fixed Song of Storms not being usable in Sacred Forest Meadow immediately after learning it &lt;br /&gt;
*Improved Bottled Fairy logic rules for OHKO in ER &lt;br /&gt;
*Fixed `Starting Time of Day` times to better reflect their descriptions with the in-game state &lt;br /&gt;
**`Night` options will spawn Skulltulas   &lt;br /&gt;
*Add compatibility support for Python 3.8 &lt;br /&gt;
*Improved Spoiler Logs for Multiworlds with differing Random settings between worlds &lt;br /&gt;
*Lab Dive now completable even with Eyedrops in your possession &lt;br /&gt;
*Great Fairy cutscene no longer plays on additional visits for health and magic refills. &lt;br /&gt;
*Running Man can now fill a Tycoon’s wallet when buying the Bunny Hood from the player &lt;br /&gt;
&lt;br /&gt;
=== v4.0 ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
&lt;br /&gt;
*Quick boot equips &lt;br /&gt;
**Use D-pad left to equip Iron Boots if they’re in the inventory, or D-pad right to equip Hover Boots if they’re in the inventory. &lt;br /&gt;
**Press the button again to equip Kokiri Boots.   &lt;br /&gt;
*Quick Ocarina &lt;br /&gt;
**Use D-pad down to pull out the Ocarina   &lt;br /&gt;
*Freestanding models &lt;br /&gt;
**All freestanding item locations now display the model of the item you will receive.   &lt;br /&gt;
*Ice traps now work from any location &lt;br /&gt;
**In freestanding locations, appears as a random major item &lt;br /&gt;
**In shops, appears as a random major item with a misspelling.   &lt;br /&gt;
*Various speedups &lt;br /&gt;
**No Talon cutscene when he runs away. &lt;br /&gt;
**Skip “Caught By Gerudo” cutscene. &lt;br /&gt;
**Shorten cutscene when getting Bullet Bag from the Deku Scrub in Lost Woods. &lt;br /&gt;
**Fast pushing and pulling. &lt;br /&gt;
***All types of blocks. &lt;br /&gt;
***Spinnable mirrors in Spirit Temple. &lt;br /&gt;
***Truth spinner in Shadow Temple. &lt;br /&gt;
***Puzzle in basement of Forest Temple.   &lt;br /&gt;
**Ocarina minigame shortened to the first round. &lt;br /&gt;
***5 notes instead of 8.   &lt;br /&gt;
**Jabu-Jabu’s Belly elevator spawns in a more convenient position &lt;br /&gt;
**Kakariko carpenter position is offset so he is no longer in your way during the cucco route. &lt;br /&gt;
**Warp songs now have a normal transition with no cutscene.   &lt;br /&gt;
*Farore&#039;s Wind no longer dispels when transitioning through time. &lt;br /&gt;
**Farore&#039;s Wind can now set two Warp Points which are age-exclusive.   &lt;br /&gt;
*Gold Skulltula textbox displays current number obtained &lt;br /&gt;
*Poe salesman tells point limit without needing to sell &lt;br /&gt;
*Patch files added so that generated seeds can be distributed legally&lt;br /&gt;
&lt;br /&gt;
==== New Options ====&lt;br /&gt;
&lt;br /&gt;
*Master Quest dungeon slider &lt;br /&gt;
**Selects a number of Master Quest dungeons to appear in the game. &lt;br /&gt;
***Ex: 0 - All dungeons will have their default designs. &lt;br /&gt;
***Ex: 6 - Half of all dungeons will have Master Quest redesigns. &lt;br /&gt;
***Ex: 12 - All dungeons will have Master Quest redesigns.     &lt;br /&gt;
*Damage multiplier &lt;br /&gt;
**Changes the amount of damage taken. &lt;br /&gt;
**OHKO: Link dies in one hit.   &lt;br /&gt;
*Item pool &lt;br /&gt;
**Replaces difficulty. &lt;br /&gt;
**Changes the number of bonus items that are available in the game. &lt;br /&gt;
***Plentiful: Extra major items are added. &lt;br /&gt;
***Balanced: The original item pool. &lt;br /&gt;
***Scarce: Some excess items are removed, including health upgrades. &lt;br /&gt;
***Minimal: Most excess items are removed.     &lt;br /&gt;
*Start with max rupees &lt;br /&gt;
**The player begins the game with 99 rupees.   &lt;br /&gt;
*Start with Deku equipment &lt;br /&gt;
**The player begins the game with 10 Deku sticks and 20 Deku nuts. &lt;br /&gt;
**If playing without shopsanity, the player begins with a Deku shield equipped.   &lt;br /&gt;
*Start with fast travel &lt;br /&gt;
**The player begins the game with the Prelude of Light and Serenade of Water songs learned and the Farore’s Wind spell in the inventory &lt;br /&gt;
**These three items increase Link’s mobility around the map, but don’t actually unlock any new items or areas.   &lt;br /&gt;
*Start with Tycoon wallet &lt;br /&gt;
*Open Zora’s Fountain &lt;br /&gt;
**King Zora is moved to the side from the start of the game. &lt;br /&gt;
**Ruto’s Letter is removed from the item pool and replaced with an Empty Bottle.   &lt;br /&gt;
*Randomize starting time of day &lt;br /&gt;
*Ice traps setting &lt;br /&gt;
**Off: All ice traps are removed. &lt;br /&gt;
**Normal: Only ice traps from base pool are placed. &lt;br /&gt;
**Extra ice traps: Chance to add extra ice traps when junk items are added to the item pool &lt;br /&gt;
**Ice trap mayhem: All junk items added will be ice traps. &lt;br /&gt;
**Ice trap onslaught: All junk items will be ice traps, including ones in the base pool.   &lt;br /&gt;
*New Cosmetics &lt;br /&gt;
**Added options for Sword Trail colors &lt;br /&gt;
***Can set the length of the trails &lt;br /&gt;
***Can set the inner and outer colors &lt;br /&gt;
***Can set color to “Rainbow”   &lt;br /&gt;
**Additional SFX options   &lt;br /&gt;
&lt;br /&gt;
==== Updated Features ====&lt;br /&gt;
&lt;br /&gt;
*Hints distribution. &lt;br /&gt;
**Changes how many useful hints are available in the game. &lt;br /&gt;
**Useless: Has nothing but junk hints. &lt;br /&gt;
**Balanced: Gives you a mix of useless and useful hints. Hints will not be repeated. &lt;br /&gt;
**Strong: Has some duplicate hints and no junk hints. &lt;br /&gt;
**Very Strong: Has only very useful hints. &lt;br /&gt;
**Tournament: Similar to strong but has no variation in hint types.   &lt;br /&gt;
*Frogs Ocarina Game added to always hints. &lt;br /&gt;
*Hints are only in logic once you are able to reach the location of the gossip stone by logic &lt;br /&gt;
**Hints ignore logic if inaccessible.   &lt;br /&gt;
*Foolish choice hint added. &lt;br /&gt;
**Regions that are a foolish choice will not have any required items no matter what route is taken in logic   &lt;br /&gt;
*Big Poes location does not require a hint if count set to 3 or less. &lt;br /&gt;
*Add medallion icons to the Temple of Time altar hint. &lt;br /&gt;
*Add a hint for 0/6 trials if trial count is random. &lt;br /&gt;
*Scrub Shuffle now updates the Business Scrubs’ textboxes with the updated price for buying their item. &lt;br /&gt;
&lt;br /&gt;
==== Updated Options ====&lt;br /&gt;
&lt;br /&gt;
*Chest size matches contents updated &lt;br /&gt;
**Boss keys will be in gold chests &lt;br /&gt;
**Small keys appear in small gold chests   &lt;br /&gt;
*Free Scarecrow’s Song changes &lt;br /&gt;
**Pulling out ocarina near a spot where Pierre can spawn will do so.   &lt;br /&gt;
*Rainbow Bridge changes &lt;br /&gt;
**Spiritual Stones added as bridge requirement &lt;br /&gt;
**100 Gold Skulltula tokens added as bridge requirement   &lt;br /&gt;
*Any location can now be excluded from being required &lt;br /&gt;
*Various advanced tricks has been split into individual tricks to be selected &lt;br /&gt;
*Choose sound effects ocarina uses when played &lt;br /&gt;
&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
*Deku and Hylian shields from chests no longer become blue rupees. &lt;br /&gt;
*Force game language to be English even if a Japanese rom is supplied. &lt;br /&gt;
*Door of Time now opens when entering Temple of Time from all spawns. &lt;br /&gt;
*Fix empty bomb glitch. &lt;br /&gt;
*Move item cost to after Player in the spoiler log. &lt;br /&gt;
*Add Wasteland Bombchu Salesman to spoiler log when required for first Bombchus. &lt;br /&gt;
*Fix message text table is too long error when using settings that add a lot of text to the ROM. &lt;br /&gt;
*Kokiri Sword no longer required for fishing as child. &lt;br /&gt;
*Fix Biggoron Sword collection delay. &lt;br /&gt;
*Twinrova phase 2 textbox fix. &lt;br /&gt;
*Switches in Forest and Fire Temple lowered by 1 unit to make it easier to press them. &lt;br /&gt;
*Equipment menu will now show the name of the item you have in the first column. &lt;br /&gt;
*Hover Boots will no longer show up as adult in the first equipment menu slot if a slingshot was not gotten before becoming adult. &lt;br /&gt;
*Ammo items now use the correct item fanfare. &lt;br /&gt;
*Fix chest size matches contents to work for all chests. &lt;br /&gt;
*Removed key for key logic. &lt;br /&gt;
*Removed unused locked door in Water Temple. &lt;br /&gt;
*Scarecrow’s Song should no longer cause softlocks when played in laggy areas. &lt;br /&gt;
*Text error messages no longer display the Pocket Egg text. &lt;br /&gt;
*Ice traps added back to OHKO as the softlock appears fixed. &lt;br /&gt;
*Ganon now says “my castle” instead of “Ganon’s Castle” for light arrow hint. &lt;br /&gt;
*Fix various typos in text &lt;br /&gt;
**Gerudo’s Fortress &lt;br /&gt;
**Zora’s River &lt;br /&gt;
**Red Rupee   &lt;br /&gt;
*“Ganon’s Tower” is now just “Ganon’s Castle”. &lt;br /&gt;
*Dampe’s Gravediggin reward correctly flags collection on pickup. &lt;br /&gt;
*Castle Moat Bridge no longer closes when playing the Zelda Escape cutscene &lt;br /&gt;
*The Skip Escape option is now enforced when enabled, even on deaths to Ganon. &lt;br /&gt;
*Various logic fixes. &lt;br /&gt;
&lt;br /&gt;
==== Multiworld Changes ====&lt;br /&gt;
&lt;br /&gt;
*Maximum player count increased from 31 to 255. &lt;br /&gt;
*Ice traps can now be sent to other worlds. &lt;br /&gt;
*Ganon now tells you the location of your Light Arrows, not the location of some Light Arrows that may exist in your world. &lt;br /&gt;
*Item placement rebalanced so that an item for another player can only be placed on a location that both players can reach in logic. &lt;br /&gt;
&lt;br /&gt;
==== Development Version Changes ====&lt;br /&gt;
&lt;br /&gt;
*Output patch file &lt;br /&gt;
**Creates a binary patch file instead of a ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Patch ROM from file &lt;br /&gt;
**Applies a generated patch file to the base ROM and creates a randomizer ROM. Allows sharing a seed without sharing copyright protected material.   &lt;br /&gt;
*Settings presets &lt;br /&gt;
**Adds a functionality to save settings strings for future use. &lt;br /&gt;
**Several presets are already provided.   &lt;br /&gt;
*Create settings log if spoiler log is disabled &lt;br /&gt;
*File names no longer include a settings string &lt;br /&gt;
**Instead display a shortened SHA-1 hash of the settings string.   &lt;br /&gt;
*Add option for converting settings to a string and back &lt;br /&gt;
**Only convert the specified settings to a settings string. &lt;br /&gt;
**If a settings string is specified output the used settings instead.   &lt;br /&gt;
*Python 3.5 is no longer supported &lt;br /&gt;
**You must have Python 3.6 or higher installed to run the randomizer code.   &lt;br /&gt;
*Add option to only apply cosmetic patch without generating world data &lt;br /&gt;
*CLI uses a specified settings file instead of taking in each option &lt;br /&gt;
**Uses settings.sav as default if it exists &lt;br /&gt;
**Uses default settings if no settings file is provided and no settings.sav exists.   &lt;br /&gt;
*Version check is no longer a dialog &lt;br /&gt;
**Appears in a frame in the main randomizer window.   &lt;br /&gt;
*Copy settings string button &lt;br /&gt;
*Cosmetic versioning added to rom. Some cosmetics are only applied if they are safe to do so. &lt;br /&gt;
*Major refactor of code &lt;br /&gt;
&lt;br /&gt;
=== v3.0 ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;[https://wiki.ootrandomizer.com/index.php?title=V3.0_Readme v3.0 documentation.]&amp;lt;/u&amp;gt; ====&lt;/div&gt;</summary>
		<author><name>TreZc0</name></author>
	</entry>
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